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Necromancer Hunting Guide

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Levels 1-4:

You'll begin hunting in the area just outside of Newport. Kill and loot mobs, selling everything not required for quests*. Make buying your spells first priority. Once you've purchased and scribed them, you should start utilizing your new abilities by using your pet to give and receive damage to mobs, while you inflict significantly greater damage with DoTs and Lifetap.

  • Your Necromancer Guildmaster will give you beginner quests which are excellent sources of experience, free spells, and equipment that you will find to be very effective at your level. Most of these quests take less than an hour to complete and generally don't involve much killing. Do them!
  • Consider giving your pet weapon to increase its damage output.
  • A Bone chip is not required to summon your pet.

- Xwill

Levels 4-8:

Continuing pushing outward from Newport toward more challenging mobs, progressing into the Centaur hills or Stinger's Bog when you're 5-6. You now have access to the first spell of the Darkness line, which allows you to slow the movement of mobs. You also have access to a stronger pet, and a more powerful Lifetap.

With the addition of Darkness to your growing DoT lineup, your combat tactics can begin to evolve.

You'll want to begin battles at this stage by initially casting your Darkness spell, pulling your target; cast your other DoT(s) as you send your pet to attack. Keep out of your target's attack range by running around- if you're lazy or lack the room to move, let your pet take damage while you melee and continue to renew your DoTs.

On whites and yellows it will be advantageous to you to keep aggro on yourself, avoid damaging by staying out of the mob's attack range. If you take significant damage, heal yourself via Lifetap.

Once you have your first Fear spell, you will be able to begin Yo-Yo kiting.

You will find at this stage in your character's progression that Darkness spells are frequently resisted, so don't rely on them. Instead, evolve your combat tactics again. You will be Yo-Yo kiting for the next 8 levels or so, until you can reliably stick Darkness.

Begin by pulling the mob with one or two DoTs, then fear the mob as you send your pet to attack. The first several fear spells in the Necromancer's arsenal do not last long; this is conducive to the finicky nature of Darkness at these levels. Without snare to slow your target's movement, a longer-lasting fear would run it quickly out of your range, rendering you ineffective.

Your fear spell should break after several seconds, and the mob will head back to you to exact its revenge. Remember to maintain your DoTs and pet upon your target to keep up the damage. When your target is back in range, fear it again, and so on and so forth.

  • The area outside of Blackburrow in Centaur Hills is an ideal hunting ground at these levels. They can be difficult to single pull, so if you bite off more than you can chew, don't think twice about crossing the zoneline into Blackburrow.

- Xwill

Levels 8-12:

You now have your first lich spell (spell that turns health into mana). Fire that up, but watch your health so you don't kill yourself. Other than that, you got an upgraded pet and invis (which will not destroy your pet). As far as areas, these next few chunks of levels, I can't honestly say... I spent a good portion of time in groups. The one place I DID spend a lot of time would be Shrouded Island. Around 8 you probably should be able to do some of the trash in the front yard. Some nicer higher-level players may even be nice and drop some spectral canine teeth on you, or the other turn-ins for the area which are NICE exp in these level ranges. If I soloed at this level at all, it would have been here or perhaps the mobs that are at the entrance (outside of) MielA since you can single pull them, but Stinger's Bog is not a very safe area to run around kiting unless you really pay attention. Otherwise, grab a group and head to the Warrens or Blackburrow, depending upon the strength of the group.


Alternative:

If you just camp Mielech entrance you should be fine. Sit down by the water, you can pull the left and the right guard single as well as the two to the very left and right (Sentries, novices or acolytes). Behind you is a small island with a ton of frogloks which can mostly be single pulled. If you get aggro just turn north and run to the tree where the Iksar sits, he will deal with any mobs chasing you. At level 10 you should move inside Mielech and starting to kill the entrance mobs (two guards, one roamer which can be a guard, a warrior or a caster). Once you hit 12 try and deal with the double spawn down the ramp. If you get a group going you should be able to move farther in to the Froglok Necromancer and kill everything in sight, just don't move to fast or you'll find yourself surrounded by a horde of angry mobs.
No matter what you do, always, always have Vampiric Embrace up, that will add a self proc which can come in very handy. I used that spell until I stopped using 1HB/2HB weapons around level 35-40 or so.

