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Pick Lock Guide
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This guide is for all the up and coming Rogues (and the sneakier Bards!) in the world.
- Special notes for Bards.
- Lockpicking skill will max at 150 for Bards.
- Bards will start KOS at the Rogue Guild in Northern Newport. Dal Dannan (Southern Newport • Bard Guild) will give Bards access to the Rogue Guild for 10 .
To pick a lock, simply put a set of lock picks on the end of your cursor and click the door open and then closed. The 'Pick Lock' button is not used. Lockpicks can be purchased at any Rogue Guild. If a door jams during an attempt, there is a delay before it can be reattempted. It may be that harder locks have longer jammed periods. Equiping a Probe will increase pick lock making it easier to open doors and making higher level doors available to you earlier. If your skill is only 40 you can open a door that requires 50 by equipping it.
Guards ignore Hide and Sneak, and will aggro if they are nearby during a lockpick attempt. If the NPCs are green, they may not attack but will still produce Heat.
Newport Rogue Guild
Rikki Red-Hands (Northern Newport at 89, 76 • Rogue Guild) will give you the Lock Pick skill up trials which lead to the item listed beneath the experience banner.
First Challenge
- Trivial Level 40
- Experience 500!
Second Challenge
- Skill 25 - Trivial level: 55
- Experience: 1000!
Third Challenge
- Skill 40 - Trivial level: 75
- Experience: 2000!
Skill-ups
How Skill-ups work
Each door has a minimum Pick Lock skill associated with it. You must have a Pick Lock skill at least that high in order to potentially unlock it, otherwise you will get a message stating that your skill level is not high enough for that door. No amount of clicking will get you any skill-ups on such a door. If your skill level is high enough, but not above that door's "trivial skill level", you will get a skill-up for every tenth attempt, regardless of whether you succeed or fail. If you succeed in picking a lock 10 times in a row with no skill-up, you have either reached that door's trivial skill level or reached the maximum skill for your level. Once a door is trivial, you will succeed each time - but you also won't get any more skill-ups there.
Doors
Skill levels | Zone | Location | Time | Notes | Goodies |
---|---|---|---|---|---|
6 - 36 | Erudin Palace | Erudin City Office | Four doors in the dungeon | None | |
6 - 75 | Northern Newport | Rogue guild | Set of four doors | Quest items (Old Playing Card x3) | |
30 - 65 | Southern Newport | Bard guild's neighbor | (485, -45) One guard paths near this house, and a mangy dog inside | a rusted blade + Small Coin Purse + Small Painting | |
30 - >=35 | Southern Newport | Tailor's neighbor | Door to the right of the Tailor | Small Coin Purse | |
30 - ? | Southern Newport | Brick building next to bank with the trash barrel in front of it | 1 Guard (1:38 cycle), stand as close to the door as possible to stay out of range of the stationary guard near the bank | Cheap Jewelry | |
40 - ? | Northern Newport | Sneed Galeway's Trading Post | 2 Doors, near the tavern and pond One guard paths by twice (2:25 cycle) | Silverware x2 + Coin Purse | |
? - <=70 | Oggok | Tailor | 2 doors, no guards | Bag of Gems + Small Statue | |
? - <= 70 | Oggok | Armor Shop | 2 doors, no guards | None | |
? <= 70 | Oggok | Brewery | No guards | None | |
40 - <=73 | Northern Newport | Houses | Five doors near Southern Newport
|
1st house: Silverware x2
| |
40 - ? | Southern Newport | White house behind bank, across the street from office of the people | One guard paths by twice (1:38 cycle), always a citizen in front that will make you draw heat. | Small Painting | |
<49 - ? | Grobb | Weapons, Armor, Fletcher, Shields and Tailor shop | Didn't see any guards. Not sure about trivial levels but I was able to pick it at 49 without using the Probe | Coin Purse x2 + Expensive Liquor | |
45 - 85 | Southern Newport | Bag n Barrel | No guards patrol here, citizens only present during day time. Citizens will call for guards even if invisible. | Cheap Jewelry x2 + Painting | |
50 - 85 | Southern Newport | Nesiff's Wooden Weapon | Guard patrols during daytime only (1:46 cycle) | Small Statue | |
45 - 85 | Southern Newport | Voleen's Fine Baked Goods | Bakery next to oven where you find Voleen during the day. One guard patrols here. | Silverware x3 | |
