Adepts are specially flagged enemies that cannot be engaged by players over a certain level. They are designed as "raid mobs", meaning they typically require a larger number of players to kill, as well as better strategies because of the aforementioned level cap on who can engage them. All of them summon—meaning kiting or rooting them in place isn't a viable strategy—and most have a higher than normal amount of hp, hp regeneration rate, and attack power. Many also have unique powers such as the ability to summon help in the form of additional, unavoidable mobs. Always come prepared for the worst if you are not familiar with an adept's powers.
The engage level cap means that you can only assist with the killing of the adept if it cons red to you, e.g. a level 15 adept can only be attacked by player characters of level 12 and under as the adept would con yellow to a level 13 player character. This "engage level" is very strict and none of the following actions can be taken by players above the engage level:
- directly engaging the adept in melee, range or magical combat;
- buffing a player below the engage cap (the high level player cannot cast buff while the fight is underway and if the low level player has a buff on him cast by the high level player, he will not be able to engage the adept);
- healing the low level player through any means;
- taking any other action that would get the high level player to be added to the adept's hate list.
It is not possible to engage an adept with more than 12 players.
See also: Adepts FAQ
See also: Page template for Adepts
See also: Project Grin
See also: Project Draist
This category has only the following subcategory.
Pages in category "Adepts"
The following 49 pages are in this category, out of 49 total.