Notice something wrong, missing, or inadequate? Feel free to edit pages yourself and make use of discussion pages.
Wiki content is created, maintained, and administrated by players. Learn how you can help!
Wiki content is created, maintained, and administrated by players. Learn how you can help!
Spell: Dark Pact
From SoDWiki
Jump to navigationJump to searchClasses: NEC(8) | Spell ID: 641 | |
Spell Category: Utility Beneficial (Conversions) | ||
Mana cost: 5 | Range: 0 | Spell skill: Alteration |
Cast time: 3 seconds | AE radius: 0 | Resist type: Unresistable |
Recharge time: 6 seconds | AE duration: 0 | Resist adjust: 0 |
Duration: 300 ticks (30 minutes) | Target type: Self | Restrictions: None |
Reagents: None | Push back: 0 | Auto Cast: None |
Spell Type: Beneficial | ||
The potency of item effects may differ from that of the player spell shown here. | ||
Effects (from parser):
| ||
Cast on You: You feel your health begin to drain away. | ||
Additional notes: The first in the Necromancer Lich line of spells. This powerful spell line drains your life for an equal amount of mana per tick. Later versions also give you an undead illusion, which can be a blessing or a curse depending on who you cast it around. The lich line is notable for not stacking with the Enchanter Clarity line of spells, but most other mana regen spells, such as the Beastlord's Spiritual Bliss stack just fine. Dark Pact has no illusion, and drains 2 hp for 2 mana.
| ||
Next spell: | ||
The following items have this effect:
| ||
Related spells: |