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Rescuing the Vah - Set One

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Once Nevalden Rehn has the crate of marks, you can get some from him at any time. They aren't lore so it's recommended that you grab as many presences as you are currently seeking. Grab 3 to start out with.

In order to rescue the Vah, you need to kill certain areas of a zone. The presences do NOT spawn off just anything in a given zone and some are rarer than others. If you're in the right area, every mob you kill has a chance to spawn a hidden presence upon it's death. If you're flagged to rescue the Vah in that zone, hailing the presence will allow you to spawn the actual Vah you were sent to get. Once you have the real Vah in front of you, talk to it and give it a Mark of the Vah so it can leave.

Don't get discouraged if you can't get one to spawn quickly. And if you're a short race, learn to look up. Presences don't actually have a character model but they are tall. They're just a floating name and are usually well above a short race's head so they're kind of easy to miss. They also don't necessarily spawn the very instant a mob dies. This isn't a big issue if you're pulling all the mobs to the same spot, but if you're just roaming around and killing everything in your path, one might spawn behind you without your notice. The hidden presences only stay up for 5-10 minutes so be sharp about it.


The Vah
Quest giver Nevaldan Rehn
Next quest

Rescuing the Vah - Set Two
Saving Ryhajin Kajek
Saving Araghin Vahl
Saving Mira Shahar

Previous quest

There's More To Be Found

Starting Zone

Southern Waste of Tarhyl

Ending Zone Southern Waste of Tarhyl
Other Zone(s)

Mielech's Lair
Sorcerer's Labyrinth
Tunnels of Lasanth

Suggested Level Range 65
Quest items used

Mark of the Vah (Quest item)

Positive (+) Faction

Vah Rehn Survivors

Experience Reward 115,000
Related overview
  1. Farmer Tenkin's Crops
  2. When a Cat is Cornered
  3. There's More To Be Found
  4. Rescuing the Vah - Set One
    Set One (Hidden Presences)
  5. Rescuing the Vah - Set Two
    Set Two (Hidden Presences)
  6. Rescuing the Vah - Set Three
    Set Three (Hidden Presences)
  7. Oracle Eyes
  8. Sane Madness

Collecting banners (may start after receiving the Rehn Banner)
Set Four (Shir Blades)
  1. And You Thought Darkwoods Was Bad...
  2. At Any Price
  1. Yejhana's Lodestone quest
  2. Until There Is No Enemy

The Vah - Final Quest

Additional sidequests (Optional goodies)
  • Unlocked after Rescuing the Vah - Set One
  • Unlocked after Rescuing the Vah - Set Three
  • Unlocked after The Trapped Vahir - Set Four

Walkthrough

Find Nevaldan Rehn (Southern Waste of Tarhyl  at -1240, 1290, -22  • Vah Camp) .

You say, 'Hail, Nevaldan Rehn'
Nevaldan Rehn tells you, 'Ah, I see Lyjan and you found us some Marks. Good. Now we just have to continue the search.'
You say, 'How can I help?'
Nevaldan Rehn tells you, 'Now that you've got the Marks, you should seek out more of the vah who've mysteriously appeared. We can search for most of them, but a few are in places we dare not go.' He coughs into his hand. 'We've... heard... that Mielech's Lair, the Sorceror's  [sic] Labyrinth, and the Tunnels of Lasanth each have a vah hiding within them. They may be in danger. We've got to hurry and get them to safety as quickly as possible.'

Your journal has been updated. [The Vah]

 
Journal Text: I should search Mielech's Lair, the Sorceror's  [sic] Labyrinth, and the Tunnels of Lasanth for vah refugees, then give them a Mark of the Vah to let them escape. If I need more Marks, I should speak with Lyjan. When I've found the vah in each location, I should return to Nevaldan.

Receiving Additional Marks

Note: You can request as many Mark of the Vah as you need from Lyjan at any time.

Find Lyjan Vahl (Southern Waste of Tarhyl  at -1280, 1270, -23  • Vah Rehn Camp) .

You say, 'Hail, Lyjan Vahl'
Lyjan nods, flicking an ear at you.
You say, 'I need another mark.'
Lyjan removes another amulet from the crate. He cleans it for a moment, then begins to tell it of the fate of the vah.
You say, '-Let him finish.-'
The shade flees from the mark. The metal lays inert in Lyjan's palm. He closes his fingers around it, claws digging into his palm. 'There's no time for mourning. Vah are still lost out there and they need to be shown the way. No grand cities, no art, no science or culture, tents only, yes. No future, no hope. A beaten people. But people still. Is it right that vah should die alone?' A hint of wavering light shows through the fur between Lyjan's fingers. 'If you and I and our oaths are all that's left, so be it. When we go, it will be as Vah *Shir*. Our people are here and our duty is here and we will serve both until we all pass and the sky is empty again.' The light steadies, pulses once, then fades. Lyjan turns to you and places it in your palm. 'It has been bound to this place. It will do its part as long as it is able.'

You receive Mark of the Vah from Lyjan Vahl.


Complete Saving Ryhajin Kajek, Saving Araghin Vahl, and Saving Mira Shahar.

Return to Nevaldan Rehn (Southern Waste of Tarhyl  at -1240, 1290, -22  • Vah Camp) .

You say, 'Hail, Nevaldan Rehn'
Nevaldan Rehn tells you, 'Thank you for bringing Mira, Araghin, and Ryhajin to us, <Player Name>.' Nevaldan favors you with a small nod. 'We are in your debt.'

You gain 115,000 experience!!