Korgen Stoutaxe Quest Text
'You say,' Hail, Korgen Stoutaxe.
'Korgen Stoultaxe says,' Welcome to our little refuge, friend. My companions and I were among the first to set foot on these lands, before the Silver Crown secured this part of the lane. We fought the corruption, and now we help the traders protect the ship route between here and Faydwer. You can rest and recover in the Seafarer's Inn, and there are Guides to aid you get through the city in one piece.
'You say,' The Silver Crown secured this area?
'Korgen Stoultaxe says,' Aye. Freeport is a city o' the dead. Has been since Kaezul came. Some hundred years ago, about. Freeport was a thriving city back then, the heart of the Wold World. It was, however, ruled by fools. Folls that thought they would be spared if they made nice and let the Iksar armies march through their city. Heh. They marched through it alright. Killed just about everyone, on the very anniversary of the cit;s founding, and reanimated the corpses to boot. These docks here used to be full o fhte walking deaders, until we cleared them.
'You say,' You personally cleared the docks of the undead?
'Korgen Stoultaxe says,' Oh aye. The Silver Crown hired us. Wanted the docks as a staging ground to move goods to Oggok and the New World. Was a bitter fght, but we tossed the deaders back. They don't give up on trying to reclaim the lost ground, though, so the Silver Crown keeps a strong military presence here. If you need to get through Freeport, you'd best use the sewers because the rest of the city wants you dead and cold just like them.
You have learned about the fall of Freeport.
The above was moved from NPC's page. This is the quest dialog from Pt. 2 of the Main Quest. This information needs to be kept for the Quest revamp, but in the meantime, this is as good a home for it as any. - Rari Talk 12:37, 13 April 2009 (UTC)
Leader Dannisin Quest Text
Leader of the plagues ones, and important point in a few quests.
Main Quest Text below.
Quest Text
You say,' 'Hail'
'Leader Dannisin says,' 'Hail, traveler, and welcome to our camp. We call ourselves the Survivors, those who have not succumbed entirely to the plague that holds this once blossoming land in its grip. Though it may have rotted our bodies away, our minds remain sound, and from here we watch over the poor tormented creatures that live in this land and seek a way to end the plague. Feel free to share our shelter. Meskin over there can provide you with provisions if you need.'
[These lands used to be different]
[How do I end the plague]
You say,' 'These lands used to be different'
'Leader Dannisin says,' 'These lands were not always like this. They survived even the Fall, and many of those who escaped the destruction of Freeport hid here. It was... I think, some sixty years ago. It is hard to remember. At first, a few animals got sick. They grew to unproportional sizes. Had strange blotches grow on their skin. Became aggressive. Strangest of all, they stopped aging. Then... there wasn't that many of us in the first place, and we continued to hunt the animals, even though they were diseased.. What else could we do? All other places were death. I think that's how it spread to us.'
You say,' 'The plague spread to you?'
'Leader Dannisin says,' 'We changed in subtler way. No growth, but we became ill in many ways. Rashes. Colds. Headaches. We began to get strange visions, voices whispering in our ears. Many were taken by the voices, turned on their fellow men, killing those who would not heed "The Word of Entropy", as they called it. Me and my companions are the last, the only ones who have not succumbed to the voices, or been killed. We no longer age, and might well live forever, but it is miserable, pained existence. I would end it if it were not for my hope of a cure. I do not understand the origin of the plague, but I would give much to do so.' You have learned the history of the Plaugelands.
You say,' 'How do I end the plague?'
'Leader Dannisin says,' 'The disease is no ordinary affliction, but rather an experimental weapon unleashed by one of Kaezul's laboring minions - Lasanth the Alchemist. It is a terrifying and rapidly spreading affliction hat causes the body to decay while the vitim still lives. At the same time, other portions of the body suffer a horrendous growth, as muscles enlargen, ripping through the skin and leaving it hanging in tatters. On most victims, the plague also ravages the brain, turning the affected into a simple-minded killer. Why we have escaped this faith I am unsure, but perhaps the Lady Althuna sa fit to protect us so that we can fight it. To begin to combat the disease, we must understand it, however. Traveler... are you interested in helping me with this task?'
