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Magician

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Magician
Class archetype
Caster
Armor class
Silk

 
Preferenced statistics
Title at level 51 Elementalist
Title at level 55 Conjurer
Title at level 60 Arch Mage
Title at level 65 Thaumaturge
Magician Links
A Magician (right) summons fresh pet weapons for her elemental in preparation for a raid on Tur'Ruj.

The Magician is a pure casters class. They need to be intelligent, not wise. A good magician is a Small army unto himself, capable of great things if he can micro manage his Pet and Monster summons well. :)

Mages are known best for their summon line of spells. They can summon weapons, Flowing Thought staffs, food, bandages, rings of flight or velocity or haste, some necklaces, Enduring Breath stones, modulating rods (convert 550 hp to mana), gems, bags with 100% weight reduction etc. Note that summoned things are No Rent, which means they disappear when you log off for more than 15 minutes (With the exception of summoned bags/pouches, which will turn into bags with 10.0-20.0 weight once you log back in).

Mages deal their damage with nukes, dots, damage shields, and have spells, which lower the resistance to magic/fire etc. of the MOBs. Most of their spells are fire-based and some are magic-based. Mages are the kings of rain type spells, and do the most damage, most mana efficiently when they can risk using them.

Mages cannot heal themselves, they only have Bind Wound, though they do have spells for healing their pets. Mages can cast damage shields on other people, but get few other buffs.

They get invisibility at lvl 8 and have special nukes for killing elementals.

They are good soloers, because they can choose between 4 types of pets:

  • Fire pets have the least hit points, but do the most damage.
  • Earth pets have the most hit points and can cast root.
  • Water pets slows.
  • Air pets stun.

Water and air pet have approximately same amount of hit points (about 180% of the fire pet's).


Starting Statistics

The Magician class receives 30 starting points to distribute in the various stats. The stats that the game deems important to the class are Stamina and Intelligence. Also, charisma is needed for the nukes to land more successfully.

Race STR STA AGI DEX WIS INT CHA
Dark Elf 60 75 90 75 83 109 60
Erudite 60 80 70 70 83 117 70
Gnome 60 80 85 85 67 108 60
High Elf 55 75 85 70 95 102 80
Human 75 85 75 75 75 85 75


Skills

(*) Does not follow the 5(lvl+1) skill-up formula.

Combat Skills

Level <50 cap 50+ cap
1H Blunt 1 140 200
2H Blunt 1 160 210
Piercing 1 160 210
Hand to Hand 1 90 120
Throwing 1 100? 150
Offense 1 160 210
Defense 1 160 210
Dodge 22 120 150

Class Skills

Level <50 cap 50+ cap
Abjuration 1 200 250
Alteration 1 200 250
Conjuration 1 200 250
Divination 1 200 250
Evocation 1 200 250
Channeling 1 200 250
Meditate 4 200 250

Other Skills

Level <50 cap 50+ cap
Sense Heading* 1 200 200
Bind Wound 1 100 150
Swimming* 1 200 250
Fishing 1 250 250
Baking* 1 250 250
Tailoring* 1 250 250
Blacksmithing* 1 250 250
Fletching* 1 250 250
Brewing* 1 250 250
Alcohol Tolerance 1 250 250
Begging 1 N/A N/A
Jewelcrafting* 1 250 250
Pottery* 1 250 250

Leveling Suggestions

See the Magician Guide for a more indepth analysis of these suggestions.

And remember, these are only suggestions!

Level Area Description
1 - 3 Depends on race Beginner's Hunting Grounds.
4 - 9 Centaur Hills Solo
10 - 18 Blackburrow
10 - 18 Fearstone Keep
10 - 18 Warrens
15 - 18 Shrouded Island
19 - 24 Warpstone Caverns Soloable.
19 - 24 Blackburrow Throne room (duo)
25 - 29 Kaladim Fire pet solo
20 - 25 Warpstone Caverns
26 - 32 Kaladim
30 - 35 Southern Badlands Solo a liodreth warders for Guard Scott's Southern Badlands Collection
30 - 35 Warpstone Caverns Solo vulfwere desecrators
36 - 42 Frosthorn Coast
43 - 51 Heartland Plateau With a group.
43 - 51 Goblinskull Mountains With a group.
43 - 51 Keep of Mielech With a group.
45 - 55 Tunnels of Lasanth With a group.
52 - 58 Wyvernfang Coast
52 - 58 Great Divide
52 - 58 Wyvernfang Coast
52 - 58 Tunnels of Lasanth With a group.
52 - 58 Freeport With a group.


Classes of Dalaya
Hybrid classes
Bard • Beastlord • Paladin • Ranger • Shadowknight
Melee classes
Monk • Rogue • Warrior
Priest classes
Cleric • Druid • Shaman
Caster classes
Enchanter • Magician • Necromancer • Wizard