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Ranger
Ranger | |
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Class archetype | |
Armor class | |
Preferenced statistics | |
Title at level 51 | Pathfinder |
Title at level 55 | Waywatcher |
Title at level 60 | Warder |
Title at level 65 | Avenger |
Ranger Links | |
Rangers are warriors attuned to the ways of nature, able to call upon the power of the wild to aid them in their fights. Rangers are primarily a melee class, able to wear chain armor and wield many kinds of weapons. Rangers are scouts and hunters, able to track enemies from a great distance and engage them with deadly ranged attacks, but rangers can also fight well in a melee, using two weapons to attack their foes. Rangers have spells drawn from nature. They can increase run speed and add to an ally's armor, health or ability to attack. In a pinch, they can heal or directly damage enemies with fiery attacks. Rangers can hunt alone or in a group, though allies allow them to best use their abilities. A ranger's bow is a welcome addition to a group, adding a good deal of damage. The ranger is a great class for players who like to engage in melee battles between trips to explore the broad expanse of Dalaya.
Starting Statistics
The Ranger class receives 20 starting points to distribute in the various stats. The stats that the game deems important to the class are Strength, Stamina, Agility, and Wisdom.
Race | STR | STA | AGI | DEX | WIS | INT | CHA |
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Half Elf | 75 | 80 | 100 | 85 | 65 | 75 | 75 |
Halfling | 75 | 85 | 105 | 90 | 85 | 67 | 50 |
Human | 80 | 85 | 85 | 75 | 80 | 75 | 75 |
Wood Elf | 70 | 75 | 105 | 80 | 85 | 75 | 75 |
Skills
Dodge is listed in game as trainable at level 8. It is not trainable until level 10.
Disarm is trainable at level 40.
(*) Does not follow the 5(lvl+1) skill-up formula.
Combat Skills
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Class Skills
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Other Skills
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Styles
To use styles, type /style (or /s) and the corresponding number of the style. /style list will bring up the list of styles for your class.
Name | Level | Description |
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(1) Normal | 1 | The most basic combat style. Does not affect your combat in any way. |
(2) Aggressive | 1 | Puts you into an aggressive stance, sacrificing avoidance for increased attack speed. |
(3) Defensive | 1 | Puts you into a defensive stance, sacrificing attack speed for increased avoidance. |
(4) Blade Guard | 20 | Puts you into a guarded state, increasing your parry and riposte at the cost of your offhand attack. Requires 2 Weapons |
(5) Whirling Strikes | 35 | Automatically Succeed Double Attack and Dual Wield. Requires 2 Weapons. |
(6) Relentless Parry | 45 | Auto-Parry All Attacks until Exhausted. |
(7) Flurry of Shots | 55 | Shoot Twice per Round until Exhausted. |
(8) Avenger's Precision | 65 | Increase Archery Accuracy; Lose Avoidance, Parry, Riposte, Dodge. |
Alternate Advancement Titles
Ranger alternate advancement title changes once you spend a certain amount of points in a field.
AA's | Field | Male | Female |
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6 | General | Baron | Baroness |
12 | Archetype | Veteran | Veteran |
24 | Class | Prowler | Guardian |
Leveling Suggestions
When kiting it is recommended to have Spirit Of Wolf cast on you or using potions.
Level | Area | Description |
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1 - 5 | Northern Newport | Beginner's Hunting Grounds. |
5 - 9 | Centaur Hills | Killing Gnolls outside the entrance to Blackburrow. |
9 - 12 | Everfrost | Killing the gnolls in the tunnel to Blackburrow. |
12 - 15 | Blackburrow | With a group. |
20 - 25 | Northern Badlands | Kiting footpad camps and roaming animals. |
20 - 25 | Warpstone Caverns | With a group. |
26 - 32 | Kaladim | With a group. |
32 - 39 | Eastern Badlands | With a group, or kite with caution. |
32 - 45 | Lair of Paw | With a group. |
39 - 45 | Heartland Plateau | With a group. Kiting possible, but will be very slow and tough. |
45 - 55 | Tunnels of Lasanth | With a group. |