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User talk:Rari/Archive May 09 - September 09

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zone connection map

Hey I edited the zone connection map and added links to all the zones. --The preceding unsigned comment was added by User:Christof (talk).

Zone Connection Map update with a link to the new map, hosted on the official server. - Rari Talk 20:20, 5 May 2009 (UTC)

Thats some hotness -Tyrsell 00:09, 6 May 2009 (UTC)


Scalefire page

About The Monk, By Seph Scalefire I don't mind if its maintained by anyone, I wrote it based on my own personal experiences on how to most effectively play a monk. As I neither play SoD or update the Wiki very frequently anymore I feel they should be at the mercy of those who now play SoD or edit the wiki. (This message can be deleted by Rari at his discretion) --The preceding unsigned comment was added by User:Scalefire (talk).


<3

I am sorry to hear that Rari =(. I hope everythign works out in the end. I look forward to your return to us if its in the cards. --The preceding unsigned comment was added by User:Woldaff (talk).

Thanks Wold. I'll try to be around for wiki patrols, but I've got a lot of work to do (two rooms to clear out and redecorate. blah.) Unfortunately I'm on dial-up right now, so there's no way I'll be able to play for a while.- Rari Talk 06:42, 19 May 2009 (UTC)


Hey Rari - just wanted to let you know I was thinking about you and passing along good vibes. Everything will work out in the end... I know it doesn't always feel like it.. but just keep going, one foot in front of the other and you'll get by. :) Been a busy monster myself lately.. . hoping.. hoping to have internet soon to help ya out more. Maybe we can 'make a comeback' together? :) ColbyWolf 05:51, 22 May 2009 (UTC)

You've bet! That means a hell of a lot to me, thanks <3. I can't wait for us to both be back at 100%! Its great to have so many patrols to do, even if I don't have the time to do them immediately like I likes :P I can't wait to have enough time to re-tackle quests too. A girl can dream. - Rari Talk 08:56, 22 May 2009 (UTC)

  • uberhugs* If you need anyone to talk to, I'm all ears. It sounds like you've had alot of exciting ideasn d plots nd stuff in the recent times.. Cna't wait to hear about them :D ColbyWolf 22:55, 23 May 2009 (UTC)

Random idea...

hey.. Just had an idea. Was wondering what you thought about it. So... most spells have no real description past their damage, or direct effect (such as: Spell: Supernova)... whereas some other spells have more detailed descriptions, and effects. (Spell: Draught of Fire, Spell: Lure of Frost) I was thinking that it might be nice to be able to paint a more detailed picture of each spell's effects in the additional notes area. It's awesome to know that Spell X is the first in a new line of spells. I think it would also be pretty awesome to spells out the spells lines: What I mean is... Spell A is the first in a line of spells, and is followed by Spell B. Spell B is the second in the line, and was preceeded by Spell A, and is succeeded by Spell C. And so on and so forth. as well as the blurb about how, say, it's a targeted AOE with a broad range and low damage.

I'm generally thinking of ways to make it easier for new players to look at a spell, translate all the numbers and stuff into a slightly easier to comprehend mess :)

whatcha think? --The preceding unsigned comment was added by User:ColbyWolf (talk).

I love it! I was thinking about including the spell image before I moved, but I never got a chance to go over the idea with the gm's to find out if we could get them easily (or if we'd have to capture them ingame, also doable.) We need to get Tyrsell in on this discussion - Spells are more his realm than mine. - Rari Talk 21:07, 25 May 2009 (UTC)

The spells i'm most familiar with kinda have that. Life taps and roots primarily. Were you meaning something along the lines of an offical list on each of the spells that links to other spells in the line? -Tyrsell 21:37, 25 May 2009 (UTC)


Hmm. The spells I'm most familiar with are the wizard spells and for the most part, they don't have any sort of information like that. I'm an EQ newbie and my wizard's 53. Every time I got more spells it was almost physically painful to go through and figure out where the new spells fit in with my old spells. While you don't ALWAYS replace Spell A with Spell B, typically, you do. (sometimes you decide you want to use spell Y instead, but..) but the wizard spells don't really follow a set naming scheme. So, for the wizard spells at least, a note on each spell of "this is an upgrade to X, and will be upgraded by Y" would probably help alot.