[I'll help you]
You say,' 'I'll help you'
'Leader Dannisin says,' 'Thank the Lady, for perhaps she has sent us a savior. The lands outside this cave are ruled by those whose minds have been ravaged by the horrors of this disease. In simple-minded ferocity, thy now worship the Disease Lord, Gradalsh, and have carved out a territory in the surrounding area that they protect fiercely, slaying any trespassers and taking their belongings. A few days ago, one of the cultists attacked Matos when he was collecting food, forcing him to slay the lunatic. The ma was carrying a strange vial which seemed to contain a distilled version of the disease. I did some experiments upon it, but it is spent now, and I have no more. If you could get me four more such vials, I could make vital progress in understanding this plague.
More quest dialog - Rari Talk 13:16, 13 April 2009 (UTC)
Leader Dannisin Quest Text
Main Quest Text below.
Quest Text
'You say,' 'Hail'
'Leader Dannisin says,' 'Hail, traveler, and welcome to our camp. We call ourselves the Survivors, those who have not succumbed entirely to the plague that holds this once blossoming land in its grip. Though it may have rotted our bodies away, our minds remain sound, and from here we watch over the poor tormented creatures that live in this land and seek a way to end the plague. Feel free to share our shelter. Meskin over there can provide you with provisions if you need.'
[These lands used to be different]
[How do I end the plague]
'You say,' 'These lands used to be different'
'Leader Dannisin says,' 'These lands were not always like this. They survived even the Fall, and many of those who escaped the destruction of Freeport hid here. It was... I think, some sixty years ago. It is hard to remember. At first, a few animals got sick. They grew to unproportional sizes. Had strange blotches grow on their skin. Became aggressive. Strangest of all, they stopped aging. Then... there wasn't that many of us in the first place, and we continued to hunt the animals, even though they were diseased.. What else could we do? All other places were death. I think that's how it spread to us.'
'You say,' 'The plague spread to you?'
'Leader Dannisin says,' 'We changed in subtler way. No growth, but we became ill in many ways. Rashes. Colds. Headaches. We began to get strange visions, voices whispering in our ears. Many were taken by the voices, turned on their fellow men, killing those who would not heed "The Word of Entropy", as they called it. Me and my companions are the last, the only ones who have not succumbed to the voices, or been killed. We no longer age, and might well live forever, but it is miserable, pained existence. I would end it if it were not for my hope of a cure. I do not understand the origin of the plague, but I would give much to do so.'
You have learned the history of the Plaugelands.
'You say,' 'How do I end the plague?'
'Leader Dannisin says,' 'The disease is no ordinary affliction, but rather an experimental weapon unleashed by one of Kaezul's laboring minions - Lasanth the Alchemist. It is a terrifying and rapidly spreading affliction hat causes the body to decay while the vitim still lives. At the same time, other portions of the body suffer a horrendous growth, as muscles enlargen, ripping through the skin and leaving it hanging in tatters. On most victims, the plague also ravages the brain, turning the affected into a simple-minded killer. Why we have escaped this faith I am unsure, but perhaps the Lady Althuna sa fit to protect us so that we can fight it. To begin to combat the disease, we must understand it, however. Traveler... are you interested in helping me with this task?'
[I'll help you]
'You say,' 'I'll help you'
'Leader Dannisin says,' 'Thank the Lady, for perhaps she has sent us a savior. The lands outside this cave are ruled by those whose minds have been ravaged by the horrors of this disease. In simple-minded ferocity, thy now worship the Disease Lord, Gradalsh, and have carved out a territory in the surrounding area that they protect fiercely, slaying any trespassers and taking their belongings. A few days ago, one of the cultists attacked Matos when he was collecting food, forcing him to slay the lunatic. The ma was carrying a strange vial which seemed to contain a distilled version of the disease. I did some experiments upon it, but it is spent now, and I have no more. If you could get me four more such vials, I could make vital progress in understanding this plague.
More quest dialog - Rari Talk 21:45, 13 April 2009 (UTC)
Trainer Bindle Quest Text
'You say,' 'Hail'
'Trainer Bindle says,' 'Well, greetings lad. Unless you by some strange chance is happeing y for a few lessons on the ways of a Fighter, I dun think there be much I can do for ye. I suppose I should've moved wih the others, but I didn't have the heart in me to leave this place, especially now with all me trainees gron up, too. Ye look like the traveling lot.. if ye run into Emil, Tonis, Sham or Garble, tell em I says hi, aye?'
'You say,' 'Why should you have moved on?'
'Trainer Bindle says,' 'Ye don't know? Well... it be a long story. I can tell it, if ye want to hear it, but get me a mug of ale for e parchy throat.'
(Mug of Ale available from vendor in inn)
Give Mug of Ale to Trainer Bindle.
