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Iksar
Iksar | |
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Abbreviation | |
Starting Zone(s) | |
Vision | Infravision |
Size | Medium |
Bonus Skill |
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Experience Modifier |
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Other Attribute |
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Images | |
An Iksar warlord hisses at a guard as she questions his presence in Athica. |
The ancient Iksar live for the most part on the jungles of Ikisith. But with the rise of a fearful tyrant that has lain much of the world to ruin, many Iksar fled to seek refuge in the lands of the Young Races. These Iksar now share the swamps of Grobb with the Troll Race, forming a strong Order with the purpose to withstand all enemies and reclaim Ikisith, their birthhome. Iksar can see in the dark with Infravision. They have Reptilian Minds that are slow to anger and fear, giving Iksar increased resistance against Fear. Iksar have bodies that regenerate quickly, and the scales that cover their bodies offer a measure of natural armor. While highly intelligent, Iksar are conservative by nature and tend not to pick up quickly on new ideas. They gain skills at a reduced rate.
Starting Statistics
Each class receives 20 to 30 starting points to distribute in the various stats.
Class | STR | STA | AGI | DEX | WIS | INT | CHA | Points |
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Beastlord | 70 | 80 | 95 | 85 | 90 | 75 | 60 | 20 |
Monk | 75 | 75 | 100 | 95 | 80 | 75 | 55 | 20 |
Necromancer | 70 | 70 | 90 | 95 | 80 | 85 | 55 | 30 |
Shadowknight | 80 | 75 | 90 | 85 | 80 | 85 | 60 | 20 |
Shaman | 70 | 75 | 90 | 85 | 90 | 75 | 60 | 30 |
Warrior | 80 | 80 | 95 | 85 | 80 | 75 | 55 | 25 |
Races of Dalaya | |
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All Races |