I don't think that each spell needs a whole huge spell list of every spell in the line... just the one right before and the one after. :)

Hell, one COULD, I guess, make a separate page for each spell line, listing each spell in the line, when you get it and a bit about what the spell line does ... but that might result in a large number of pages with a relatively small amount of information. ....Though it could be a spiffy for, like, lines of spells where, at higher levels, the spell gains additional effects. (example: Level 1:Spell: Minor Shielding adds AC and HP, level 8:Spell: Lesser Shielding adds AC, HP AND resist magic.) It might be fun also to include lists on these pages of what the spell will or will not stack with. *shrugs* Maybe a player opinion section.. where people can post their own ideas about the spell line (ie, "this spell is horrible and I think you should never use it" and "this spell is actually very useful if you use it at these times." and such. I dunno. :)

Sorry, I tend to think while typing. If I'm still not being clear enough about what I mean, i can half-mock up examples of what I mean. :) ColbyWolf 00:06, 26 May 2009 (UTC)

Adding to my prior idea: if we had a page for each spell line, the current spell pages wouldn't require much editing other then adding something like "part of the XXX spell line". ColbyWolf 00:14, 26 May 2009 (UTC)
No thoughts on this? "I don't like it" is an acceptable answer... :) This would be easiest for me to do in the next few days... as I have to go through my wizard's spell book and organize the mess it is. It'd be easiest for me to do the two at about the same time. Once wizard is done (if it's decided it's worth doing) the others should fall into place easily. Sorry, Rari, if I should be going to Tyrsell's page and asking about this instead. I'm not quite up on my wiki-ettiquette. :D Anyway, I finally have internet access at home, so I can spend more of my idle time contributing. :D Don't have my PC here yet--that'll be a week or two more--so no IRC or anything (though I will end up installing AIM)... but.... ... hope things are going... okay for you. :) I've been thinking about you! ColbyWolf 07:41, 3 June 2009 (UTC)
Sorry it took so long for me to respond to this! I totally like the idea of adding this information into the existing spell template. The template would need to be edited to handle empty results, but that wouldn't be a lot of work. So, User:Rari/Sandbox something more like this? (Obviously, the image I used isn't a spell image, since I didn't have one available.) The next/previous variables would be links to the associated spells, and the spell line variable would be a link to the page listing all spells in that line. That spell line list page could give an overview of the type of spells it contains, as well as an ordered listing of them. I'm not hot for the player opinion pages - player reactions should stick to the forums like the ones you listed are better suited for the forums. - Rari Talk 03:16, 4 June 2009 (UTC)
It's fine, it's fine. sorry if I was being pushy :) Something like that is awesome :D I understand your thoughts on the player opinion... but.. eh, I phrased it poorly. A wiki is supposed to be a source of information. Most of the information is factual... but some information is opinion-based... for the most part, the fact is the most important part... but the opinion is also quite important in some cases. You can list the spell effects... but the applications of the spell sometimes are not apparent to the average player at first blush. But I guess what I'm thinking of could be just part o the additional notes section. I dunno. It doens't need to be there anyway. I just tend to pout my brain out on the keyboard. :)ColbyWolf 09:54, 5 June 2009 (UTC)

I'm for the change. Whats the graphic supposed to be though? Opinion does sort of have a place, thats what the additional notes section of the current template is for. You can see it creep up from time to time in the high end necro spell notes (most of which I added). Experience with the spell is important too. I say update the template, and let us get in to it! -Tyrsell 13:03, 5 June 2009 (UTC)

I'm uncertain, but I would thinking perhaps the in game default spell icon. I, personally, might beable to find a spell faster with it's icon in mind. But, I'm not positive this was the intention. :) And that is exactly what I meant, Tyrsell :D Experience is important, but it's nice to occasionally be given a hint about how a spell could be used. Wizards get a nuke-line that costs (I belive) 5 mana. At level 5 or level 65, every spell costs 5 mana. When I was a little wizard, I dismissed the spell because it didn't do very much damage and was a fair bit of my mana bar.. So that nuke got thrown onto a back page as did every one in it's line--I figured it was added for spamming skill ups. Then one day a thought clicked in my head and I realized that that spell was now using up a tiny amount of mana, and and doing half as much damage as my 'normal' nuke. I could cast it almost endlessly... and with the right buffs, GAIN mana while using it. ...white the thrill of discovery like that is very awesome... it might have been nice to discover 20 levels back XD Sorry for the ramble. my brain does like to go on so....
But then.. all three of us are more or less agreed.. now what? how do I get this ball rolling? :) I lament to say that I am still underexperienced with wikithings. I'd actually intended to get my feet wet with a variety of projects rari's already working on and needs grunt labor for... but this idea sprung up... I"m willing to do most of the work of course... but I"m not all together sure how and what and where, etc. :)
Oh, another random brainbug: Some of the spells are very clinical in what they say they do. nukes being listed as doing HP (per tick), and teleports and illusions just mostly being Teleport:1 Illusion:195 etc. Are there any objections to adjusting them to "Damages the target for 425-579" or "Teleports the targeted party member to the succor point of the zone." or "Gives the target the illusion of being a halfling" etc? :) I don't figure there would be... but... before I go and make a mess of things ;) ColbyWolf 19:43, 5 June 2009 (UTC)