'Trainer Bindle says,' 'Ah. Much better, aye. Where ta begin... I be an old dwarf. When I was jus' a lad, me axe as fresh an' unmarked as me face, I lived in Freeport. Lived with with the other warriors, trained an' fought mock battles in the Arena for th entertainment of he people. Was a good enough life, but it ended fast when Kaezul cam. I never trusted what the Mayor a' the city rulers said, that the son of a kobold would leave us alone if we jes' don't fight him. I was right. o'course. Fought me way out of Freeport along with a scant few friends. Spent the next years fihtin' in the armies o' the High King, until King's Pass fell. Badly wounded in eh final attack, I was carried away by friends to the refugee camps along th' coast where Newport stands now. It was a miserable time ta be sure. Everyone knew the lizard -faces would come down an' kill us off, sooner or later. Then we heard the rumor.'
'You say,' 'What was this rumor?'
'Trainer Bindle says,' 'Aye, a rumor o' an island, a previously unknown island off the east coast, with a city of strange robe-wearin' mn who casted spells an' tricks left an' right. Many didn't believe it, an' stayed in teh camps. You can see their unquiet corpses wanderin' th Badlands at night, I hear. Others, like m, built boats, hoped. Some o' the ships were lost at sea, but we found the island, and the Erudites. Hearin' our plight, they agreed ta take us in, an' cast some big spell that created a great storm around their island. So the ships o' Kaezul couldn't follow ya? That's how most of the remainders of the races came to live here in Erudin. Not all 'course. The Greatkin, those ratty Dark Elves, an' some Iksar that apparently didn't like bein' ruled by Kaezul, can't say I blame 'em, went up and hid in the blasted ice wastes o' the North. Thats how it went for some forty years, until the Return.'
'You say,' 'Why do you call it the return?'
'Trainer Bindle says,' 'I suppose noone 'round here really knows why. but all o' a sudden the Iksar just packed up an' sailed home. Stopped tryin' to get through the storms, stopped tryin' to push up into the North. Abandoned the New World and the Ol World. An' some new grouping here that called themselves the Silver Crown urged everyone to return, return an' rebuild, an' build a new city, a new united destiny o' some such. Newport, they said to call it. An' pretty much everyone went. Not a first, but when years passed and Kaezul still didn't come back... well... I might've gone back meself, but I'm old, an' I am never going to return to the city o' me heart. So I'll stay here and live out my days, and remember all the fine young refugee warriors I trained.'
You have learned of eh old refugees of Erudin and their return to the Old World.
More quest diag - Rari Talk 00:06, 14 April 2009 (UTC)
Sedran Telvir Quest Text
'You say,' Hail, Sedran Telvir'
'Sedran Telvir says,' 'I'm noone of interest to you, I am sure. Just an old man, swimming in memories.'
'You say,' 'Would you care to share them?'
'Sedran Telvir says,' 'I have seen many years come and go, and have lived long even by elven standards. I have memories enough for a volume of books, but the one I am reminiscing now, the one that stands out strongest, is the invasion of the New World.'
'You say,' 'The invasion occured here?'
'Sedran Telvir says,' 'Oh, yes. It happened right here, you know. Right at these very docks, in the year of 92 before the Fall. Kaladim, the Elven cities... they were all full of life back then. Two months before we had seen our young men board th ships of the Dwarven and Elven Alliance's war fleet. Twenty proud ships, loaded with men and magic. They set out from this harbor to meet the Iksar fleets and throw them back. Well, so we thought. In reality, they never ad a chance. Not one of our young men and women who crewed those ships survived the Battle of the Bloody Waters, and we never had a warning until black sales appeared on the horizon. Someone, I think it was one o the Dwarven nobles, understood what was happening. He got most of those who could not fight out of here, I was among the last to leave, and as I did, I saw with my own eyes the invaders.'
'You say,' 'Who were the invaders?'
'Sedran Telvir says,' 'Dozens of ships, each loaded with hundred reptilian warriors. They swarmed ashore, heedless of the terrible losses from our archers and mages, overwhelming the shore with their sheer numbers. For hours, our armies held out against all odds, but in the end, the outcome was inevitable. All they had done was buy us some time. Still, among those that escaped death that day, very few lived more than a scant few years afterwards. They hid in Underhill and the Elven Cities, trusting the mighty walls and remaining armies to protect them. A few, like myself, having seen the unstoppable might of Kaezul, fld further. Fled across the oceans to the Old World. Noth that even that great continent proved a safe haven in the end. Like everyone else who as survivded these horrible times, I ended up in Erudin, and now, I m back here. The Elven cities are dead, Kaladim is haunted, but I will remain here, as close to my old home as I can get, and live though my memories.'