--Luas

Levels 12-16:

Important spells this level would be your pet, upgrades for all your DoTs, pet haste and upgrade for your lifetap. Still the same killing method, and likely the same area(s). Again, I grouped for many of these levels. I may have soloed slightly inside of MielA by this leve, but I dunno. Also, I believe Western Badlands would probably be a rather awesome place to solo these levels, but I didn't discover the badlands until the next set of levels.


--Luas

Levels 16-20:

You get Feign Death (keep it memmed at all times), some upgraded/new DoT lines, an upgraded pet, and an undead root which is very handy in select situations. If you have been having trouble (as I did) keeping aggro off of your pet, now is when that stops. Heart Flutter seems to have incredible aggro generation. If you pull with Darkness, drop a Heat Blood on the mob, drop a Heart Flutter on, and let it all pulse 1 more time, you should be able to send in your hasted pet and have no real worries, as long as you tap once or twice during the fight; you'll need to tap anyway, because you're running your lich spell right? You ARE running your lich spell aren't you? Western/Northern Badlands= The lions, corrupted animals, cubs, spiders, wolves, etc are all great. If you can find one of the animals and are fairly certain there aren't that many wandering aggros around, these areas will generate a near unending supply of single-pulls that are well-worth the killing; make sure to collect the lion paws and spider tarsus. You'll probably be in WBL at 16, and somewhere between 16 and 20 start moving into NBL.


Some general info:

Heart Flutter has a Str debuff component which is the reason for the huge aggro generation. It can be pretty harsh since mobs will hate you a lot for debuffing them, on the other side the tank will love you for it.
Another option for XP is Shrouded Island. You can now easily solo basement and maybe some of the first floor stuff, just be careful when you run around in the building. And beware the casters, they're all Necromancers.

--Luas

Great Solo Experience Spot 16-19:

The king's throne in Warrens is a great spot to solo. They're kobolds that can all be solo pulled except the throne itself. Simply throw Gather Shadows up and head down.

--Naomi

Levels 20-24:

NBL= There are Red/Yellow (to a 23, I think all are red to a 22) young griffons in the area and kililng one gives a substantial chunk of your level (5-10%). At levels 20-22, I had found a camp in NBL or WBL, I can't remember that had some bloodblade footpads in it. (They are in North Badlands - Loc is right next to -970, -2370). The red young griffons only became possible at 22, and then more of them became possible at 23. Griffon Claws net you ~6PP and feathers ~5PP at the vendor in the Stone Bridge.

There are also a couple turn-in quests in the NBL/WBL areas for the Dark Web Spiders (2 tarsus for 6000 exp), Lion Skins ( 2 skins give you 6000 exp),and the Lion Cub Paws(2 paws for 3500 exp) that give faction and xp. You turn them in to Guard Scott in the NBL Stone Bridge Tower (on the first floor to the left as you walk in).

Levels 24-29:

  • Kaladim. At level 24 you can easily split all the entrance mobs with "Rest the dead" (Level 24 undead lull spell). Wait for the roamer the comes to the entrance, kill it (might be yellow, use root and use it a lot). When you kill it Lull the static spawns, wait for the roamer between the towers and single pull them one after the other. Then get the roamer, get the tower spawns and by that time you finished every mob you should be close to repops. If not run ahead and turn right to kill the shop keeper and the librarian (Shawl of lost Blessings, Book of spectral Monsters and Ancient Book Casing for Starfall quest will be the rewards.).
    For now stay away from the undead gnomes, they have some very nasty DD you can't stand until at least level 29 (if you are lucky).
    Until you hit at least 29 you won't be able to head further into Kaladim without a group so just stay at the entrance and do your thing.
    If you charm one of the sentries you'll mow through mobs, especially when you use haste/slow but you'll have a problem as soon as charm breaks.


