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Fragile
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Some spells are considered 'Fragile'. Hostile actions you take, or that are taken on you will cause them to end,leaving you without the spells benefit. Hostile actions include casting another spell, turning on auto attack, being attacked by an enemy (the attack needs to actually hit, misses don't count), or clicking an item. Notably, fall damage does not count as a hostile action.
Fragile spells and effects include Invisibility, Scale of Wolf, and many other utility type spells.