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A mystic drake

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Adept information
A mystic drake
Level 37
Max level to engage 34
Zone Surefall Glade
Location 338,136,80(it is on a ledge)
Respawn 17 hours
Known Loot
Class Unknown
Body Dragonkin
Intelligence Semi-Intelligent
Health (Godlike)
Mana (Pathetic)
Strength (Ridiculous)
Defense (Average)
Magic Resist (Pathetic)
Fire Resist (Pathetic)
Cold Resist (Pathetic)
Poison Resist (Pathetic)
Disease Resist (Pathetic)


There is an associated quest npc for this adept named Emissary Judith at (107,-50,5) in front of the ranger guild:

See also: Emissary Judith

See also: The Drake in Surefall Glade

Jayla's insight does give additional strat info that hasn't been added to this article yet.

Drops 2 quest items.

Strategy

Group suggestions

  • Boost wisdom or int as high as possible on all toons
  • High AC knight-class tank, 1k minimum. 1 (preferably 2) on-level healers, and a powerful magic dps (or two) likely a winning team.
  • If an enchanter is present, can charm a war treant in the area, probably the best target if you are careful not to attack it.

Battle information

  • AoE 100% stamina drain on engage. Enough time to click one discipline for Hate gen on stamina-using classes.
  • There is a pattern to this fight: your group will first (eventually) get hit by a sizable AE mitigated by WIS or INT (whichever is higher, and complete resist if *either* are maxed). Soon after, the "gathering magic" phase begins, and magic damage (excluding DOT ticks) against the adept is doubled for the next spell cast by each player affected.
  • Nukes hit 3x harder for "arcane spells" from Int casters. One strong nuke per emote, per player.
  • Boss does Erratic Strike for 400ish randomly throughout the fight.
  • Super high melee mitigation (including ranged melee)
  • Approx. HP: 23,500
  • Max Hit: 489
  • Hit: ~350