  • Another option is to get a group and move into Mielech A to the clerics (when you move down the ramp turn right and follow the water, you can't miss the place. Fight your way down to the undead Frogloks (Don't know what mobs are there daytimes) and into the hidden room to get The Undertaker to spawn (drops Ren'Teili, Boots of Pertulent Hide and Ench/Necro Starfall piece).
  • An alternative to going to Kaladim is to kill the Emerald Drakes and Goblin Highwaymen (or whatever they are called) just outside of Kaladim. You can chain kill a lot of them without having to med and get 3-4%/kill.
  • Instead of Hunting Emerald Drakes and Goblin Highwaymen i suggest dwarf skeletons near the boat to the right and left side - there are 2 camps - you can alternate between them.

I simply aggro kited them or charm undead was also good. This is alot better then soloing Kaladim which is way too tough at lvl 24

Levels 29-34:

  • Shrouded Isle. I did about 5 levels there at a pretty fast rate. You can set up a good rotation on the 2nd floor of the mansion. The loot is great for the level as well. Bring lots of backpacks, bind yourself in Erudin, and you can load up on loot until you're so encumbered you can barely move. Gate back to Erudin, and sell off loot at the Soulless Trader in the library. OR, you can bring along an alt as a mule. Park them outside loaded with empty backpacks. When you're encumbered, run outside and swap backpacks. The alt can also benefit from any extra Rings of High Standing you get past the 20 you can turn in for the quest. (my cleric got 2 levels this way)

-Zanclus

  • Killing mobs in East Badlands is also good exp at this lvl. I stayed around the gnoll camp by Heartland Plateau. You can also get your starfall piece from the plaguewind gnolls.
  • Liodreth Warders in South Badlands are db at 29 and drop Warder Paws, which you turn in 2 at a time for 8500 exp to a guard (Scott) at the tower in NBL, and heads which are handed into guard in same tower for 8000 exp each and NFP Bounty Coins.
    • At 32, Warders are still dark blue, and give about 3% of level per kill. Clearing the whole camp 3 times cleared 100% debt, and got the last 35% of 31-32, and the turn-ins of the drops (10 paws and 1 head during that time) netted 65% of 32-33.

Levels 34-39:

  • Heartland Plateau is great. I parked myself at the Silver Crown camp for quite a few levels and killed the goblins that spawn by the rocks. While waiting for them to repop, I'd kill bears, pounders, whatever else came by. The goblins give decent cash for the level too, and there is a merchant to dump off loot. Bring your next level spells with you when you go.. you'll need them faster than you think. -Zanclus
    • They drop about 1-2 platinum per goblin (plus swords chainmail and etc) so i definitely recommend this place - Detestai
  • Frosthorn gnolls - Location: From druid port, run (with lev) toward Dreadfang Spire. There's a string of little islands made from ice. There are 2 or 3 Gnolls on each ice flow. CAUTION: The first 2 are Gnoll Guardians, and are higher level and alot tougher. Just go around those 2, and don't even try them till you're atleast 49. - If your reading this , I found myself easily able to kill the frosthorn gnolls from around 35, non twinked and subpar gear, got to 39 easy off of them and the exp is still pretty good even after 39.

Levels 39-44:

  • Heartland spiders are good, but they have alot of dps, so you'll need your 39 pet.
  • Once you get your 44 pet, they'll still be dark blue cons, but alot easier to pet tank.

Also do the robots in the caves on the West side of the zone.

  • If you get too many adds or get low on health, run to any of the gnome guards.
  • I would recommend the Guardian Wraiths in EBL/SBL/WBL as they drop 3-11p (usually on the higher end of that) each plus tradeskill items and give good exp
  • Frosthorn gnolls - Location: From druid port, run (with lev) toward Dreadfang Spire. There's a string of little islands made from ice. There are 2 or 3 Gnolls on each ice flow. CAUTION: The first 2 are Gnoll Guardians, and are higher level and alot tougher. Just go around those 2, and don't even try them till you're atleast 49.

-Tegerin- I took both the Gnoll Protectors at 42 no problem. they do kick for 200 though so watch out. -Tegerin-

Levels 44-49:

Obsidian Shard Mountains

Another good area to get solo XP and good amounts of cash is HG Hill in SW Obsidian Shard Mountains. I started immediately at 44 with the new pet and DoT's. Single pulls are very easy as they all path close to the entrance to the area so you have a bit of kiting room. Single pull with Darkness and root when the mob is outside of the other range, slap on your dots and hit them with a DD or tap to get a good aggro and then kite them around with your pet (/pet taunt off).

