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Note: Due to vandalism not all toons listed here are available
Note: Green Entries are Non-seasonal Adept Hunters.
Note: Purple Entries are Seasonal Adept Hunters.
Note: Red entries are the toons that were vandalized awaiting staff restoration
Welcome to Project Draist, a repository of community-access characters aimed at helping take down Adepts. These characters are explocked and outfitted with ample gear in order to maximize a group's chances of prevailing in an Adept fight.
In addition to their role as premier Adept slayers, Project Draist characters may also be used for the following purposes:
To provide low-level buffs.
Rules
1. These toons are not to be moved unless otherwise stated.
2. If the toon does not have a skeleton pet(any of the Boneseer Orbs) they may be used to kill mobs in the zone they are stationed in.
3. Please do not suicide these toons to return them most have charge based pets that would cease to be usable if this happened too much.
Username & Password Info
Usernames are primarily swi + 3 letter class name + a number representing order of creation
some exceptions to this as some toons were made before I adopted this convention
Super low HP(a good thing). should have 45HP if you have the correct gear for Hazel.
Do not loot anything from shrew on this toon. because some items lack lore tags which may cause his inventory to fill up too much over time.
adept's attacks are percentage based highly suggest dropping any gear with HP on it so there will be less damage.
suggest setting up audio trigger for "The Brownie begins overloading five arrows onto her bow" so you know when to get out of line of sight if applicable.
if you run out of arrows can use Bag of Burning Rocks clicky to summon some decent throwing items though arrows will probably do more damage if you have them.
bound at hazel the shrew do not leave the ledge or you will likely die to fall damage or to the kos cleric guild
can use the AA Provenance to return to Grobb and run to Sssszzz the Stone for those kills.
alternate Hazel the shrew hunter Snola was kinda wiped out by the low level rebalance.
benefits of this toon:Hazel drops zero loot usable for this toon so shouldn't effect drops for the toon you want gear on and has a death save chance. *Downsides:have to use the ledge to hit hazel due to height of the toon and also this toon has less regen so is more dependant on manual healing.
DO NOT MODIFY GEAR OR LEVEL without permission. This toon is very tightly balanced against adept mechanics.
Super low HP(a good thing). should have 33HP in game if you have the correct gear for Hazel.
Do not loot anything from shrew on this toon. because some items lack lore tags which may cause her inventory to fill up too much over time.
adept's attacks are percentage based highly suggest dropping any gear with HP on it so there will be less damage.
suggest setting up audio trigger for "The Brownie begins overloading five arrows onto her bow" so you know when to get out of line of sight if applicable.
Seasonal toon to invis toons that may not be welcome in the cleric guild that need to get to hazel. remember to click off any buffs from this toon before engaging. this toon being level 4 is too high to actually engage the adept and is not really geared to fight anyways.
DO NOT MODIFY GEAR OR LEVEL without permission. This toon is very tightly balanced against adept mechanics.
Super low HP(a good thing) super High Mana healer
Do not loot anything from shrew on this toon. all the drops are in the bank already there are just no lore tags on the loot to prevent duplicates. looting more is just a waste of space better used for summoning throwing items.
adept's attacks are percentage based highly suggest dropping any gear with HP on it on the toons you will be healing so there will be less damage to heal.
can take up to 2 shots from adepts overloaded attack per time the adept uses the attack.adjust how many stay in line of sight accordingly.
suggest setting up audio trigger for "The Brownie begins overloading five arrows onto her bow" so you know when to get out of line of sight if applicable.
Note Do not do the Inner Fire buff on anyone in your group it will only make the adept harder to heal through.
may be beneficial to root or snare those you aren't actively killing excluding the water elemental which likes to reflect spells.
against the main adept your melee might be stronger than your spells.
best not to send your pet against earth or fire elementals they will kill it off quickly. if they are your current target you may want to do /pet hold.
be sure to kite and not melee earth
fire elemental is no threat to drustic if you do not melee it.
tested as duo with fyona druid for awkened one untested on beach bum.
resists the adept's Spell: Boil Blood a significant part of the time.
buff everyone. resist needed is fire.
