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Tarx the Stormfeather
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Tarx the Stormfeather | |
Level | 39 |
Max level to engage | 36 |
Zone | Lake Starfall |
Location | 3800, 1020, 62 |
Respawn | 18 hours |
Class | Druid |
Body | Humanoid Monster |
Intelligence | Semi-Intelligent |
Health | █ █ █ █ █ █ █ █ █ (Exceptional) |
Mana | █ █ █ █ █ █ █ (Tough) |
Strength | █ █ █ █ █ (Average) |
Defense | █ █ █ █ █ (Average) |
Magic Resist | █ █ █ █ █ █ █ (High) |
Fire Resist | █ █ █ █ █ (Average) |
Cold Resist | █ █ █ █ █ (Average) |
Poison Resist | █ █ █ █ █ (Average) |
Disease Resist | █ █ █ █ █ (Average) |
Uses Offensive Magic | |
Uses Innate Magic |
Strategy
- Clear other tarxan in area if anyone in group has become KoS to them.
- Use levitate on puller and main tank.
- Pull Tarx the Stormfeather into the tent with his back turned to the door.
Group suggestions
- Raid of twelve.
- Minimum a balance group of five or more.
Battle information
- Total HP: ~13,000
- Melee Statistics:
- Max Hit: 54
- Max Bash: N/A
- This mob does not Bash.
- Typical DPS Range vs. Tank: 10 - 50+
- Varies widely according to SV Magic.
- Special abilities
- Spells
- Lightning Strike (Single-target DD)
- Storm Lightning (Magic-based AE with Knockback component; exceptionally wide range)
Faction effects on kill
- + Deepwater Tribe
- + Kargyxx
- - Tarxan