It seems that the notorious Dunmas Plahan, a renegade orc, has resurfaced with plans to attack Halas. We must eliminate his key support to cripple the attempt before it makes any progress. For now, I am to go find one of our scouts, Jahn McDavish, and give him a note from Sharn. I should search for him in a camp beyond the river, far to the South East.
Walkthrough
Trainer Sharn inspects the last raw material you give her. She then gives a nod of accomplishment, 'I am honored to call you Frost Warrior <Player's Name>. Yer deeds will be sung around the fires fer evermore. Keep protecting Halas and yer legend will grow, ye never know what might'n be in store. I think ye might have grown enough to take on a new task. When our warriors reach the right age, we give 'em the chance to test their mettle once again. If yer interested, let me know.'
Continue speaking with Trainer Sharn (Halas at 589, -480, -17 • Warrior guild, in the arena)
You say, 'I am interested.'
Trainer Sharn says, Werd has reached Halas of a dangerous orc rounding up his kin fer no good. His name be Dunmas. Some of his scouts 'ave been spotted on the tundra, trying to convince other blue skins to join 'em.'
You say, 'Who is this Dunmas fellow?'
Trainer Sharn says, 'I'm not surprised that ye haven't heard o' him, not many have, but those of us who it affects dearly do. Dunmas Plahan be a renegade orc from Everchill, far more 'renegade' than them other orcs prefer. He had grand delusions and even planned on invading Halas. Ha! As if some smelly orc could win past the might of the Frost Warriors!'
You say, 'A madman. He would attempt such a thing?'
Trainer Sharn says, 'Mayhap he would. Years ago Dunmas swore a blood oath of revenge on every barbarian. But he is a mad dog, he tried invadin' many a time but each time we slaughtered 'em at the gates! They never even set foot on the snow here. When his last army fell apart, he fled with them, never heard from since.'
You say, 'What do you mean he has not been heard from since?'
Trainer Sharn says, 'Well, not till now anyway. A scout caught wind that he is plotting again, amassing an army of banished orcs. When most o' them Everchill orcs heard he was stirrin up trouble, they kicked him out right quick. His brothers stayed behing in secret, for fear of the same treatment. One by one, the followers of Dunmas were discovered and crippled, then thrown out of Everchill.'
You say, 'How were they crippled?'
Trainer Sharn says, 'Orcs are a vicious lot, any who believed in Dunmas had their arms and legs broke by the others and were then turned out into the wastes to die slow. But Dunmas caught wind of this and picked up each of the servivors as he could. Some would lay fer hours freezin' until he could save 'em. This left 'em crippled but loyal to the death.'
You say, 'The orcs of Everfrost are his followers?'
Trainer Sharn says, 'Nah. Them orcs who patrol the wastes want nothing to do with him, and the Everchill orcs despise him. But there are still those many who are loyal only to him. More'n ye might think. What better motivation is there than being saved at death's door? Now his followers're zealots and will gladly die for t' cause. And if we don't do something soon, we may have yet another uprising on our hands. Even more savage than the ones in the past So I ask ye, <Player's Name>, will ye try to help put a stop to Dunmas?'
You say, 'After hearing your tale, I want him dead myself.'
Trainer Sharn says, 'Ha! That's the spirit, <Player's Name>! There are three important members we must kill off. If we can be successful we can at least suppress him for a time, maybe squash off his support forever. Jahn McDavish will be able to keep close tabs with the goings on in Dunmas's army.'
You say, 'Who is this Jahn McDavish?'
Trainer Sharn says, 'Jahn McDavish is one o' our best scouts! Lately he has been out on the tundra alone, keepin' an eye on Dunmas. From his reports, we decide what t' do next. Ye will need to search him out and speak t' him. Give him this note and he will tell ye how the land lies. Last I heard he had was set up somewhere beyond the river, far to the South East. Yer search should begin there. Get goin' <Player's Name>!'
You receive Note for McDavish.
Find Jahn McDavish (Everfrost at -1372, -6431, -59 • Southeast corner of zone) .
You say, 'Hail, Jahn McDavish'
Jahn McDavish says, 'Sweet Bridget! Y're the first soul I have seen in these parts for a few days now. What brings y'here <Player Race>?'
Give the Note for McDavish to Jhan McDavish
Jahn McDavish says, 'What's this ya' be givin' me?' Jahn McDavish unfurls the scroll and smirks, 'Ah-huh! So someone wants y'to do a little dirty work for Halas, eh?'
You gain 500 experience!!
Your faction standing with Spirit Walkers has gotten better!
Your faction standing with Frost Warriors has gotten better!
Your faction standing with Halas Citizens has gotten better!
You say, 'Dirty work huh?'
Jahn McDavish says, 'Aye. It seems 'at she wants y'to find and assassinate Dunmas' Recruiter Scout. She feels that removing him from the line up will grant us a great a'vantage. It will take them a while to reseat that position, so we can then set our sights on the higher ups. Go n' find 'im and bring da bast'rds head, crest, sword and banner back as proof of yer success. I 'eard tell of 'im near the ruins to the north. Good luck <Player's Name> and bring justice in the name of Halas.'
Find and kill Dunmas Recruiter Scout (Everfrost • Wanders near the Prison zone-line) and loot his Head, Crest, Sword and Banner. Hand these items into Jahn McDavish.
Jahn McDavish says, 'Excellent work <Player's Name>. That didn't take as long as I thought it would have. Now bring this report back to the guild. I am more than sure they will be pleased.'
You gain 2000 experience!!
Your faction standing with Spirit Walkers has gotten better!
Your faction standing with Frost Warriors has gotten better!
Your faction standing with Halas Citizens has gotten better!
You receive Report from McDavish from Jahn McDavish.
Return to Trainer Sharn (Halas at 589, -480, -17 • Warrior guild, in the arena) and hand in your Report from McDavish
Trainer Sharn says, 'Ah! This be good news! Halas should be safe for quite a while. Ye've done us a great favor <Player's Name>. Now fer yer reward I will need yer Frosted Berserker Chestplate to upgrade it a bit.'
You gain 2500 experience!!
Your faction standing with Spirit Walkers has gotten better!
Your faction standing with Frost Warriors has gotten better!
Your faction standing with Halas Citizens has gotten better!
Hand in your Frosted Berserker Chestplate to Trainer Sharn.
Trainer Sharn says, 'Here ye go <Player's Name>! This be the Shiny Berserker Chestplate. I hope it may protect ye well and ye contiue to help in the fight against Dunmas.'
You gain 2500 experience!!
Your faction standing with Spirit Walkers has gotten better!
Your faction standing with Frost Warriors has gotten better!
Your faction standing with Halas Citizens has gotten better!
You receive Shiny Berserker Chestplate.