make sure to click [[Scimitar of Misbegotten Elements for a pet if not up has a 5 min recast if you want to allow time so it is available again midfight if pet dies.
durring the fight keep Spell: Lesser Soothe on everyone including pet that takes damage using regular heal as needed.
not sure if nukes or melee are more effective dps
pet serves as a rampage tank so keeping it alive is a good thing.
durring the fight keep your pet up with Spell: Renew Elements as long as you can if it drops below 80% it is time to heal.
when not healing pet nuke with Spell: Flame Bolt suggest leading off with this spell to get summoned and start sending pet while it is casting so you arrive at the adept at about the same time.
keeping pet alive as long as possible will allow it to take rampage for you and slow the adept.the pet will probably still die even with thorough healing from you but the longer it stays around the better.
Shabumla is designed as a passive healing tank don't expect much in the way of dps or being able to land slows(charisma sucks) or agro just designed to survive.
can solo Beetle Queen, and Mist Stalker
can duo Doppelganger with Lizty or probably about anything on level for the fight.
rusted locket should probably only be used in cases where shabumla is not tanking.
bound at Mist Stalker(greenmist). has Newport Gate neck to get to beetle queen(centaur hills). for doppelganger use the naval translocator at the south newport docks to get to erudin(adept is in mistwoods which is near there).
Mist Stalker and Beetle Queen are easy just cast Spell: Light Healing on yourself if you drop below 80% health
don't really have a Doppelganger strat because the agro is variable. Shabumla is a stronger tank than Lizty but chances of her holding agro are low. basically auto attack heal as necessary. maybe try to lead with a slow but don't go too aggressive with trying to get one to land or you may run out of mana due to failures. Lizty is valuable for supplying the DPS and having some tanking ability for when she steals agro.
Was originally built for beetle queen now at doppelganger since Shabumla can now cover his target but Shabumla still needs help to take doppleganger.
Lizty cannot solo doppelganger but can duo it with Shabumla with some heals. Shabumla is a stronger tank than Lizty is but sucks at agro so Lizty may take agro with just her auto attacks. Lizty on the other hand is better offensively than Shabumla.
use defensive stance discipline before the fight
use Massive Kick discipline before every kick
use teddy bear and earring of angar to heal between uses of kick when available
flitterwing is auto-attack to win but if your looter gets on hate list they will probably get hit because this tank can't resist mez so may want to bring in looter late in the fight.
Slor this tank is about even in solo runs almost any help will probably get you a win.
Junkbeast expect to get knocked around alot and rooted. always keep back to a wide open area so you don't get knocked under the world. kill Jibber first.
Primarily for Angar but can be used for Slor as a fill in til alternatives are made so far untested for anything except daytime angar.
Gear could use some xping to make it even stronger though this will happen over time as the toon is used.
This cleric can serve as tank or healer for this fight
can solo Angar in the daytime untested at night.
suggest getting Spell: Shield of Fire from Venjas if you don't have a damage shield though optional during daytime.
before fight use clickies and buff up
for resists you want disease resist.
use Spell: Divine Aura and rush the adept and pull him out of the building. be aware you have zero agro while this spell is active other toons should stay back. The purpose is to get Angar to waste his harm touch.
if you are tanking use Spell: Expulse Undead once at the beginning to get good agro and again whenever you lose agro.when your agro is good don't bother with this spell unless you have an overkill group and just want to finish faster.
use Spell: Zealot's Strike if tank HP less than 80%(heals target of target so have Angar targeted when you use this).
This cleric can serve as tank or healer for this fight
can solo Angar in the daytime may be able to solo night time once his gear levels.
suggest getting Spell: Shield of Fire from Venjas if you don't have a damage shield though optional during daytime.
before fight use clickies and buff up
for resists you want disease resist.
use /pet hold at top of hill near adept(if pet is not up use Tongue of Fire to summon one).
use Spell: Divine Aura and rush the adept and pull him out of the building. be aware you have zero agro while this spell is active other toons should stay back. The purpose is to get Angar to waste his harm touch.
when you take damage have pet attack.
if you are tanking use Spell: Expulse Undead once at the beginning to get good agro and again whenever you lose agro.when your agro is good don't bother with this spell unless you have an overkill group and just want to finish faster.
use Spell: Zealot's Strike as needed(heals target of target so have Angar targeted when you use this).
buff bot also useful for getting people through the dangerous part of the zone to the adept safely. has some adept gear in case this becomes a more serious toon later but hasn't been trained or fully geared for that at this time.
bound in East Plagelands due to game preventing binding in red sun peaks and darkwoods.
