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Shrouded Island

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Shrouded Island
Formerly known as: Estate of Unrest
Short name: shroudisle
Map: Map Shrouded Island.png
Level range: 12 - 30
XP modifier: 10
Region: Erudin Islands
Adjacent Zone(s): Mistwoods
Evac spot: The end of the entrance tunnel, right where it turns 90 degrees to the left to enter the estate grounds.
Outdoor: Yes
Binding allowed: No
Wizard Spire: Unknown
Druid Ring: Unknown
Edit this page: Infobox
Zone Description
NPCs (Table)
Items (Table)
Quest Items

The entrance to the Shrouded Isle lies across the river on the western side of Mistwoods. On this isle is a mansion filled with a variety of undead creatures. The strongest monsters lie in the mansion's basement. The entrance, however, is hidden and locked. They say the lord of the manor had the key in his possession when he died...


In the days during the First City, a great noble rose through the aristocratic ranks to become the wealthiest man the ancient world had known. His dealings, however, were not altogether wholesome and his avaricious behavior soon led him into pacts that would catch up with him. There were no pacts with Tarhyl or any such nonsense, rather he did business with a particular necromancer, famous in some occult circles, who later caused his downfall.

Together the men made much money off their accounting of "dead souls" which allowed them to siphon tax revenue from the First City. But when the two were found out, the noble betrayed the necromancer to the authorities. Henceforward the necromancer detested his former partner, whom he considered more vile and despicable than himself. Shortly after constructing his pleasure palace on a private island off the coast of the Mistwoods, the necromancer began his revenge on the lord of the estate. It is still unknown today how this necromancer gathered enough corpses and enough power to subjugate the entire estate, but several loreseekers have postulated that he enlisted the help of a power far greater than himself.

Today the island is still cursed by this necromancer's shroud-like enchantment, which bewitches the land and its undead inhabitants.


Note: This list does not automatically update.  
See also: Automatically updating NPC table.

Mundane Mobs

Named Mobs


See also: Automatically updating Items table.


No quests listed as starting in this zone.

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Cauldron of Dawn • Centaur Hills • Dreadlands  • Eastern Badlands • East Freeport • Eastern Plaguelands • Eastern Wastelands • The Emerald Jungle • Everfrost • Forest of the Fallen • Field of Bone • Frosthorn Coast • Goblin Skull Mountains • Gorge of the One-Eye • Great Divide • Greater Faydark • Greenmist Jungle • Haegra Malath • Heartland Plateau • Icewell Keep • King's Pass • Lake Starfall • Lesser Faydark • Mistwoods • Northern Badlands • North Freeport • Northern Waste of Tarhyl • Obsidian Shard Mountains • Prophet's Landing  • Red Sun Peaks • The Remnants of Old Ikild  • Rivervale • Ruins of Nagthilian • Sea of Swords • Shadowdale • Southern Badlands • Southern Waste of Tarhyl • Steamfont Mountains • Stinger's Bog • Storm Sea • Sundered Mountains • Surefall Glade • The Tears of Elael • The Darkwoods • The Murk  • The Oasis • The Overgrowth • The Rust • Valley of Erimal • Western Badlands • West Freeport • Western Plaguelands • Western Wastelands • Whisperling Forest • Wyvernfang Coast

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