The 'effects from parser' are just that, the clinical effects that the parser claims they do, or that they would do if this was regular EQ. I wrote the parser that got most of the wiki info myself, but as I wasn't staff yet, I didn't know what a great many of them did. And now that I am staff, I feel a bit strange changing them ;p.

In regards to starting this, though we have a ton more contributors now than we used too, its still mostly small group run. So whoever wants to just messes with it until someone else complains. I'd start with changing the spell template, and going from there.

For what its worth, if you ARE going to be chaning the effects, translate these.

  • Balance Party Health = Auto-cast spell of that ID
  • Manadrain = Increase or decrease maximum Manapool (parser gives no indication which one)
  • Reduce Healing = Increase/decrease Nuke damage against the recpient.
  • Increase Spell Damage = any of the following Increase just Nuke damage, Increase Nuke and DoT crit rate, Increase Bane Nuke and DoT damage, Increase just DoT damage
  • Divine Might - Add Melee Proc of the given spell id

Hope that helps! -Tyrsell 23:39, 5 June 2009 (UTC)

Sorry, been so busy IRL lately. Quick answers though:
  • Yes, the placeholder image is meant for the spell icons IF we can get them onto the wiki. Any thoughts on this?
  • Changing the template won't be a huge deal, I can do it if you want.
  • As for the player input in Additional notes, I figured that was more for special things about a spell (like if it can only be gained through a quest, or adding an easier understood description, such as the "translations" listed above.
- Rari Talk 09:46, 6 June 2009 (UTC)
I have NO idea what the translations Tyrsell is talking about means. Maybe I'm having a stupid day :) -- I'd say go for changing the template. Spell icons are good. As for the additional notes: how about a compromise: something like:
  • Effects: Damages Target for 345-462
  • Additional Notes: This spell is a no drop item off of really Big Bad Monster. This is a very mana efficient nuke, that is moderately difficult to resist, making it a useful utility until wizards get OtherSpell at level 56.
Keeps the relevant info up at the top easy to see, offers a friendly note about the spell. Of course, I don't know enough about all the spells to personally speculate on the usefulness of most of them. but even something like "Very small AOE radius" or "difficult to resist" or something. I don't know XD. ColbyWolf 01:55, 7 June 2009 (UTC)
I've just been super busy IRL lately, so I'm not able to keep up with patrols. We've had around 20 or so items added incorrectly, and I just don't have the time to go over each and every one by hand. I'll try and get the spells template done, but first I need to know if we'll have the images available. I'd try to go in and capture some by hand, but I'm on such a sketchy connection for the time being I can't even play. - Rari Talk 20:50, 12 June 2009 (UTC)

:I'm going to be out of town for a week or two. If I can get feedback on getting the images or not while I'm gone, I'll try and take care of it when I get back. - Rari Talk 23:20, 24 June 2009 (UTC)

Sorry!

Sorry about all the wrong added items, quite a few of those are me. I asked meyers to update the tool, but he refused claiming the new item pages don't look good or some such. Anyway, Is there any way to auto convert the old style to the new? I hope all is well Juff ~Thade

Yeah, I don't know what's going on with him. He seemed like he was willing to work with me, but all of sudden I started getting slammed by other members of goonsquad who didn't understand the utility of the new templates. The "redo" has to be done by hand, but if you're adding new items I would suggest clicking the "Create new article" link (it's in the navigation bar on the left, see?). If you've used the fomelo2wiki tool you can copy and paste the portion that falls below the image code and above the ---- into the area below the infobox. Make sure you replace the [[Category:Items]] with the correct categories. When you're filling in the infobox, the number in the image url is the number that needs to be added to the image parameter. In this example, image = 507.
{{rightfloatimg|http://www.shardsofdalaya.com/fomelo/images/icons/item_507.png}}
There is more information here on the items template - Page template for items. Hope that helps! - Rari Talk 22:40, 24 June 2009 (UTC)