Can duo this adept with a good cleric. druid heals lack in health recovered per tick to keep up but still can keep this tank up most of the fight should probably work for 3 toon kills(tested with Poneg). Situation with druid heals could change with future upgrades.
get buffs inculding DS might not hurt to get haste as well.
bound in East Plagelands due to game preventing binding in red sun peaks and darkwoods.
self healing tank to make healing with non-clerics more viable. last test(pre 8/10 patch) could three box with the other two hunters if one tank covered the adds while the other the main adept.
may be a future 2 box with patch goodies or item levels.
definitely advise if boxing this toon to pair it with a toon that is easy to run as there are a lot of buttons to press.
due to a bash proc this toon should probably only use the buff from Visage of the Frilakh Master and druid DS and nothing else. the more buffs you have the weaker the proc.
Forgot guestlock for this toon so is stuck bound at beachbum(level 10 adept) and I could not purchase a charm for it. attempts to petition for a guestlock reset failed to attract attention.
semi-tanky cleric originally made for exiled king. the lack of being able to bind at exiled king was a significant handicap for some strats. may still be useful for exiled king still if need an extra healer.
"tank" for this fight. everyone could end up tanking due to boss FDing people so use /s 3 on everyone.
this toons weapon and chest items benefit from his high wisdom.
use Eagle Strike when under 90% health and boss is physical immune as the damage portion of the lifetap is magic based. you get the health regardless of the phase.
should be immune to the bosses snare. if you find you are getting snared let me know and I will see about boosting his MR higher.
wanted Sproutari Arms for arms slot but they were unavailable and too much of a pain to farm. aug in bags is for that if I ever find some.
tanky necro idea is he can dps boss on both immunity phases.Note lifetap spells do restore health on magic immune phases they just do not damage the adept.
this toon is immune to adept's snare.
buff up. suggest getting enchanter buffs from project grin level 20 enchanter for group.
suggest having a group healer or 2 like project grin level 20 druid or cleric(canku is much weaker than those two because he was just designed to be good enough to heal a tank at brancu which didn't need a lot of heals to begin with).
everyone is a potential tank on this fight due to the boss using feign death. have everyone use defensive stance.
during fight keep both leech spells going(as long as pet survives) and Heat blood and Heart Flutter(most likely to be resisted use Unholy Matrimony clicky early on to help with this though it won't remove all resists).
shadow compact is useful if you have spare health to give to someone.
Siphon life is about as efficient as Leech just in one shot. best used on physical immune phase.probably shouldn't need it though.
this toon sometimes resists fleashflower's DOT Root spell but not all the time.
During the battle keep group hot going and use self heal as needed this should be enough to keep your group alive if they are near the adept level.
Need to have a good healer or dps with this toon. He can handle most of the healing until he runs out of mana. in the dps scenario the idea is to kill fleashflower before his mana runs out.
If executed nearly perfectly, this character CAN duo The Fleshflower with Ikuid from the Elder Druid, though the paladin may die in the process, and the monk will have to finish the mob off with his eagle strike for sustain.
suggest getting druid buffs from the Project Grin druid. may require one healer not fully tested.
try to use bloodlust right before driving strike. if using a slow weapon you may be able to squeeze in another bloodlust before doing the bloodlust right before driving strike thing.
if spamming driving strike usually best to time bloodlust for around 3-4 sec before it is ready.
has lots of gearing options I haven't done full testing to see which is best.
try to use bloodlust right before driving strike. if using a slow weapon you may be able to squeeze in another bloodlust before doing the bloodlust right before driving strike thing.
if spamming driving strike usually best to time bloodlust for around 3-4 sec before it is ready.
for detrimentals use Spell: Selo's Consonant Chain and Spell: Brusco's Braggart Bellow if they are in slots 1 and 2 as at the time of writing you can use /melody 1 2 to auto cast them just make sure you don't target yourself or the adept before you are ready.
