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A mystic drake
From SoDWiki
Jump to navigationJump to searchAdept information | |
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A mystic drake | |
Level | 37 |
Max level to engage | 34 |
Zone | Surefall Glade |
Location | 338,136,80(it is on a ledge) |
Respawn | 17 hours |
Class | Unknown |
Body | Dragonkin |
Intelligence | Semi-Intelligent |
Health | █ █ █ █ █ █ █ █ █ █ █ (Godlike) |
Mana | █ (Pathetic) |
Strength | █ █ █ █ █ █ █ █ █ █ (Ridiculous) |
Defense | █ █ █ █ █ (Average) |
Magic Resist | █ (Pathetic) |
Fire Resist | █ (Pathetic) |
Cold Resist | █ (Pathetic) |
Poison Resist | █ (Pathetic) |
Disease Resist | █ (Pathetic) |
There is an associated quest npc for this adept named Emissary Judith at (107,-50,5) in front of the ranger guild:
See also: Emissary Judith
See also: The Drake in Surefall Glade
Jayla's insight does give additional strat info that hasn't been added to this article yet.
Drops 2 quest items.
Strategy
Group suggestions
- Boost wisdom or int as high as possible on all toons
- High AC knight-class tank, 1k minimum. 1 (preferably 2) on-level healers, and a powerful magic dps (or two) likely a winning team.
- If an enchanter is present, can charm a war treant in the area, probably the best target if you are careful not to attack it.
Battle information
- AoE 100% stamina drain on engage. Enough time to click one discipline for Hate gen on stamina-using classes.
- There is a pattern to this fight: your group will first (eventually) get hit by a sizable AE mitigated by WIS or INT (whichever is higher, and complete resist if *either* are maxed). Soon after, the "gathering magic" phase begins, and magic damage (excluding DOT ticks) against the adept is doubled for the next spell cast by each player affected.
- Nukes hit 3x harder for "arcane spells" from Int casters. One strong nuke per emote, per player.
- Boss does Erratic Strike for 400ish randomly throughout the fight.
- Super high melee mitigation (including ranged melee)
- Approx. HP: 23,500
- Max Hit: 489
- Hit: ~350