Race Incorrection

I was reading on SoD forums today and Wiz said that the race resists were not removed (or perhaps cannot be) but the wiki shows they were. Also he said Trolls no longer have exp pen which the wiki says does. Not up on the format the Races use so if you could dig into it would be great ^.^ --Sayen 20:15, 18 July 2009 (UTC)

Yeah, I'll do that; I've been slowly working through all of the pages linked from the main page and giving them "face-lifts" anyway. Could you link the forum post for me please? [url linktext] is the format for offsite links. - Rari Talk 20:24, 18 July 2009 (UTC)

ToT weapon quests

Did you ever add that quest in? Seems like most of the server is near the point where they are able to do the quest and I would go find my logfile and post it for you if you wished.-User:Kariden

If you could get that up, it would be absolutely awesome! I can help with the formatting if you need it, but no we still don't have the quest up. We have some of the rewards for it, but not the quest itself yet. - Rari Talk 17:58, 9 August 2009 (UTC)

New class spell page layouts

I just wanted to mention that the new layout doesn't lend itself well to the bard page as you can see: http://wiki.shardsofdalaya.com/index.php/Bard_songs so I wondered if there is a more elegant and sightly solution. --The preceding unsigned comment was added by User:Gerick (talk).

Well, that isn't exactly a new layout on Spells: Bard - it's the same layout all of the the other classes have been using since January. Do you have any suggestions? The old format is here, if that would help. - Rari Talk 04:45, 10 August 2009 (UTC)

Extracting text from in game

Hey, what is a good method for getting quest dialogue from in game? --The preceding unsigned comment was added by User:Webbie (talk).

I use my log (/log to turn logging on in game) and extract it from my log file by hand, but I'm sure there's a parser that could help make it easier. - Rari Talk 23:38, 11 August 2009 (UTC)

Thanks for the Help!

Thanks for fixing up those pages I've been working on! I didn't quite understand how the codes worked for the quest dialogue.

Also, I finally completed the quest Mind games and I've edited the wiki entry some more because I now understand what the quest is all about. I've replaced all the relevant dialogue with "x"'s so that no one can just sign up for an account and look at the edit page to see the writing behind the black out.

Let me know how I'm doing so far, check Athica and the Mist. Also, for future, is there an easy way to get text from in game? Webbie

I'll check the newest changes in a bit; helping someone in game. But you can change the text back to normal that's blacked out - the spoiler tag is just for stuff that people might not want to see (spoilers) - it's not really even a spoiler, since its not decoded. - Rari Talk 20:09, 16 August 2009 (UTC)

UGH

Okay one last section to write. I threw everything I had done text wise onto my user page. I will get editing done tonight. Or you can feel free to start butchering and prettifying it (I'd actually prefer it if you did, saves me time and work :P). Thade

Fletching

Ok I got started on adding costs into the fletching page as well as fixing minor problems and I was wondering... why are there seperate sections for each nock size? All the info is identical as far as I know, except that you will get different ranges for different nock sizes... I would think it could just be listed under the range as 3 numbers, rather than creating 3 entire sections. Does this seem like a reasonable change for me to make? --The preceding unsigned comment was added by User:Yaemz (talk).

It was previously listed all together, with range in one column - I separated them hoping it would be easier for people to add the missing information. I can try and condense it all back into one, and have 3 columns for the ranges depending on nock? Does that sound better? - Rari Talk 03:46, 18 August 2009 (UTC)

Well since the point of the information is to assist in fletching skillups, I would think that having the 3 ranges listed would be good in the range section, while the cost could be based on using the large nocks, which are cheapest, since the nock size does not affect the trivial level or the type of arrow created. I can do the change myself I believe. I just wanted direction so I didn't wind up making a bad change. --The preceding unsigned comment was added by User:Yaemz (talk).

Ok, I looked over the changes you made. There are a few issues. First, that's not how you add information to items. x_x I've edited Hooked Arrowheads using the correct format. If that doesn't make sense, let me know and I'll explain it further. Second, if you're only giving the trivial for large nocks, make sure sure you define that in the header. - Rari Talk 04:34, 18 August 2009 (UTC)
! Arrow Type || Damage || Small Nock Range || Medium Nock Range || Large Nock Range ||Arrowhead Type || Shaft Type || Fletch Type || Large Nock Trivial At 

Ahh I see how that was done. Thanks I will use that format for the other places for costs. As far as range and trivials go... the ranges all seem to be based on large nock = (base) range, with medium nock always being (base +25) and small nock being (base +50). Also the nock size does not affect trivial or damage or any other thing that I can fins aside from the range. Do we need all the extra slots for basically no extra info? I'm worried about the width of the table at this point. Perhaps a note giving range formula and saying ranges and costs are based on large nock? :-)