9/6/2015 update toon is now 26 and effectively done.
start in /s 3(defensive stance)
can duo with Vashty
suggest setting up the following macro
/pause 20,/s6
/pause 125,/s8
/pause 20,/s6
/pause 125,/s8
/g Restart Macro
During the fight use the macro once you have reached 25% stamina and any pulling of the adept is complete and refresh it whenever it completes.
Basically macro activate bloodlust right before driving strike is available providing some self healing.
for wave with two wild mobs suggest using crowd control to handle them one at a time unless you have a healer
have not tested trying to tank boss with this toon but his high archery skill should be a big help for kiting the boss.
be sure to use all his clicky buffs.
getting enchanter buffs should help a bit on killing this adept in a more reasonable time. depending on strategy and size of group this fight can take a pretty long time.
when pulling each wave try to kill the last mob of each wave a decent distance from the crate this allows you to take a break between waves to heal up.
when out of combat this toon's Bind Wound is much stronger than his heal spells.
since a lot of people don't seem to understand this paladin group hots do NOT stack with other hots at this level
Don't expect soloing with this toon to be very likely and if it was possible would take an insane amount of time per attempt so I highly advise not trying it.
please save good arrows for boss. typically use last box for good arrows and next to last box for crappier arrows when summoning them from quivers.
your job if using fear based crowd control is snaring everything(bard may take over snare on boss once done with adds). you are designated boss kiter in most cases. and of course murdering everything with your arrows.
having high range arrows is very handy for fear strat to minimize running around.
try not to flood him too much with arrows and quivers he is guestlocked so me or someone I trust with the password may need to clear him of empty quivers and such every now and then.
his dps spells do less damage than his arrows.pretty much only bother if trying to save arrows.root spell can be handy every now and then though for some emergency control.
typically use his extra mana to heal between waves since don't use much mana just doing snares. helps save healer some mana recovery time.
VERY IMPORTANT beware NPCs in the area of the adept are not immune to traps(unless they fixed it since I tested) if you accidentally pull one RUN AWAY and ZONE OUT and DO NOT attempt to kill the faction they are on may not be repairable and I have a real hard time getting staff to fix that sort of thing.
In a test group with a beastlord and druid fight took 1 hour 20 min. the last 20 min was the boss wave.
gear not fully xp'd at time of release but the toon is very strong.
if you run out of rogue poisons if you hand this toon the ingrediants she has the skill to make them(assuming you have a way to obtain them).
Cradin the paladin at this adept is about worthless for holding agro with the following strat.
you want a run speed buff at all times if no longer lasting ones in group or it fades use Traveler's Boots
before pulling each wave set up 3 poison traps and 3 blast traps(poison and blast traps do not share a cooldown) so you can pull the mobs onto them this should knock most the the mobs from this adept down around half if not the wild or boss level ones.
if you back up after each wave you will get a chance to recover without the mobs bothering you and this is an excellent time to set your traps.
if there is a wild pet you will likely need to kite them unless you have two healers.weaker waves one healer is enough to just tank them all with Cratina.
Final boss same preprep except you will kite for sure(having someone to keep boss snared HIGHLY suggested). Be sure to recover stamina to full before boss on my last attempt I ran out at boss HP=40% because I was going all out. I did put some stamina augs in to help this but don't know how much they will help.
suggest kiting along the wall Caelves stands by as it has the fewest NPCs to accidentally hit with your traps while being a straight line(makes it easier on any archers in your group if they just want to stand on one end of your kite route and shoot away).
suggest making macros for these situations
when meleeing you to to keep these skills on cooldown:
poison trap
blast trap
Backstab
Incisive Blade II
Twin Fangs II
when kiting you want to:
use poison trap (if doing boss wait for it to fade before reapplying to conserve stamina)
if more than one mob use blast trap on cooldown otherwise use steel trap on cooldown
use Razor's Kiss II and Fan of Knives II on cooldown
example of a discipline macro is /discipline Razor's Kiss II
autofire command only works if melee attack is turned off and the command is /autofire on
please DO NOT change this toons bind point(southern badlands right next to lake starfall zone line) as even though this toon can port to badlands the possibility of corrupted treants makes this dangerous.
