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Cleric

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Cleric
Class archetype
Priest
Armor class
Platemail

 
Preferenced statistics
Title at level 51 Vicar
Title at level 55 Deacon
Title at level 60 High Priest
Title at level 65 Prelate
Cleric Links
Clerics are often tasked with "rez duty" following an unsuccessful raid encounter. Here, a Cleric dons her Lifeward as she surveys the carnage wrought by Prime Enchanter Sil'rel'din.

Clerics are the best healers throughout the game and as such are highly sought after. They also have the best AC and HP buffs. Their main buff lines improve their target's HP and armor class, although some buffs also have a minor effect on other stats. They also get increasingly better resurrection spells; when cast on a corpse, these spells allow the cleric to instantly teleport the player back to their corpse. In addition, most of these spells partially negate the experience debt incured by dying. Defensively, it is to be noted Clerics are the only priest to be able to wear plate armor, allowing them to take a little less damage than other caster classes. Offensively, they have limited nuking and melee capabilities but can cast several spells aimed at destroying undead creatures.

Starting statistics

The cleric class receives 30 starting points to distribute in the various stats. The stats that the game deems important to the class are strength, stamina, and wisdom. Wisdom is considered the most important stat for clerics, but other stats such as strength, stamina, and charisma are useful to a lesser extent.

Race STR STA AGI DEX WIS INT CHA
Dark Elf 65 70 90 75 93 99 60
Dwarf 95 95 70 90 93 60 45
Erudite 65 75 70 70 93 107 70
Froglok 75 85 100 100 85 75 50
Gnome 65 75 85 85 77 98 60
Halfling 75 80 95 90 90 67 50
High Elf 60 70 85 70 105 92 80
Human 80 80 75 75 85 75 75

Skills

Combat Skills

Level <50 cap 50+ cap
1H Blunt 1 175 225
2H Blunt 1 175 225
Abjuration 1 200 250
Alteration 1 200 250
Bind Wound 1 100 150
Conjuration 1 200 250
Defense 1 175 225
Divination 1 200 250
Evocation 1 200 250
Hand to Hand 1 110 150
Offense 1 175 250
Sense Heading 1 200 200
Blade/Strike Specialization 1 250 250
Blunt/Agility Specialization 1 250 250
Sight/Warding Specialization 1 250 250
Channeling 4 200 250
Meditate 8 200 250
Dodge 15 120 180
Bash 25 150 200

Other Skills

Level <50 cap 50+ cap
Energy/Defense Specialization 1 250 250
Focus/Mind Specialization 1 250 250
Swimming** 1 200 200
Fishing 1 250 250
Baking 1 250 250
Tailoring 1 250 250
Blacksmithing 1 250 250
Fletching 1 250 250
Brewing 1 250 250
Alcohol Tolerance 1 200 200
Begging** 1 200 200
Jewelcrafting 1 250 250
Pottery 1 250 250
Mining 1 250 250

Alternate Advancement Titles

Cleric alternate advancement title changes once you spend a certain amount of points in a field.

AA's Field Male Female
6 General Baron Baroness
12 Archetype Venerable Venerable
18 Class Exarch Exarch


Classes of Dalaya
Hybrid classes
Bard • Beastlord • Paladin • Ranger • Shadowknight
Melee classes
Monk • Rogue • Warrior
Priest classes
Cleric • Druid • Shaman
Caster classes
Enchanter • Magician • Necromancer • Wizard