I'm not worried about the width. We'll be saving a ton on height anyway. - Rari Talk 05:43, 18 August 2009 (UTC)
Edit: This will save on width space.
! Arrow Type || Damage || Small Nock<br>Range || Medium Nock<br>Range || Large Nock<br>Range ||Arrowhead Type || Shaft Type || Fletch Type || (Large Nock)<br>Trivial At 

Ok I've updated it with costs input as well as a note on nocks. See what you think and change it or let me know what you prefer changed. The page no longer gives a warning about extended length. I'm not even looking at bows right now. When I do, I'll try to add in the missing links and the prices as was done with the arrow part.

Goof!

Hi! *heart*

realized I shouldn't try to edit things when I'm sleepy XD Cuz that mob page realyl was.. uhm.. well, yeah. thank you for coming along after and thumping it into a page XD But i figured that if I didn't transcribe what the nice bard in vent told me, I'd never do it ^^; Sorry for the sloppy edit :) and I still intend to do the spell projectish thing listed above, jsut haven't had time lately. My guild split and formed a shiney new guild that raids more often :D so almost every night has something going on ^^;

Mostly just had time for going "oh this item isn't on the wiki *tweak* or "oh my god, those item stats are wrong" or similar XD

Hope you've been doing well XD

Also, I remember how to sign comments. Really. ColbyWolf 13:45, 18 August 2009 (UTC)

<3 No worries sweetie. You should check out Necromancer spells and Bard songs - we've started adding images! I've been busy :P
You don't have to apologize for that edit! It totally made me grin. It's always good to see you editing! I'm actually playing more frequently now, so I know what you mean with the busy busy raiding ;) Speaking of. . . I should be paying attention. - Rari Talk 13:53, 18 August 2009 (UTC)
*lmao* XD I'm glad it made you grin and not facepalm and go "Rawr! How do I say she's an idiot without pissing her off and deterring her from making more edits...?" XD and It's good to see that you're playing more often! :D it's important to actually participate in your hobbies XD and you don't have to pay attention XD
awesome.. I noticed bard songs.. I think I like it :D I'll be of no use at all for that--I use non-standard icons XD ColbyWolf 15:14, 18 August 2009 (UTC)
Well, bard songs also have a little "gem" we made (omg, poor Thade had to explain to me how bard songs work. It took as long to do that as it did to make the gems :P) to indicate if buffs are effected by instrument mods, so that's special fun. And I can trust you know what your spells look like by now - the people it'll really help aren't running custom UIs yet, if you get my drift. I'd like to add an image for spells that use reagents too, but ya know: Always too busy to get anything done :P That edit was so adorable. I was like "Aww <3 That's adorable. I have to fix it, but it's adorable!" - Rari Talk 15:24, 18 August 2009 (UTC)
hee... I just looked back at that little gem. nice! I like ti's purpose though I think it needs a little of graphical help (I can see while pixels around it, omg XDD) but I'm a graphics dork XD Also: it may not be color blind friendly. I'll ask my beloved colorblind husband later, but at least here if I bitch about it I'll fix it :P otherwise they are exceedingly cute XD
and that's TRUE as far as custom UIs and the people it'd 'help" ... :P though I'd also argue that some people might skim down the list looking for the icon... easier to see a picture then to read 'lifetap' say... but damnit, they're a special case. let it be as is XD it works beautifully XD and I LOVE the reagent image idea! :D You could add a picture of what the reagent IS. :D (y'know.. like most wizie spells (that need reagents) get a peridot image, etc. :D lev gets a little bat wing etc :D maybe too complicated XD
hee.. you're such a sweetie XD Your description of that moment makes me giggle alot XD <3 wha'ts really sad is that it did not at any point in time when I was spamming emoticons across the "article" that I was being a very poor editor, lmao XD *scuttles off to sleep <3 ColbyWolf 16:53, 18 August 2009 (UTC)
Ooo no no, adding those images will be easy. Edit this and look at the template! It uses the info pulled from the item page.
 
