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Focus Effects
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Jump to navigationJump to searchCertain focus effects like Duration Increment or Reagent Conservation do not need to be worn at all times, they only need to be worn when the spell is cast.
Focus Effects with the same modifier do not stack, i.e. if you are wearing Healing Increment I and Healing Increment III you do not get Healing Increment IV. It defaults to the highest value worn at the time.
Unique focus effects, unless otherwise stated, follow the same stacking rules as above, defaulting to the highest value of a specific modifier equipped.
Bane Enhancement will stack with Affliction Enhancement, Damage Increment, and Elemental Focus Effects to further increase Bane Direct Damage and DoT spells.
Name | Description |
---|---|
Affliction Enhancement | Increase the damage done by all DoT's by 3% per rank. |
Bane Enhancement | Increase the damage done by all Bane spells by 5% per rank. |
Casting Speed Increment | Decreases a spells cast time by 2% per rank. |
Chromatic Fury | Increase the damage done by all Chromatic spells by 1% per rank. |
Companion Health | Increase the maximum hit points of your summoned pet by 5% per rank. |
Companion Strength | Increase your pet's max hit by 5% per rank. |
Control Enhancement | Grants +1 tick to Charm spell duration, adds 10% to Mesmerize duration and +2 to Slow spell percentages per rank. |
Damage Increment | Increases the damage done by all Direct Damage spells by 3% per rank. |
Duration Increment | Increase spell duration by 5% per rank on Beneficial spells with a duration longer than 5 minutes. |
Elemental Focus Effects | Element specific damage modifiers that stack with Affliction Enhancement and Damage Increment. |
Healing Increment | Increase the number of hit points healed by Healing and Heal over Time spells by 3% per rank. |
Healing Runes | Increases the chance of a critical heal by a variable %. |
Instrument Modifiers | Increase the song power of each respective instrument type. |
Mana Conservation | Decrease spell mana cost by 1% per rank. |
Range Increment | Increase spell range by 5% per rank. |
Reagent Conservation | Gives a 3% chance per rank that a spell which consumes a reagent item to cast will not consume that reagent. |
Name | Description |
---|---|
Blessing of the Deep | Increase the number of hit points healed by Healing and HoT spells by 10%. |
Crude Earthen Runes | Increases the number of hit points healed by Healing and HoT spells by 2%. |
Experimental Runes | Spell duration, healing, and direct damage is increased by 3%. Spell cast time and mana cost is decreased by 3%. |
Runes of Eternity | Increase the chance of a critical heal by 10% and critical damage for Direct Damage and Damage over Time spells by 6%. |
Runes of Searing | Increase the chance of critical Direct Damage and Damage over Time spells by 6% |
Runes of Supremacy | Increase the chance of a critical heal by 13% and critical damage for Direct Damage and Damage over Time spells by 8%. |
Searfire | Increase the chance of a critical Direct Damage and Damage over Time spell by 3% |
Swarm Mastery | Increase (multiplicative) slow by 5% |
Wrath of the Arcane | Increases spell damage by 10%. |