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Dwarf

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Dwarf
Abbreviation
DWF
Headshot - Dwarf.png
Vision Infravision
Size Small
Bonus Skill
  • Mining (50 or 10% faster skillups after 50)
Effects Modifier
  • -30% Duration to Fear targeting the player
  • -30% Duration to Stun targeting the player
Other Attribute
  • +1% Critical Spell and Melee while Drunk
  • +2% Critical Spell and Melee Underground
  • +1% Melee Mitigation when Underground
  • +10% to all stats gained from drink
Images
SS Dwarf.jpg
Dwarves are renowned for their skill in armored combat... and drinking!

Dwarves are the close compatriots of the Barbarians, similar in many a fashion, though more orderly than their savage and tall brethren. Dwarves can see in the dark with enhanced vision and are most at home in the depths of the world where they operate with increased effectiveness. Some time in the past, their underground home of Kaladim was devastated and the remaining survivors scattered. Despite their hardships, they are friendly and honest, but can be terrible foes if wronged. Brave and Stubborn to a fault, Dwarves rally faster than average when subjected to Fear and Stun effects. Dwarves have a deep love of a good drink and can often be found with a drink in their hands or pack.

Starting Statistics

Each class receives 20 to 30 starting points to distribute in the various stats.

Class STR STA AGI DEX WIS INT CHA Points
Cleric 95 95 70 90 93 60 45 30
Paladin 100 95 70 90 88 60 55 20
Rogue 90 90 80 100 83 60 45 30
Warrior 100 100 75 90 83 60 45 25

Mining Bonus

For Dwarves, skill levels ranging from 1 to 50, are always treated as equivalent to 50. However, once the skill level surpasses 50, the skill check is calculated using the formula: Mining Skill * 1.1. This means that for any skill level above 50, the client's effective skill check will be 10% higher than their displayed skill level.


Races of Dalaya
All Races
Barbarian • Dark Elf • Dwarf • Erudite • Froglok • Gnome • Half Elf • Halfling • High Elf • Human • Iksar • Ogre • Troll • Vah • Wood Elf