 
 
Doh! Honestly, I didn't even think of color blindness - I was just trying to avoid Red / Blue because that would just be too confusing. I made the images in Illustrator, but they ended up needing an edit in Photoshop because I was being loopy by the time we got down to the nitty gritty :P They're kind of bright imho, but they sort of need to be in this case I think. - Rari Talk 17:01, 18 August 2009 (UTC)
well complicated as in.. oh.. I dont' know what I mean XD But yeah :D that'd be spiffy. make it easier to scroll down and go "ooh.. I'll need to save peridots and batwings for this class :D"
yeah.. the gems you made.. theyr'e very pretty but harsh on color blind eyes.. the.. er.. outer rings' ab it hard to see with the blue gray type thing.. a nice cocept but hard visually XD in such a small area :D Especially witht he brightness of the centergem so near.. and on a white background ^-^;;;; *sheepish* gotta work with more muted colors and less fuzzies.. I don't have photoshop installed at the mooment, but here's my ghetto gem with color and stuff. :p I can do much better with mroethen MS paint :p Ghetto! ... I'd need to ruminate over what colors would be best to use... or, what about jsut a series of dots? like.. gray or blue is it's affected by instrument mod, green/red for beneficial or detrimental :D and jsut make them about half the size of, say, that peridot there. or a quarter. . somtehing XD that way you can pip them up and they don't take up too much space :D if you want addded colorblind friendlyness (id reading the mouseover text ain't enough, you could put a letter on each too: like... A(affected) n (not affected) B (beneficial) d (detrimental or something....
I dunno. l iek i said, I'm a graphics dork and I'm very very sleepy. good night for realz XD ColbyWolf 18:35, 18 August 2009 (UTC)

Loc's appearing in the { {NPCtag|npc name} } tag

I've been adding loc's to the npcs on The Grand Library quests I've been working on, and only some of them seem to show on the quest page. I'm not sure what I'm doing wrong... --The preceding unsigned comment was added by User:Webbie (talk).

I'll see if I can do something about it.. Esibun (Talk)
Purging the page seemed to do the trick, not sure what was going on... Esibun (Talk)
Purging the page would have been my suggestion - the loc being shown with {{NPCtag}} is transcluded, so the quest pages might not automatically update. So yeah, gg, that's why it worked. If you don't purge it by hand, we do have an automatic purge like around once a week anyway. - Rari Talk 20:49, 8 September 2009 (UTC)

How does one purge a page? Webbie

There are a couple of ways to do it, but the simplest is just add ?action=purge to the end of the URL and hit enter. Similarly, if you go to edit a page and replace the word edit at the end of the url with purge, that also works (and requires even less thought! hehe). - Rari Talk 01:01, 9 September 2009 (UTC)

See Also standard

Linking my spell parser info the the spells page seems proper, but a bit of a tangent. Do we have a standard for 'see also' or 'related links' sort of thing yet? -Tyrsell 14:19, 18 September 2009 (UTC)

I'll go fiddle with it. - Rari Talk 22:40, 18 September 2009 (UTC)

Giant Head Bounty Quest(s)

Hello Rari,

I did the first Frost Giant Head turn ins today, tried to find Lord Ya'Zth like Wiki told, didn't find him in 1 hour running around in Dragonhorn Keep. As I tried then the dialogue with Lord Za`Yth in Western Waste at Dragonhorn Keep entrance I found out, Lord Za`Yth gives the bounty quest for both kinds of frost giant heads.

I added/completed questdialogues on both quest pages, "Frost Giant Head Bounty Quest" and "Storm Giant Head Bounty Quest".

In my opinion it would make sense to pool both quests to one like "Giant Head Bounty Quest", as it is the same quest giver and in his dialogue he gives the choice to turn in both kinds of heads alternatively. The only difference is the reward of platinum and maybe a bigger faction hit on storm giant heads.

I created an article "Lord Za'Yth" (with apostrophe) instead using accent character, accordingly to the spelling of "Lord Ya'Zth" I found on Wiki. The article "Lord Za`Yth" was already there, but I didn't find it first due to my typing. Sorry for that, please delete the wrong page.

Btw IMO using apostrophe instead of accent character would make search for that NPC easier, though it would mean some editing to the NPC and his quest(s).

Duvinya, 22 Sept 2009

In game spelling is preferred for all article names, however in cases that use accent marks, a redirect using an apostrophe should be made. Using apostrophes / accent marks to match the wiki matters with more with items than NPCs atm anyway though. *Just added the redirect.
The bounty quests you edited look good. As for combining them, there is a method, but it's not necessarily what you're thinking. I'll take a better look at them later, to see if they need an overview. For now though, they look great; thanks for adding them! - Rari Talk 21:14, 22 September 2009 (UTC)

New item template feedback

Please leave all feedback for the new item templates here. - Rari Talk 18:41, 1 October 2009 (UTC)