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Spell: Harmony
From SoDWiki
Jump to navigationJump to searchClasses: RNG(22) DRU(5) | Spell ID: 250 | |
Spell Category: Utility Detrimental (Calm) | ||
Mana cost: 25 | Range: 200 | Spell skill: Abjuration |
Cast time: 3 seconds | AE radius: 40 | Resist type: Magic |
Recharge time: 12 seconds | AE duration: 0 | Resist adjust: -150 |
Duration: 20 ticks (2 minutes) | Target type: Targeted AE | Restrictions: Outdoor Only |
Reagents: None | Push back: 0 | Auto Cast: None |
Spell Type: Beneficial, Group Only | ||
The potency of item effects may differ from that of the player spell shown here. | ||
Effects (from parser):
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Cast on You: Not specified | ||
Additional notes: Harmony and its derivatives are low resist, agro radius reducing spells. This means that the target of the spell will have its assisting radius reduced, and if you were to pull the enemy, would likely increase the chance of you pulling it by itself. Unlike other servers, the radius this reduces is much smaller. Harmony type spells can be a great tool to aid the pullers in a group or raid, making otherwise impossible encounters doable.
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The following items have this effect:
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Related spells: |