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The Second Watcher
The Second Watcher | |
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Level | Red to 65 |
Zone(s) |
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Raid Tier | 3 |
Quests given
Quests involved in
This mob is a giant eyeball with a fairly small hitbox meaning that melee will need to stand very close to it in order to attack it. Mob can not be pulled and has to be fought in his room. Do not aggro it before hand since the summoning of adds starts from the intial time of agro.
The encounter with this mob is scripted such that it is immune to melee damage half the time, and immune to spell damage half the time, as announced by messages. Additionally, it spawns several skeletons. The melee force of your raid will need to melee the eye when it is vulnerable to melee, and then deal with the skeletons while the eye is only vulnerable to spell damage. The caster force of your raid will need to likewise engage the eye while it is vulnerable to spell damage, and deal with the skeletons while the eye cannot be harmed by spells. The main tank for this encounter will be dealing with the skeletons, which spawn in waves. The eye Summons, but the only melee damage it does is via riposte. Once the eye is killed, the skeletons will begin to despawn after around 3 minutes.
Battle information
- HP: 165k
- Max Hit
- Hit: 460
- Special abilities
- Riposte
- Summons