61 - 75 | Underhill | Near waterfall | ? | ? | |
57 - 80 | Shrouded Island | ? | ? | ? | |
75 - ? | Southern Newport | Blue house across from the Alchemist, building where you find Glamrer | 1 Guard (1:38 cycle), there is always a citizen near by that will make you draw heat. | Small Painting x2 | |
75 - 105 | Athica | Tovanias Venom | Basement (right door) No guard(rats will give you heat if they see you) | Expensive Liquor x2 | |
80 - 110 | Thurgadin | Tailor's door | Two stationary guards day and night | ? | |
80 - 110 | Athica | Armor merchant's store | Two doors upstairs - [What's the point? The main entrance is locked and cannot be picked with 80 skill.] | None | |
80 - 100 | Shrouded Island | Basement door | Through mansion main doors, follow left wall to second door, basement door is book shelf at (610, 56) | ? | |
>=82 - 105 | Southern Newport | Fish's Ale | 1 guard patrolling | Silverware x3 + Expensive Liquor x2 | |
100 - 135 | Southern Newport | Building with Silver Crown Soldier out front (258,-299) | Northern Newport Rogue Quest | ? | |
95 < ? <= 105 - ? | Southern Newport | The Herb Jar | One guard (1:38 cycle) | Ornate Knife | |
95 < ? <= 105 - ? | Southern Newport | Fireprides | None | ||
100 - 135 | Athica | Alchemist's shop | Upstairs; stay hidden | None | |
110 - 145 | Athica | Tovanias Venom | Basement (left door) No guard (The rats produce Heat) | Large Coin Purse | |
110 - 140 | Northern Newport | The Cobbler | First Guard 00:50 cycle and Second Guard 02:45 cycle | Silverware | |
X<150 - X>150 | Everchill Caverns | - | Door to Nazdritch caves | - | |
125 - 160 | Thurgadin | Mordin's Meat | No guards | None | |
125 - 165 | Thurgadin | Argash's House of Carpentry | No guards | None | |
137 - 160 | Thurgadin | Doogle's Drinks | No guards | None | |
<=160 | Red Sun Mines | yellow area S of merchant | 4 jail cell doors, 2 gobins in cells, one guard at W end. Can hit all 4 without moving | ? | |
140 - 155 | Mielech's Lair | Library | Door behind the false wall - stay hidden | ? | |
155 - 180 | Thurgadin | ? | ? | Two doors next to each other | None |
? - 185 | Eldenal's Mansion | Castle door | ? | Stay hidden on the guardrail to avoid guard | ? |
155 - 185 | Northern Athica | Building with Tailoring, Jewelcraft, and Lore Merchants | Three locked doors. Stay in the middle of the hall to avoid aggroing from inside the room | ? | |
150 - 185 | Thurgadin | Jeweler | No guards | None | |
180 - 215 | Red Sun Mines | SW of merchant(-792, -421, 56) | Goblin roamers | ? | |
Nontrivial in low 170s | Valley of Erimal | Alchemist (925, 755, -80) | an erimal dweller | None | |
Nontrivial in low 180s | Valley of Erimal | Food and Drinks (945, 655, -80) | an erimal dweller | None | |
175 - 205 | Thurgadin | Shadowknight Guild (-20, -110, 2.5) | No guards | None | |
180 - 215 | Cyrtho Malath | ? | ? | Near 4 Chancellors | ? |
? - 180 | Thurgadin | 20, -120, 2.5 | None | ||
200 - 235 | Thurgadin | 11, 155, 2.5 | Rogue Guild (Directly across from The Icy Mug tavern) stay out of sight of npc inside or you will draw heat | ? | |
206 - 235 | Southern Newport | Fighter's Arena basement | In the room that leads to the Sewers | ? | |
206 - 235 | Thurgadin | ? | ? | ? | |
225 - 250 | Northern Newport | Paladin guild's neighbor | ? | (-32, -87) Guard patrols | ? |
235 - 250 | Northern Newport | Jewelry store | Two guards | ? | |
<= 85 | Thurgadin | Internal door of bank | Guard posted during daytime only | None | |
? - <= 180 | Southern Newport | Office of the People | One guard (1:38 cycle) | Large Coin Purse | |
? - ? | Southern Newport | Central Port Warehouse | 2 guard patrol very close by. Once you get in I suggest using a 2nd character to see when it's clear to come back out. | ? | |
? - <= 180 | Erudin | Tailor | 1 guard patrol? | Small Coin Purse | |
? - <= 180 | Erudin | Fletcher | 1 guard patrol? | None | |
? - <= 180 | Erudin | Blacksmith | 2 citizens nearby, stand on the side of the building by the forge to pick without drawing heat. | Tinkered Gadget | |
? - <= 180 | Erudin | 3 doors at bags merchant. 1 door at entrance. 1 door to get behind counter. 1 door that leads upstairs. |
1 guard on patrol? Asmen Durkal inside. | Expensive Liquor | |
? - <= 180 | Erudin | 2 doors inside augmentation shop. | 1 guard in room, you need a "distraction" to safely pick this lock. | Large Coin Purse x2 |