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Warrior
Warrior | |
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Class archetype | |
Armor class | |
Preferenced statistics | |
Title at level 51 | Champion |
Title at level 55 | Myrmidon |
Title at level 60 | Conqueror |
Title at level 65 | Vindicator |
Warrior Links | |
The Warrior is one of three Tank classes in Shards of Dalaya, alongside the Paladin and Shadowknight. Of the three, the Warrior does the most damage, but the least Aggro, also taking the least amount of damage due. Warriors having a difficult time holding aggro should refer to the Warrior Aggro Weapons Guide.
The Warrior also has a slew of abilities unique to the class, foelock, which gives him much needed bonus hate against an enemy at the start of a fight, /shield (requires an equipped shield and user made hotkey) which lets him boost an ally's chance to completely avoid incoming melee damage as well as single and multi target instant damage attacks. Warriors can also enter a bloodlust gaining a % of their damage dealt as healing. They can also spend their endurance giving various boosts to their raids and groups as well as making themselves even tougher to defeat.
The Warrior can be a tough solo class without good gear, and anyone making a Warrior should strongly consider making a boxed healer to be his partner. The duo will be capable of great things.
If you like being the most efficient heal target, like always being up in the enemies face, and enjoy having large group responsibility, then the Warrior may be for you.
Starting Statistics
The Warrior class receives 25 starting points to distribute in the various stats. The stats that directly impact the class are Strength, Stamina, Dexterity and Agility.
Race | STR | STA | AGI | DEX | WIS | INT | CHA |
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Barbarian | 113 | 105 | 87 | 70 | 70 | 60 | 55 |
Dark Elf | 70 | 75 | 95 | 75 | 83 | 99 | 60 |
Dwarf | 100 | 100 | 75 | 90 | 83 | 60 | 45 |
Froglok | 80 | 90 | 105 | 100 | 75 | 75 | 50 |
Gnome | 70 | 80 | 90 | 85 | 67 | 98 | 60 |
Half Elf | 80 | 80 | 95 | 85 | 60 | 75 | 75 |
Halfling | 80 | 85 | 100 | 90 | 80 | 67 | 50 |
Human | 85 | 85 | 80 | 75 | 75 | 75 | 75 |
Iksar | 80 | 80 | 95 | 85 | 80 | 75 | 55 |
Ogre | 140 | 132 | 75 | 70 | 67 | 60 | 37 |
Troll | 118 | 119 | 88 | 75 | 60 | 52 | 40 |
Wood Elf | 75 | 75 | 100 | 80 | 80 | 75 | 75 |
Vah | 100 | 85 | 95 | 70 | 70 | 65 | 65 |
Skills
Combat Skills
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Other Skills
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Disciplines
The hotkey for the combat abilities window is: Options->Keys->UI->Toggle Combat Ability Window
Discipline Abilities uses the warrior's stamina. Unlike other classes, a warrior does not regenerate stamina all of the time, but instead gains stamina through combat.
Warriors will begin combat at 20% stamina, 40% for Ogre race, until they receive their Melee Discipline AA in the Special tab that will give an additional 20%.
Allies = nearby group/raid members
Name | Level | Stamina Cost | Description |
---|---|---|---|
Discipline Stances: | |||
Normal | 1 | None | No Modifiers - The most basic combat style. Does not affect your combat in any way. You will default to this every time you zone. |
Attack Stance | 1 | None | Enter an aggressive stance, increasing your attack speed by 10 percent and decreasing your avoidance by 10 percent. |
Defend Stance | 1 | None | Enter a defensive stance, increasing your avoidance by 10 percent but decreasing your attack speed by 10 percent. |
Vindicate Stance | 65 | None | Enter a defensive stance, increase mitigation by 13 percent. |
Reckless Fury | 65 | None | Enter a frenzied rage. Increasing you damage at the cost of your defenses. Allows the use of additional abilities. Greatly reduced armor. Reckless Fury Effect Leaving Reckless Fury reduces your combat abilities for 12 seconds. Cooldown reduction & stamina cost reduction increased by rank for Driving Strike, Whirlwind & Rampage. Foelock doesn't apply while in Reckless Fury. Bloodlust lowers aggro instead of increasing it. Unlocks reckless strike. An attack that scales by rank and damages the warrior and and its target. |
Discipline Abilities: | |||
Massive Kick | 10 | 42 - 170 | Empowers your next kick to deal extra damage and knock back the target - Your next Kick to automatically hit, deal 10 times damage, and knockbacks the target a fair amount. This will also disable the target's standard Summoning ability if applicable for 2 seconds to aid in its use as a positioning tool. |
Bloodlust | 15 | 15% | Gain a small hate increase and leech a percentage of melee damage as health for 6 seconds. |
On Your Feet! | 20 | 12 - 780 | Allows your allies to dodge the next 2 attacks against them for 5 seconds. Requires a group or raid. |
Driving Strike | 25 | 5 - 325 | Performs a powerful attack with your Primary weapon - An extra attack which always hits and crits for 5 times damage. Reuse time scales with weapon delay. |
Defend | 30 | 35% | Increase mitigation by 15 percent for 5 seconds. |
Rampage | 35 | 8 - 488 | Performs a round of attacks on a nearby target. - Other than the target you are currently attacking. Reuse time scales with weapon delay. |
Stand Your Guard! | 40 | ??? | Allows your allies to take 10 percent less damage from spells for 6 seconds. Requires a group or raid. |
Whirlwind | 45 | 30% | Performs a round of attacks on several nearby targets. - Up to 5 targets within a short range. Reuse time scales with weapon delay. |
Finish Them | 50 | 60% | Increases your allies' critical hit chance and damage when they have more health than their target for 10 seconds. Requires a group or raid. - Gain 10% critical chance and deal 2.5 times damage with critical hits provided their current HP ratio is at least 3 times as high as their target's HP ratio. |
Merciless Taunt | 55 | 55% | Forces your target to attack you for 3 seconds - Increases your aggro with the target by an enormous amount (all but guaranteeing you will take aggro), then decreases it by the same amount 3 seconds later. |
NOW! | 60 | 80% | Allows your Allies to instantly complete any spells they are currently casting - Any spells currently being cast by any raid/group members (not Bards) will complete casting immediately. Anyone who was not casting at the time but begins to do so within the next half second will also instantly cast their spell. |
Enrage | 65 | 100% | Allows you to riposte all attackers in front of you for 6 seconds. |
Resilient Defense | 65 | 20% | Increases Mitigation by 25% for 15 seconds but prevents you from using other abilities for the duration. (NOTE: prevents you from gaining endurance for 15 seconds as well.) |
Reckless Strike | 65 | ??? | A reckless strike that damages both the target and the user, scales off of your health. - Only available in Reckless Fury Stance. |