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Wild Magic Rune II

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Spell ID: 5217
Mana cost: 350 Range: 100 Spell skill: Abjuration
Cast time: Instant AE radius: 0 Resist type: Unresistable
Recharge time: Instant AE duration: 0 Resist adjust: 0
Duration: 700 ticks (1 hour, 10 minutes) Target type: Self Restrictions: None
Reagents: None Push back: 0 Auto Cast: None
Spell Type: Beneficial
Effects (from parser):
Slot 1: Absorb Magical Damage of 425
Slot 5: Add Weapon Proc: Wrath (329)
Cast on You: A wild magic rune surrounds you protectively.
Left
Additional notes: Covers you in a shimmer of runes that absorbs damage. As long as the rune is active, you have a chance to proc Wrath in melee, a spell that does 216 magic damage. Lasts for up to 70 minutes.
The following items have this effect:
Related spells: