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Underhill Starting Guide

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First off, from all of the staff here at Shards of Dalaya, we would like to welcome you to our game! We have provided this newbie guide for Underhill and Steamfont Mountains as part of our official starting area guides series to help new players acclimate themselves to Shards of Dalaya, and to find things to do in their starting areas. This guide will cover Dwarves and Gnomes starting in the Steamfont Mountains region. Always remember: these guides are just suggestions. SoD is made to allow you to level up however you like, wherever you like.

Steamfont Mountains

Dwarves

Gnomes

Underhill

Quests

Underhill quests

Underhill quest map
  • Q1 Level 1 - 8. All Classes.
Master Mechanic Burble is in need of a little assistance collecting spare parts for the city. Recovering such parts from the derelict clockworks outside of the city is a perfect job for a new adventurer.
  • Q2 Level 1 - 5. All Classes.
Exterminator XXI was built to help rid the city of the mechanical self reproducing rats that some smart ass kid released into the city. It also dispenses coins to anyone who brings it proof of killed rats.
  • Q3 Level 1 - 35. Warrior and Paladin.
Training Master Drusko is in charge of schooling the new gnomish melee recruits. His schooling mostly consists of shoving swords into the enemies of Underhill, but that is pretty much all the schooling a budding warrior needs. This quest has many series.
  • Q4 Level 1 - 35. Warrior.
Training Master Vaenla is the warrior guild master and leader of the Overseers of Underhill. The Overseers are a branch of the mechanic guild who unfortunately spend a large part of their time destroying rampaging clockworks accidentally created by the rest of the mechanic guild. She has many tasks, and is able to give progressively stronger magical rings to those who help her.
  • Q5 Level 1 - 30. Paladin.
Faithmaster Elik is in charge of the Paladin side of the Underchurch. The Underchurch used to have an enclave in the Steamfont mountains, until rampaging clockworks took it over. She is willing to reward those who are willing to venture back to the enclave and collect the ore that is there.
  • Q6 Level 6-10. All Classes.
Priest Ensig is very worried about a young novice who has disappeared. He is looking for an adventurer to help discover what happened to him.
  • Q7 Level 6-10. All Classes.
The Underhill Zoo is unique in all of Dalaya! With three full pens stocked full of interesting fauna, it is the perfect place to visit. They even have a pilot program where you can feed the animals yourself!
  • Q8 Level 6-10. All Classes.
Assistant Mechanic Woozl is desperately trying to fix the Underhill Lamplighter Clockwork before his boss makes him actually go around and recharge all the Underhill lights himself. Of course, someone who goes around recharging lights might be able to take a bit of that power for himself as he goes.


Steamfont quests

Steamfont quest map
  • Q1 Level 1 - 6. All Classes.
Overseer Nirble has been tasked with finding burgeoning adventurers to help the Underhill guards with some excess work.
  • Q2 Level 13 - 22. All Classes.
Master Observer Gnell left his glasses at the northern observatory before it was abandoned. Even worse, the apprentice he sent to collect them for him has gone missing!
  • Q3 Level 10 - 22. All Classes.
Grenla Swordsmith is the premier swordsmith in Underhill. She runs a little shop during the day outside the Observatory at the gates of Underhill. She moved her little shop outside of the city to try and convince adventurers to help her complete her life's work.
  • Q4 Level 10 - 22. All Classes.
Researcher Worq is in charge of the eastern observatory. He has been sending messages to his superiors in Underhill for the last month telling them that something horrible is going on at the dragon bone yard. He has not gotten a reply, and is getting increasingly desperate.


  • Q5 Level 3 - 20. All Classes.
Voward Hues is an eccentric genius bent on one thing - achieving gnomish flight. After many unfortunate accidents with his previous assistants, he thinks he has finally figured out how to gift the sentient world with the ability to fly. Which is a good thing too - paying for all those assistant funerals was eating into his research and development budget.