This toon is level 29 for a reason. Please do not level him.
mostly immune to mystic drake AOE and can port to surefall making him easier to pull for this adept than the 32 sandjaw cleric which used to fill this role.
May be beneficial to port group to Zen Malath for kind lady buffs. though if group porting back to badlands you may want to be ready to evac immediately upon arrival in case of corrupted treants. for just yourself gating back to bind is much safer and quicker to return to chaos queen if bind point is where it should be. Invis highly suggested when running through southern badlands and lake starfall.
can be used at The Haunted Treant though he isn't really set up resist wise for it he makes up for it in pure defense. Though might be better to just use the grin toon at The Haunted Treant to save toon movement.
Buff tank and give everyone Enduring Breath with Crown of The Depths or if that doesn't work(usually due to the other toon being very low level for this adept) grab Breac from Redmaw as he can cast a reagent free water breathing.
Play Spell: Elemental Rhythms to boost part fire resistance chose second song based on your party(Note:bard haste does not stack with other spell haste.)
Note: Equipping Lionskin Drums instead of dual wielding will give your entire group an additional 20 or so fire resist and will easily max this toon's strength.
Do not attack till adept is at 90% or you risk stealing agro from tank but you can still stand near the adept so everyone there gets the fire resistance boost.
No real strat for this yet probably use the offensive songs below beneficials will depend on your group.
Originally used for Haunted Treant and still useful there with below strat if you want to go severe overkill dps or think the resists will help you. Trekin plus a healer should be enough for a duo.
Play Spell: Elemental Rhythms to boost part fire resistance chose second song based on your party(Note:bard haste does not stack with other spell haste.)
Note: Equipping Lionskin Drums instead of dual wielding will give your entire group an additional 20 or so fire resist and will easily max this toon's strength.
Do not attack till adept is at 90% or you risk stealing agro from tank but you can still stand near the adept so everyone there gets the fire resistance boost.
face west while clicking Trespasser's Toga and targeting yourself to return to surefall if this toon ends up bound in another zone.
save Disaster for near the end of the fight or you will steal agro from the tank and if possible try to time it for a time magic is amplified.
may be best to start real dps at 90% health on the adept to give tank time to secure agro.
if you have another magic dps in the group you may be able to just spam Spell: Ice Shock. if only magic dps you may need to conserve mana and restrict yourself more to the times magic is amplified.
hope the tank is doing heavy agro generation with spells like blind or the Unholy Matrimony clicky.
This character has highest Fire DMG, Evocation skill mod, and Casting Speed / Damage Inc accessible to the level. Just don't burn too hard at the beginning, and watch for "triply effective" emotes to maximize damage.
Use /s 3 for 10% extra damage avoidance. There won't be any need to melee with this character.
Use fire elemental pet if tank is solid enough to maximize damage. Its nukes are also magnified by the boss. Alternatively, water elemental pet slows if needed.
Cast Spell: Malise always before casting nukes. It's a 10% bonus to incoming non-melee damage.
Buff party and hit at least the tank and maybe your main healer with Illusion: Skeleton this will make you not KOS to the adept and surrounding mobs for calmer positioning.
During the fight use Beguiling Idol then Mana Sieve 4-5 times and notify the party the adepts mana has been drained so monk can switch to life taping and the group can use their higher agro stuff.
proceed to debuff the adept then nuke it or rune the tank.
Decanter of the Brave -- the an imp trickster nearby fears so may want to use this if you have an Enchanter who'd like to charm it without being feared.
Dawn Ring -- don't use this unless you need to conserve mana. you have blind spells loaded
This character has maxed Piercing and Backstab skill mods. Also lots of other offensive skill mods to maximize DPS potential.
Begin the fight by using Sneak + Rogue Hide ability to position yourself behind the adept undetected. Make sure everything cons "indifferent" to you from the front before sneaking behind.
Disciplines are 50% of a rogue's DPS. Use them, as your Stamina allows. Do Alt+C to open the disciplines window.
Spam Incisive Blade III, Twin Fangs II, Poison Trap II, and Steel Trap I as your primary disciplines for single-target DPS.
