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The Haunted Treant

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Adept information
The Haunted Treant
Level 35
Max level to engage 32
Zone Mistwoods
Location Spawns in southwest Mistwoods, across the river.
Respawn 16 hours
Known Loot
Class Warrior
Body Nature
Intelligence Intelligent
Health (Ridiculous)
Mana (Godlike)
Strength (Potent)
Defense (Average)
Magic Resist (Considerable)
Fire Resist (Inferior)
Cold Resist (Inferior)
Poison Resist (Inferior)
Disease Resist (Inferior)
Uses Offensive Magic


Feared by the other treants of the Mistwoods, The Haunted Treant stands alone on the western bank of the river.

Strategy

  1. The Haunted Treant is stronger at night.
  2. Position casters below the ledge (out of line of sight).
  3. Use group heal only if casters are below 40% to save mana.
  4. Enchanter's starfall quest item can tap adept's mana every two minutes.
  5. Send pets first to use up adept's mana. Priests should not heal the pet to save mana.
  6. Tank engages after pets are in low hp.

Group suggestions

A group of six or more.
A group of untwinked five chars, with at least three healing classes (Cleric, Paladin, Shaman or Druid) and 2 pet classes.


Related Quests


Battle information

  • Not Undead
  • Total HP: ~14,000
  • Melee Statistics:
    • Max Hit: 100+
    • Max Bash: 30
    • Typical DPS vs. Tank: 20 - 40+
      • Varied widely according to SV Disease, SV Fire, SV Magic, & SV Poison.
  • Special abilities
  • Spells
    • Drain Spirit: Magic-based Lifetap with a -200 resist mod
    • Ignite Blood: Fire-based DoT; resistable with 150+ SV Fire
    • Ignite Bones: Fire-based nuke with Stun component; resistable with 150+ SV Fire
    • Life Curse: Disease-based melee proc; resistable with 150+ SV Disease
    • Root: More likely to be cast if a player attempts to move The Haunted Treant or if aggro shifts to a player standing in the distance
    • Venom of the Snake: Poison-based DoT; resistable with (Unknown) SV Poison