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Pounder VIII and Pounder XI

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Adept information
Pounder VIII and Pounder XI
Level 60
Max level to engage 57
Zone Heartland Plateau
Location Coordinates Unknown
Robot cave left (southwest) of the Clockwork Behemoth.
Known Loot
Class Warrior
Body Clockwork
Intelligence Mindless
Health (Hardy)
Mana (Average)
Strength (Weak)
Defense (Average)
Magic Resist (Potent)
Fire Resist (Considerable)
Cold Resist (Considerable)
Poison Resist (High)
Disease Resist (High)


The Pounders stare across the room at one another, constantly scanning their periphery for intruders.


Strategy

  1. Pounders don't see invis, position accordingly.
  2. Initiating via invulnerability can assist in positioning both Pounders together if single tanking.
  3. They have some sort of negligible AoE damage (walking bombs), one or two group heals throughout the fight make it irrelevant.

Group suggestions

Single group of adept geared toons.
Two clr/dru if enc/bst slowing, otherwise probably want three heals.
Tank damage is very high to start and the fight is basically won when one Pounder dies - spam heals and complete heal early.

Battle information

Pounder VIII

  • Max Hit
    • Hit: 370
    • Non-melee: 150
  • Special abilities
  • HP: ~33,000

Pounder XI

  • Max Hit
    • Hit: 334
  • Special abilities
  • MR of 7 instead of 8, the rest of the stats is the same.
  • HP: ~27,000

A walking bomb

  • Max Hit
    • Non-melee: 370