You have learned of the invasion of the New World.
More quest dialog - Rari Talk 07:16, 14 April 2009 (UTC)
Theron Praknat Quest Text
'You say,' Hail, Theron Praknat'
'Theron Praknat says,' 'Hail, young one. I am Praknat, the Theron of Lore. Was there something you wished of me?'
- [I wish to learn more of your race.]
'You say,' 'I wish to learn more of your race.'
'Theron Praknat says,' 'You have come to listen to the history of our race? Surprising to find a young, spirited one interested in such things, but bid me continue, and I shall.'
[Please, continue.]
'You say,' 'Please, continue.'
'Theron Praknat says,' 'While of course I cannot tell our entire history... it is said that we were once as the small frogs you might find in a pond or stream. Mindless. Animal. But then, the Master found us. He reshaped us into what we are now, gave us minds to reason with, arms to operate tools, voices to speak. He crafted for us our once-great city, Taldor Malath, and from his fortress of Faski Malath, he watched over us as he watched over all his creations, and all his lands.'
[What were these lands you speak of?]
'You say, 'What were these lands you speak of?'
'Theron Praknat says,' 'Taldor Malath, Twilight Sea, the Nexus, the Valley of Spirits... the lands of the Master, our world, stretched far and wide, as varied as the creatures that inhabited it. Once, they were peaceful and blissful, as the races worked together under the watchful eye of the Master, but at the very height of his power, the Master was overthrown by his own favored children, the Akheva. His lands fell into ruin, and the races battled each other across the realm as we, the last protectors of his dream, the last loyal children, were all that stood between the greater shadow falling over us.'
- [Who were the Akheva?]
'You say,' 'Who were the Akheva?'
'Theron Praknat says,' 'The Akheva were powerful, pale-skinned and tall four-armed creatures. They were vicious fighters and adept mages, but their true danger was in their ability to subvert and empower other races, giving them innumerable and varied soldiers to carry our their wars. But months ago, they broke through the magical seal that the Master placed on Faski Malath, the Fortress of the Master and home of the Akheva, just before he fell. Remember the Akheva, young one, for they are who we have prepared for, who we have honed our martial skills for, who we have practiced the Art to battle. Against their innumerable armies, against the sorcery of the Eternal Empress, we cannot hope to prevail. And yet we must. For there is noone else to stand against them.'
- [I will remember them.]
'You say,' 'I will remember them.'
'Theron Praknat says,' 'While the Lands of Magic are no more, it is possible that the Akheva have escaped much like our people. You must be ever watchful, for they are a greater danger than you could imagine. Perhaps they continue to follow us, even in our new home, out of the jealousy for the attention the Master has given to us.'
- [Your new home?]
'You say,' 'Your new home?'
'Theron Praknat says,' 'Yes, this hovel has been carved by our people in the image of Malath himself. We call it Sadri Malath - meaning New Malath. Taldor Malath is of the past now.'
- [What happened to Taldor Malath?]
'You say,' 'What happened to Taldor Malath?'
'Theron Praknat says,' 'The Akhevans destroyed our city with a terrible weapon of magic, but it was his will in the end, I am sure. Taldor Malath was the core of the Lands of Magic - the very essence which held it together. When the bonds of Taldor were shattered, the Lands were torn asunder. Nothing is known of what came of the remaining regions, but we have come to this place - Sadri Malath - to shape it for the day that He returns.'
You have learnd the history of the Taldorins.
Quest dialog - Rari Talk 07:25, 16 April 2009 (UTC)
Historian Allen Quest Text
'You say,' 'Hail'
'Historian Allen says,' 'Hello, traveler. The pass beyond his small canyon is one marked with an undying history. It is why I am here... the tale of battle must live on.'
'You say,' 'Would you share th tale?'
'Historian Allen says,' 'It was a remarkable battle the forces o High Keep holding strong due to their magical superiority - even though overwhelming odds, outnumbered and outmatched physically on the battlefield. Lord Eldenal, High King of the Old World continued to push his men, striving to never give in to the onslaught of the dark elven and Iksar armies. Kaezul's might - through the hand of Baldokos the Betrayer - was neverending. The battle raged on for years until that fateful night.'
'You say,' 'What happened then?'
