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Pounder VIII and Pounder XI
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Pounder VIII and Pounder XI | |
Level | 60 |
Max level to engage | 57 |
Zone | Heartland Plateau |
Location | Coordinates Unknown Robot cave left (southwest) of the Clockwork Behemoth. |
Class | Warrior |
Body | Clockwork |
Intelligence | Mindless |
Health | █ █ █ █ █ █ (Hardy) |
Mana | █ █ █ █ █ (Average) |
Strength | █ █ █ (Weak) |
Defense | █ █ █ █ █ (Average) |
Magic Resist | █ █ █ █ █ █ █ █ (Potent) |
Fire Resist | █ █ █ █ █ █ (Considerable) |
Cold Resist | █ █ █ █ █ █ (Considerable) |
Poison Resist | █ █ █ █ █ █ █ (High) |
Disease Resist | █ █ █ █ █ █ █ (High) |
Strategy
- Pounders don't see invis, position accordingly.
- Initiating via invulnerability can assist in positioning both Pounders together if single tanking.
- They have some sort of negligible AoE damage (walking bombs), one or two group heals throughout the fight make it irrelevant.
Group suggestions
- Single group of adept geared toons.
- Two clr/dru if enc/bst slowing, otherwise probably want three heals.
- Tank damage is very high to start and the fight is basically won when one Pounder dies - spam heals and complete heal early.
Battle information
Pounder VIII
- Max Hit
- Hit: 370
- Non-melee: 150
- Special abilities
- HP: ~33,000
Pounder XI
- Max Hit
- Hit: 334
- Special abilities
- MR of 7 instead of 8, the rest of the stats is the same.
- HP: ~27,000
A walking bomb
- Max Hit
- Non-melee: 370