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Shadowknight

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Shadowknight
Class archetype
Hybrid
Armor class
Platemail

 
Preferenced statistics
Title at level 51 Reaver
Title at level 55 Revenant
Title at level 60 Grave Lord
Title at level 65 Dread Lord
Shadowknight Links
A Shadowknight and his undead minion square off against a spiderkin soldier.

The Shadowknight is one of the three Tank classes available in Shards of Dalaya, alongside the Warrior and his holy cousin, the Paladin. The Shadowknight proves different in having the fastest and strongest single target hate generation available via their Terror line of spells. His signature ability is Harm Touch dealing an instant large amount of damage, with upgrades available later to make it unresistable or drain life.

While Paladins may bring healing to the table, a Shadowknight drains life, hurting their enemies and healing the Shadowknight at the same time. They also travel with an undead minion that adds some damage as well as allowing the knight to manipulate their minion for some spectacular effects. The Shadowknights ability to sap the strength of their enemies through damage over time, stat drains and debuffs should not be underestimated. Shadowknights are one of very few classes that can use the very valuable Feign Death spells and abilities, but one must not discount the self utilities at the Shadowknights disposal including: invisibility to the undead and the living, levitate and water breathing.

If you like tanking without fear of losing Aggro, maximizing your teams DPS, and the fun and utility that comes with having high hp, ac, and Necromancer spells, then the Shadowknight is the class for you.

Starting Statistics

The Shadowknight class receives 20 Starting Points to distribute in the various stats. The stats that the game deems important to the class are Strength, Stamina, Intelligence, and Charisma.


Race STR STA AGI DEX WIS INT CHA
Dark Elf 70 70 90 75 83 109 65
Erudite 70 75 70 70 83 117 75
Gnome 70 75 85 85 67 108 65
Human 85 80 75 75 75 85 80
Iksar 80 75 90 85 80 85 60
Ogre 140 127 70 70 67 70 42
Troll 118 114 83 75 60 62 45


ShadowKnight Skills

(*)Does not follow the 5(lvl+1) skill-up formula.

Combat Skills

Level <50 cap 50+ cap
1H Blunt 1 200 245
1H Slashing 1 200 245
2H Blunt 1 200 245
2H Slashing 1 200 245
Piercing 1 200 245
Archery 1 200 250
Taunt 1 200 200
Bash 6 200 250
Dodge 10 175 225
Parry 17 175 225
Double Attack 20 200 250
Riposte 30 175 225
Disarm 40 150 200
Piercing 1 200 245
Hand to Hand 1 200 250

Spell Skills

Level <50 cap 50+ cap
Abjuration 9 200 250
Alteration 9 200 250
Channeling 9 200 250
Conjuration 9 200 250
Divination 9 200 250
Evocation 9 200 250
Meditate 12 200 250

Other Skills

Level <50 cap 50+ cap
Sense Heading* 1 200 200
Bind Wound 1 100 150
Swimming* 1 200 250
Fishing* 1 250 250
Baking* 1 75 75
Tailoring* 1 250 250
Blacksmithing* 1 250 250
Fletching* 1 250 250
Brewing* 1 250 250
Alcohol Tolerance 1 250 250
Begging 1 200 ?
Jewelcrafting* 1 250 250
Pottery* 1 100 100

Disciplines

Name Level required Description
Shadow of Marlow 5 / 29 / 59 You fade slightly into the realm of dreams, granting mitigation against melee damage.
Touch of Hatred 8 / 20 / 32 / 44 / 53 / 62 Instill deep hatred upon your enemy, greatly increasing threat towards you. Requires melee range.
Meld Bone 11 Reap undeath from the fading of life, summoning your highest level pet from your spell book. If used on a target that is close to death, the cooldown of this ability will be lowered. Requires melee range.
Festering Harvest 14 / 26 / 38 / 47 / 56 / 64 Harvest the life of another through a festering touch. The life healed increases based on the number of your afflications on the target. Only useable in combat. Must be in melee range.
Putrid Aura 17 / 41 You are wreathed in a caustic aura, increasing the damage of all your damage over time spells but decreasing melee mitigation and threat.
Deceitful Doubt 23 Instill powerful doubt upon your enemy, dispelling a beneficial buff with a chance to interrupt spell casting. Requires melee range.
Spirit Anchor 35 Merge your energies with the spirits of the dead, guarding yourself from detrimental mana drains. Mitigates mana drains with a value less than one fourth your maximum mana.
Pet: Edict of Pain 50 Commands your pet to sacrifice itself, imparting its strength to you for a duration.
Pet: Grave Pact 50 Commands your pet to sacrifice itself, restoring mana through it's undeath.
Terror Guard 65 Wreathe yourself in nightmares, enthralling all those who strike you in combat.
Pet: Noxious Blast 65 Commands your pet to sacrifice itself, causing disease damage to nearby foes.
Pet: Reaper's Touch 65 Commands your pet to sacrifice itself, draining hitpoints from its target and giving them to your group.
Pet: Ritual of Gore 65 Commands your pet to sacrifice itself, mesmerizing nearby foes in a spectacle of gore.
Pet: Withering Curse 65 Commands your pet to sacrifice itself, infecting its target with an incremental damage over time spell.


Classes of Dalaya
Hybrid classes
Bard • Beastlord • Paladin • Ranger • Shadowknight
Melee classes
Monk • Rogue • Warrior
Priest classes
Cleric • Druid • Shaman
Caster classes
Enchanter • Magician • Necromancer • Wizard