Be behind adept to use Backstab as much as you can. If you watch for openings, you can land more of them.
Left-click the "SoD" box and navigate to Actions --> Audio Triggers. Set Pattern to "opening" and set alert to something audible.
When "opening" trigger goes off, you get a free Backstab that automatically hits the target if you catch it within 1 second of the trigger.
(IMPORTANT) to manage hate, turn OFF autoattack briefly and use the skill Hide. If you "momentarily duck out of combat", your hate is now 1. If you fail, do not attack more until you succeed.
Don't use blast traps at all for this fight since they will likely draw attention from the infantry.
Equip Ancient Elhasaur Hide before doing all long-duration clickies, especially with potions to maximize buff time and minimize usage.
Token of Lunar Agility usable only at night, functions as a "curse and burn" clicky and can help a lot.
Monk tank to be used at Redmaw,Head Miner Kalko, and Harahon the Rotten One
this toon is on silver crown faction so be careful in blackscale inhabited zones.
has zenn malath gate neck to aid in porting around(both wizards and druids can port here provided they first talked to their guild master in the zone before) or getting to harahon without a porter.
Redmaw is this toons primary target please do not change bind point.
this toon is only level 35 so he can be used at Maggot-Infested Corpse and Tarx the Stormfeather but Redmaw is his primary target. Once there is another wiki listed 35 cleric I may bump him to 36.
buff tank and use Crown of the Depths clicky in head slot to cast water breathing for everyone. if they are too low for the clicky use Breac.
use Windfeather Pantaloons for more mana if low but be aware this will stun you for a short time and will probably only get to use them once per fight.
if you run out of mana or just want to mix in weaker heals use Sorel's Prayerbeads for free light heals with no cool down.
Shroud of the Cult Priest is a slow clicky but be careful it is contagious and can spread to your group lowering your DPS. if your group is not comfortable watching their buff bars for it I suggest not using it.
buff bot to cast Breath of the Dead (reagent free water breathing)so water breathing can be provided to lower level toons than the water breathing clickies will work on.
could use more main quest/Council of Innovation work for better augs.
this toon now has max swimming skill if you want to try pulling tarx underwater for more crits(due to being a froglock) might be able to use bard to supply everlasting breath don't have any clickies available for this at this time.
This toon can solo Tarx but stick to self heals and group hots mostly if you don't want to run out of mana.
The real purpose of this toon is to help the group survive as opposed to a solo warrior which sacrifices the rest of the party if there isn't sufficient heals.
useful for rezzing the party if you lack another class that can do so.
this toon is mostly immune or completely immune depending on set up or if bard is in group to Tarx's AOE(255MR = completely immune)
Biggest weakness is dps and not enough heals to keep party alive independently unless they have a decent amount of MR base.as such the group should equip any MR gear they have that doesn't sacrifice too much in other areas.
Purpose of this toon is to boost party MR and act as dps for the fight.
Needs Endure Magic cast on him to reach immunity to tarx's AOE this requirement may be removed in the future as his gear levels.
During the fight keep Spell: Guardian Rhythms and Spell: Cantata of Soothing playing as beneficial songs these will help keep your group from sustaining as much damage from the AOE and help with the recovery. Spell: Guardian Rhythms is almost a 40 point boost to MR.so between paladin and bard group's MR should go up by about 60 points.if alchemy potions are brought could theoretically boost your groups MR by 105 in buffs total.
Start the battle in /s 4 for more dps
Offensively focus on dps over debuffs like slow if you plan to effectively AFK this toon while focusing on others as the faster he goes down the better for heals and paladin has cheaper self heals than drawing things out where more expensive group heals are needed.
Main purpose of this toon is to keep everyone healed during the fight. while the paladin can solo this fight and help heal the group he is no guarantee the whole group will survive. This toon provides some extra insurance.
when used with paladin do not use hots on any one they do not stack with paladin hots which paladin should be spamming.
Note when using this toon you do not have to run away from the adept for the big blasts though keeping your distance to avoid stuns may be a good idea for some classes.
Best Paired with Project Grin Cleric so will give strat accordingly. if played well together have a chance to duo the adept but will be very close.
