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Warrior

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Warrior
Class archetype
Melee
Armor class
Platemail

 
Preferenced statistics
Title at level 51 Champion
Title at level 55 Myrmidon
Title at level 60 Conqueror
Title at level 65 Vindicator
Warrior Links
A Warrior goes toe-to-toe with an imperial lobotomist while his less durable groupmates cast spells from a safe distance.

The Warrior is one of three Tank classes in Shards of Dalaya, alongside the Paladin and Shadowknight. Of the three, the Warrior does the most damage, but the least Aggro, also taking the least amount of damage due. Warriors having a difficult time holding aggro should refer to the Warrior Aggro Weapons Guide.

The Warrior also has a slew of abilities unique to the class, foelock, which gives him much needed bonus hate against an enemy at the start of a fight, /shield (requires an equipped shield and user made hotkey) which lets him boost an ally's chance to completely avoid incoming melee damage as well as single and multi target instant damage attacks. Warriors can also enter a bloodlust gaining a % of their damage dealt as healing. They can also spend their endurance giving various boosts to their raids and groups as well as making themselves even tougher to defeat.

The Warrior can be a tough solo class without good gear, and anyone making a Warrior should strongly consider making a boxed healer to be his partner. The duo will be capable of great things.

If you like being the most efficient heal target, like always being up in the enemies face, and enjoy having large group responsibility, then the Warrior may be for you.

Starting Statistics

The Warrior class receives 25 starting points to distribute in the various stats. The stats that directly impact the class are Strength, Stamina, Dexterity and Agility.

Race STR STA AGI DEX WIS INT CHA
Barbarian 113 105 87 70 70 60 55
Dark Elf 70 75 95 75 83 99 60
Dwarf 100 100 75 90 83 60 45
Froglok 80 90 105 100 75 75 50
Gnome 70 80 90 85 67 98 60
Half Elf 80 80 95 85 60 75 75
Halfling 80 85 100 90 80 67 50
Human 85 85 80 75 75 75 75
Iksar 80 80 95 85 80 75 55
Ogre 140 132 75 70 67 60 37
Troll 118 119 88 75 60 52 40
Wood Elf 75 75 100 80 80 75 75
Vah 100 85 95 70 70 65 65

Skills

Combat Skills

Level <50 cap 50+ cap
1H Blunt 1 200 250
1H Slashing 1 200 250
Piercing 1 200 250
2H Blunt 1 200 250
2H Slashing 1 200 250
Hand to Hand 1 200 250
Throwing 1 200 250
Archery 1 200 250
Offense 1 210 250
Defense 1 210 250
Taunt 1 200 250
Kick 1 200 250
Bash 6 200 250
Dodge 6 200 250
Parry 10 200 250
Dual Wield 13 200 250
Double Attack 15 200 250
Riposte 25 200 250
Disarm 35 200 250

Other Skills

Level <50 cap 50+ cap
Sense Heading* 1 200 200
Bind Wound 1 100 150
Swimming* 1 250 250
Fishing 1 250 250
Baking* 1 250 250
Tailoring* 1 250 250
Blacksmithing* 1 250 250
Fletching* 1 250 250
Brewing* 1 250 250
Alcohol Tolerance* 1 200 200
Begging 1 ??? ???
Jewelcrafting* 1 250 250
Pottery* 1 250 250

Disciplines

The hotkey for the combat abilities window is: Options->Keys->UI->Toggle Combat Ability Window

Discipline Abilities uses the warrior's stamina. Unlike other classes, a warrior does not regenerate stamina all of the time, but instead gains stamina through combat.

Warriors will begin combat at 20% stamina, 40% for Ogre race, until they receive their Melee Discipline AA in the Special tab that will give an additional 20%.

Allies = nearby group/raid members

Name Level Stamina Cost Description
Discipline Stances:
Normal 1 None No Modifiers - The most basic combat style. Does not affect your combat in any way. You will default to this every time you zone.
Attack Stance 1 None Enter an aggressive stance, increasing your attack speed by 10 percent and decreasing your avoidance by 10 percent.
Defend Stance 1 None Enter a defensive stance, increasing your avoidance by 10 percent but decreasing your attack speed by 10 percent.
Vindicate Stance 65 None Enter a defensive stance, increase mitigation by 13 percent.
Reckless Fury 65 None Enter a frenzied rage. Increasing you damage at the cost of your defenses. Allows the use of additional abilities. Greatly reduced armor. Reckless Fury Effect
Leaving Reckless Fury reduces your combat abilities for 12 seconds.
Cooldown reduction & stamina cost reduction increased by rank for Driving Strike, Whirlwind & Rampage.
Foelock doesn't apply while in Reckless Fury. Bloodlust lowers aggro instead of increasing it.
Unlocks reckless strike. An attack that scales by rank and damages the warrior and and its target.
Discipline Abilities:
Massive Kick 10 42 - 170 Empowers your next kick to deal extra damage and knock back the target - Your next Kick to automatically hit, deal 10 times damage, and knockbacks the target a fair amount. This will also disable the target's standard Summoning ability if applicable for 2 seconds to aid in its use as a positioning tool.
Bloodlust 15 15% Gain a small hate increase and leech a percentage of melee damage as health for 6 seconds.
On Your Feet! 20 12 - 780 Allows your allies to dodge the next 2 attacks against them for 5 seconds. Requires a group or raid.
Driving Strike 25 5 - 325 Performs a powerful attack with your Primary weapon - An extra attack which always hits and crits for 5 times damage. Reuse time scales with weapon delay.
Defend 30 35% Increase mitigation by 15 percent for 5 seconds.
Rampage 35 8 - 488 Performs a round of attacks on a nearby target. - Other than the target you are currently attacking. Reuse time scales with weapon delay.
Stand Your Guard! 40 ??? Allows your allies to take 10 percent less damage from spells for 6 seconds. Requires a group or raid.
Whirlwind 45 30% Performs a round of attacks on several nearby targets. - Up to 5 targets within a short range. Reuse time scales with weapon delay.
Finish Them 50 60% Increases your allies' critical hit chance and damage when they have more health than their target for 10 seconds. Requires a group or raid. - Gain 10% critical chance and deal 2.5 times damage with critical hits provided their current HP ratio is at least 3 times as high as their target's HP ratio.
Merciless Taunt 55 55% Forces your target to attack you for 3 seconds - Increases your aggro with the target by an enormous amount (all but guaranteeing you will take aggro), then decreases it by the same amount 3 seconds later.
NOW! 60 80% Allows your Allies to instantly complete any spells they are currently casting - Any spells currently being cast by any raid/group members (not Bards) will complete casting immediately. Anyone who was not casting at the time but begins to do so within the next half second will also instantly cast their spell.
Enrage 65 100% Allows you to riposte all attackers in front of you for 6 seconds.
Resilient Defense 65 20% Increases Mitigation by 25% for 15 seconds but prevents you from using other abilities for the duration. (NOTE: prevents you from gaining endurance for 15 seconds as well.)
Reckless Strike 65 ??? A reckless strike that damages both the target and the user, scales off of your health. - Only available in Reckless Fury Stance.


Classes of Dalaya
Hybrid classes
Bard • Beastlord • Paladin • Ranger • Shadowknight
Melee classes
Monk • Rogue • Warrior
Priest classes
Cleric • Druid • Shaman
Caster classes
Enchanter • Magician • Necromancer • Wizard