    • It takes about 50% of mana per HG on average including usual resist or two. The two named HG's take about all of my mana averaging in resists, but the rewards are pretty good and they are uncommon spawns. I'm halfway through 46 after camping them for a few hours over the past 3 days, it's slow going but I've made over 1.3kpp binding in OSM and cult gating to bank. Doing it this way you can also bot or get a SoW and run over to WBL and check if Berg is up, who drops money gems as well as his basher that vendors for 40pp.

-Laishi Deathrazor

Heartland Plateau

forest goblin demolitionist camp. The eastmost big cave in the northern cave system. DMF and invis, enter through the southern tunnel (fake floor/drop off). Enter cave, hug east wall and set up shop ontop of that small slope. Split the pair at southern entrance (root one, let pet engage other, memblur rooted with FD), kill one. Then snare/fear/boil blood 2nd goblin at southern entrance. Will path into southern tunnel without drawing adds.

WARNING: At 20% health the demolitionists go kamikaze on you. They emote a line about lighting the fuse on some dynamite and shortly after fire off a ~350pt AE nuke. When you see that line, pull pet off! If timed right they save you the last 20%. Let pet follow you, not guard somewhere, it runs faster when you call it back.

From this point on you can fear kite the goblins. Pull with darkness towards eastern wall, fear, send pet, apply DoT (boil blood/venom of snake). They path up and down east wall; occasionally into southern tunnel.

The cave contains a total of 11 Mobs. All but the 3 on east wall agro in pairs, need to split. You can work up to you limit by first killing the southern entrance pair, then 2-3 east wall single pulls. Then split next nearest pair.

I started this at 47 with 5 mobs (southen ent, 3 east wall). Once you can fear kite freely you can up the limit. With lvl 49 spells/pet I could clean all 11 spawns in time for 1st to repop => non-stop action with ~3.5k xp per kill plus 1-2pp,chainmail armor drops. 3rd east wall spawn (under torch) is PH for Scorcher the Torcher who can be fear kited, too.

Might be possible to start at lvl 45/46. At lvl 50 some demolitionists turn light blue but you get +25% New Area Bonus now so xp-rate stays about the same. At 51 I couldn't be bothered anymore. 47-51 took about 5 hours straight, with 2 trips to the bank (bound outside cavern and cult gated to newport sewers).

- Episom Fahrenheit

Levels 49-55:

  • Badlands. Your level 49 pet is capable of killing the guardian wraiths in the badlands with just a little help. I set up a little rotation for myself. Bound on the EBL side of the bridge, check for cyclops in EBL (great cash), then run to NBL and wipe the wraith camp, run to SBL (might find a hill giant or griffon on the way). Wipe the SBL wraith camp, then run over to WBL and wipe the camp there. Gate back to EBL and start the cycle over.
    • Keep Lich up and keep a mid-level tap spell mem'd to add to your health periodically without spending too much mana. SOW potions or a shaman buff-bot help speed up the process as well, but you are somewhat limited by the respawn times on the wraiths. This setup is good for about levels 49 - 51 or so. Once the wraiths turn light blue, the xp isn't nearly as good.
  • At 52, best place I've found is Eastern Wastes. There are snow rhinos everywhere. Most of the other mobs are melee only mobs with low fire resist. Beware of the manticores. They can wipe your pet out fast.
  • Wyvernfang is also good in the low 50's. The wyverns con blue, and young wyverns con light blue up till level 54. The earrings are uncommon drops, but sell for close to 30pp apiece at a vendor if you don't want to go through the trouble of listing them.
    • I went from 52 to 55 plus got an AA in about 7 hours here.
    • -Zanclus

With your 44 pet and spells you can solo in Dreadfang Spire (ToFs on live),
which is the tower in the middle of Frosthorn.
Stick with first floor mobs and you'll be able to clear first hallway on right, first
and second on left before repops. No coin, but good xp and mobs are pure melee.
Do NOT mess with the "portal guardian" located in north hall, severe undercon.
You have to kill him to advance to 2nd floor, but don't try it without a full group.
-Wikk

  • I HIGHLY Recommend the Tunnels of Lasanth throughout these levels - get a good group and everything will go down very fast and the mobs drop several plat each (with a full group and autosplit on ive gotten 2 platinum from a single mob) not to mention the fact that the experience is great -Detestai

lvls 51-54(just augmenting what was said before)
a fun, safe, and easy way to get to and through these levels and make some cash. You can quad kite wyverns with Darkness and Splurt in wyvernfang. you can sell the wyvern hides for 7-10pp each to players. If you end up clearing most of wyvernfang as i did, head to sirens grotto and kill the first 5 mobs that are in there. by the time you get back wyvernfang should be up.