Pre-buff with shaman and cleric buffs and use clicky buffs
for resists you just need magic resist which should be given to the entire group.
Don't forget to make a hot key for Lay Hands which is located in the AA window. you may need it if you run out of mana.
Kill Adds(this will not agro adept) be aware it is highly advised to only kill adds when everyone is ready to kill adept as you want to kill adept before they repop.
be sure to set /s 3 after doing this as any equipment swap puts you back in /s 1 automatically.
Engage
During the fight use Spell: Blessing of Purity when ever it is available and Spell: Sacred Cleansing When ever your mana is higher than the adepts HP to spread out the heals since you will not have the mana to spam this the whole fight unless you have more toons helping.
This toon is primarily a healer for Notus but can also be used at Theurgist Iztala for buffing,rezzing,and backup healer.(Grin cleric is a better 39 healer for that fight as shamans don't have group heals but if that one is being used and you need another healer this toon is decent). If you find this toon at Iztala and plan to use at Notus be sure to remove all buffs before buffing at Notus as he may have a high level buff preventing engage.
Make sure everyone has levitation of some sort if a Magician is in the group let them pass around Summon Ring of Flight as that is reagent free, trade-able, and has two charges. This is very important.
Do not slow until mob is at 80%, Use Sleeper's Gemstone for slow as it doesn't cost mana. Slow is a very high agro spell and could steal agro from tank if it is cast earlier and you will likely die a quick death.
Keep at maximum range so you can run before each big nuke that happens at 80,60,40,and 20%.
can use Gust of Wind Summoned from Haversack of the Winds for a ranged attack. Use #autofire on to activate this. Make sure they are equiped first and plenty are pre-summoned.Note: the range for these are within Notus's big nuke range.
can try to use Digested Hexdoll to lower resists early on. if you don't plan to use the Gust of Wind equip the Digested Hexdoll as it will give you better charisma and mana supply(though it could use some leveling).
Try not to use Cannibalize II to lower your hp more than 50% as the final part of the battle everyone is going to take some damage.
don't bother clicking Mask of Enchanted Bark you need to be able to move and the spells the adept uses will likely disable it.
your group hot will be very useful this fight. try to save for elemental phases.
if there are 3-4 Soothe-bloom in the group you shouldn't need to self heal during the phases when there is no elemental and the adept HP is still above 40%.
if the above is the case these times are good to stop dps and recover mana on healers.(while you can't sit enchanter mana regen spell makes this time matter)
Use AOE blind on elemental adds after they start moving. doing this to early won't get you the agro you need.
single target blind or stun any mobs that go after others after aoe blind
make sure you and all dps have an assist key set up so everyone is focusing on one target at a time.
do not melee on this toon if you have an enchanter mezzing weapon has aoe proc. You can melee on the water and air elementals in either case because these are not mezzable.
your job is to keep your group healed
during phases where there are no elementals and Iztala HP>= 40% use soothe bloom on tank and top off others with soothe bloom as well if tank is sufficiently covered.
just spam soothe bloom during these times consider it free healing.
after earth elementals try to have 50-60% mana before continuing beyond the 40% HP mark on the adept if possible unless there are other healers in much better shape.
Can be used at Snowskin to cast Illusion: Wood Elf to make the party friendly to all the animal adds in the area. Just please gate back afterwards.
Buff everyone with haste clarity illusionary platemail ect.
you do have Genuine Counterfeiter's Cape which you can click for jaspers for rune. it is usable on others if they need jaspers.
make sure no one has a damage shield or a reactive proc on their armor as this may mess up mezzes.
suggest having spell failures directed to a separate chat window so you can see them and redo anything that don't land.
also set emotes to another window maybe same as spell failures you don't want to miss them.
set up a macro to /assist tank be careful to use this only after tank has solidly chosen a target to go after.
on engage position yourself in the middle of your group.
During the first 20% of the fight your job is debuff the adept be sure to Tashani and use Digested Hexdoll first.
At 80% adds spawn give them a second or two for them to get close and spam Entrancing Lights when ever it is up til there is one left
if Entrancing lights gets resisted and it isn't up again use Entrance on them unless it is the one the tank is currently focusing on.
if you have the time between mezzing hit the add the tank is working on with Anarchy.
