Notice something wrong, missing, or inadequate? Feel free to edit pages yourself and make use of discussion pages.
Wiki content is created, maintained, and administrated by players. Learn how you can help!
Wiki content is created, maintained, and administrated by players. Learn how you can help!
The Deviants
From SoDWiki
Jump to navigationJump to searchAdept information | |
---|---|
The Deviants | |
Level | 25 |
Max level to engage | 22 |
Zone | Storm Sea |
Location | -1525, 1587, 45 The southwest side of the island |
Respawn | 11 Hours |
This is an event consisting of a group of unique individuals:
Should be noted if you are not a class on a given loot it will disappear from your inventory after looting.
Strategy
- Probably best to kill Fawn the Deviant first when they reach 9-10% they will run away.
- Keep Scuff the Deviant rooted until time to deal with him, alternatively someone can kite him while Fawn & Scuff are dealt with (none of the Deviants summon).
- After Fawn the Deviant is down suggest killing Grayer the Deviant to eliminate the aoe damage in the fight.
- Scuff the Deviant should be next to last to die since he is so easily kept out of the fight.
- Pansy the Deviant must be killed last or she will complete heal herself.
Group suggestions
If using community toons:
Tank(monk probably preferred)
2 healers
maybe some dps
High MR is suggested to resist fear and other interrupting effects
Battle information
There is additional hint text in jaylas insight but will refrain from posting due to grace period.
Pansy the Deviant
- Will complete heal herself if she is not the last to die
- Immune to Root
- Casts Spell: Disease Cloud
Scuff the Deviant
Fawn the Deviant
Grayer the Deviant
- Casts Spell: Cast Force