'Historian Allen says,' 'Ahh, that night. A grave mistake was made... one that changed the course of history for many of the races of Dalaya. Lord Eldenal appointed a sect of his magi to invoke a protective ward around the pass, giving shelter to wounded and recouperating forces as the armies of Kaezul pushed forward. The ward held strong all the while, until one of his magi left his post, breaking his channeling of magic. No one knows why the magi allowed his magic to cease, but in the end it does not matter why either. It did, and the battle ended in the blink of an eye.'
'You say,' 'It ended that quickly?'
'Historian Allen says,' 'Aye, in a mere minutes after the ward fell, the lines of Highkeep forces in the pass were crushed d annihilated. Highkeep fell soon after, that same night, and Lord Eldenal was murdered along with his entire family. The spirits of the past still haunt King's Pass.. some say you can even hear the cries of pain echo from the halls of Highkeep.'
You have learned the fall of King's Pass.
- Rari Talk 03:03, 19 April 2009 (UTC)
Dawn Seer Tarnok Quest Text
'You say,' 'hail, Dawn Seer Tamok'
'Dawn Seer Tamok says,' 'Greetings, out-triber. I am Tamok, Seer of the Dawn Tribe. I am the tribe's spiritual guide, the interpreter of the Word of Elael, a tradition that goes back to our old homelands.'
'You say,' 'You had another home?'
'Dawn Seer Tamok says,' 'You did not always think that we have lived in this forsaken desert, did you? Once, the Dawn Tribe was great, and ruled the forests far across the sea. Our Chieftains lived in a stone tower in the midst of the Cauldron of Dawn, the blessed lake where the Dawn Stone fell. There was no Darksun Tribe then, for they were part of us, and we lived in peace and prosperity. This was until the Shadow that Consumes All came.'
'You say,' 'The Shadow consumed your home?
'Dawn Seer Tamok says,' 'A chism opened in the stone of the Cauldron one day. Beyond it we found strange caves with ancient statues and carvings. As we were exploring the ruined caves, horrifying beings came upon us from the darkness. They were crosses of monster and man, walking on two legs but with the bodies of a sea-creature. In their wake came the shadows, dark, dank things whose touch meant icy death. They killed our Chieftain and Seer, and broke the blessed Dawn Stone, casting the shards into the cold waters. We fled, fore surely Elael would curse us for failing him. Wihou the Dawn Stone we were not worthy to live in such bountiful lands. in time we came to be here, thought most of our young have now left us to follow the aggressive, raiding ways of the Darksun. A tragic fate, but no fate that we do not deserve. You have learned of the history of the Dawn Tribe.
- Rari Talk 03:03, 19 April 2009 (UTC)
Captain Nolgon Quest Text
'You say,' 'Hail'
'Captain Nolgon says,' 'Greetings to you, High Elf. It is no often we see strangers these days. Not at all like it was during the time of refugees.
'You say,' 'How was it back then?'
'Captain Nolgon says,' 'Huh. Don't you people have books? Scant years ago, at th time of the Fall, our king Dalak Shawdowhand struck a pact with group of Dark Elves, Ogres, Trolls and Iksar fleeing the razing o the Old World. In exchange for offering them shelter and homes, they would offer us much-needed helping hands to pacify the surrounding regions and keep the Stormhammers and Scale Alliance from letting their war spill over into our territory. It's no exaggeration to say that Thurgadin's population tendoubled over a month. I almost miss those times, there was always work to be done for a Captain like me. Har. Still, the pact did its job. The Divide's a quiet place now, and the war is well-contained to where the Dragons and Giants can happily slaughter each other out of my face. No more refugees these days, not.
'You say,' 'Why not? Where did they all go?'
'Captain Nolgon says,' 'Didn't you figure this out already? For whatever reason, Kaezul ceased his probes and attempts to push up through the North and hunt down the rest of the refugees, and even withdrew his armies from the Old World. People began talking of returning, and eventually some sort of alliance between important racial leaders from Erudin - that's the place where all the other refugees went - called the Silver Crown or something like that won over a lot of the people here. Thought they wanted everyone to settle in this new big city they were building called Newport or some such. Didn't happen that way. Everyone here went back to their ancestral lands. I've heard there was some schism among them afterwards tat spawned some new movement, the Blackscale or whatever. I can't say I care much. Any affairs that take place south of the Faentharc aren't my affairs. Thats for certain.
You have learned of the time of refugees within Thurgadin.
- Rari Talk 06:11, 19 April 2009 (UTC)