After adds go away until 60% finish any debuffs and just spam Soothe-bloom on tank
At 60% adds spawn interrupt any castings of soothe bloom and do the same as with the fire elementals
Note earth elementals will randomly make you Feign Death. Use the sit command when this happens to stand back up.
after adds go away until 40% just spam Soothe-bloom if the whole group stops dps and uses this item this is a great way to recover mid fight.
at around 40% the adept will start giving messages in the emote window saying they are targeting a certain toon if this is you move away from the rest of the group if not it may help to say who in group/raid chat in case someone misses the emote. This is a good time to start dps on adept
at 20% the adept spawns two more adds these are immune to mez. stop all dps on adept and focus on the adds the dazzling one should probably go down first the stuns can be pretty annoying.
part of the idea with this toon is to allow shaman to canibalize without having to worry about healing said shaman having to heal himself after
also group healing should be covered by hot allowing healer to just focus on tank.
weak point of this toon is DPS which hopefully will be mitigated as his weapon levels. this toon is weaker than Notem was at time of this writing so 2 boxing with shaman may or may not be viable haven't tested.
This is a archer build DPS with max archery mod the arrows he has are not the correct bane type because he had a bunch left over from previous fights.
haven't tested this toon with his current set up on icefeather so a lot of this is best guess based on past performance when he was 42 and did not have soothe yet.
in a pinch this toon may survive a few seconds tanking icefeather which may make a difference if things take a bad turn. the style relentless parry may buy you a few more seconds.
it may be beneficial to use soothe on the tank during the fight especially if the healers aren't keeping up well and you don't have another class casting HOTs.
if you need to conserve mana for some reason and need to heal use Soothe-bloom over your regular heal it is the same spell and doesn't cost you any mana.
Spell: Burning Arrow might actually hurt your ranged DPS might be best to save this for when you have to melee due to running out of arrows or the tank going down.
as you want to be second on ramp list it may be a good idea to start the battle with Spell: Denon's Desperate Dirge then let the tank taunt the adept off of you rather than having the tank start the fight
for offensive songs during the fight just use Spell: Denon's Dissension to drain the adepts mana supply
if there are no other mana drainers in your group expect Tidefang to complete heal once or twice depending on your group's DPS.
One thing of note is killing this adept fast can lead to the adept having more chances to complete heal if you are using the mana draining strategy.
Note:These were made with Tidefang in mind they just work pretty well on Ragarati as well. And I don't currently have any toons I can publicize that are Ragarati specific so the Tidefang toons are filling in.
This toon is covering Tidefang and Rag til I get a replacement for him at tidefang when he will probably go to rag.
pass around buffs
give everyone Resist Magic to help with stuns and nukes the adept likes to use.
During the fight use Superior Healing and use hexdoll then debuff and cannibalize between heals if you have the time just don't waste much mana on debuffs if they don't land.
when pulling adds for Lord Commander Ragarati stand in the little corner at the end of the wall of the safe hall oposite of the add you are pulling then cast a spell on the add and move closer to the pulled add's side and back up a little to pull it through the wall to avoid pulling the adept as well. if having trouble you can send a pet instead of casting a spell and let it die attacking your target while you get into position.
for Nalia the Psychic he is a so so tank probably better to use the 55 tank because Nalia is pretty challenging.
works well for tanking one of the Pounders in two tank strategy for Pounder VIII and Pounder XI with a dedicated healer. Slow highly recommended if you want the healers to have time to do anything other than spam heal(like doing canibalize on a shaman).shamans will be so busy spamming heals that they will likely not have time to do the slow themselves. once slowed healing is pretty easy assuming dedicated heals for each tank.
on Traekoth the Ancient does not tank very well but has gear options with enough resists to basically be immune to all of the adept's spells when resist buffs are available. so he is basically a weak dps you don't have to worry about healing if you toss in a group without a healer.
when in Grobb avoid the monk guildmaster as he is KOS to Ragisca.
does have an invis clicky to make getting to the various targets easier.
has illusion book from deviants when going to a new area be sure to check if illusion makes you KOS. if so or illusion is inconvenient you can remove it by equipping then unequipping Headmaster's Visage.