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Snapper
From SoDWiki
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Snapper | |
Level | 50 |
Max level to engage | 47 |
Zone | Great Divide |
Location | Quickly travels up and down the entire length of the middle river. |
Respawn | 23.5 hours |
Class | Paladin |
Body | Nature |
Intelligence | Unintelligent |
Health | █ █ █ █ █ █ █ █ █ █ (Ridiculous) |
Mana | █ █ █ █ █ █ (Hardy) |
Strength | █ █ █ █ █ █ █ (Potent) |
Defense | █ █ █ █ █ (Average) |
Magic Resist | █ █ █ █ █ █ (Considerable) |
Fire Resist | █ (Pathetic) |
Cold Resist | █ █ █ █ █ █ █ █ █ (Exceptional) |
Poison Resist | █ █ █ █ █ █ (Considerable) |
Disease Resist | █ █ █ █ █ █ (Considerable) |
Jayla Insight
Snapper spawns whirling snow dervishes that are susceptible to fire.
Strategy
Kite Snapper around keeping ahead of the adds. Keep other toons away from the adds while hitting snapper and healing the tank.
Group suggestions
Reasonable for a very well geared adept tank and two similar healers. Slow is very nice.
Battle information
80% on - Spawns many slow moving adds in random places that follow random characters around and hit them for 40-55ish damage. Can be mezzed, but would not recommend due to # by the end of the fight. Noticed ONE emote suggesting fire damage will destroy them, but unconfirmed. Burrows occasionally and disappears. Respawns ~4 seconds later on top of a random character and then summons the tank. Can lead to bad positioning.
Battle Information
- Hitpoints: 48,000
- Hit: ~200