-Tegerin-

Levels 55-60:

  • I've gotten from 55 to 57 fairly rapidly in Eastern Wastes killing the Frost Giant Watchmen around the entrance to Storm's Eye. They drop cash usually ranging from 1-9pp, mastercrafted weapons, banded giant mail armor, and frost giant heads (turn these in for Scale Alliance faction and 20pp apiece in WW)
    • Best solo technique I've found so far: Pet kiting. Specifics:
      • 1) SoW Potion (or bring a shaman alt as a buff bot)
      • 2) Cast Darkness, start running. If Darkness sticks, stop and cast Splurt and other long-duration DoT's.
      • 3) Once the target is below 75%, you have good aggro. Keep backing away and renewing DoT's as necessary, and send in your pet (set to no taunt).
      • 4) Watch the giant die, Loot, and repeat.

-Zanclus

-The Frost giant watchmen are awesome exp and loot at this level, and you also get faction which can be nice. Just be sure you WANT to go with dragon faction before you go killing giants for five levels! It can be very hard to repair all the damage you do if you decide you want to then ally yourself with the giants! Personally I'd suggest doing as many Tmaps as you can to get decent gear, and then grouping as much as possible! -Rubion Ubio

Again, soloing/grouping in DS at these levels as well.
Also try out Lasanth and UnderCaverns, both great xp from 55-61.
-Wikk

I have found a nice little grind spot that I like at level 55. Frenzied Worshippers in East Plaguelands can give between 12k exp and 18.9k exp at level 55 depending on your new area bonus. I have developed a good system for taking them down. Before I start, never let them hit you...They will take out 50% of your health in two hits with a good chance to stun you and death follows - dont be cocky and cut corners, keep your distance. There are 3 single pulls around the camp, 2 on the hills (inbetween camp and Darkwoods zone) and 1 behind the camp. Take these out first, and they are good practice. The rest will require throwing a splurt at one, running, rooting, FD until the rest drop aggro. At 55 you should only be able to do about 5 before repops start. ADDITION: Min Req: 2500 mana, runspeed3, 1 or 2 recovery items.

Your spell list should look like this: Deflux, Cascading Darkness, Scent of Dis, Splut, Ignite Blood, Plague, Paralyzing Earth, FD. You should always have Augmentation of Death on your pet for the extra dps.

Ok, start by root rotting them to build aggro. I cast in this order: Root, Splurt, Ignite Blood, Scent of Dis, Plague, (unmemorize Plauge and grab Envenomed Bolt) Envenomed Bolt. Once root breaks hit pet attack, run away and cast Cascading Darkness when you are just out of range. At this point you should recast Envenomed Bolt, Ignite Blood, and Splurt as needed, do not recast Plague! Because of root rot the pet will never pull aggro. Kite them along the northern wall, you won't pull any aggro from roamers here (stay away from the far far west side of northern wall). You shouldn't need to recast Cascading Darkness, if it drops try to hold out without it if mob is close to 20% health (Below 20% health is automatic walk speed for the mob). Notes: Sometimes root drops while root rotting, recat root as necessary until enough aggro is built up from root rotting, you will get a feel for when the right time to switch to Cascading Darkness is. Hollar at cha boy -Aphotic

Levels 60-65:

  • Depending on your mana and spells at this point there are several high xp camps that you can attempt as a necro. My personal favorite, while a little on the hard side, is very good xp and cash. Start by zoning into Lasanth, invising, and running to the pit area. Watch out for an invis breaking trap in the first hallway past the first minotaurs. From there, run down to the spider camp and check on the level 65 spider. The camp is doable with that spider up, but it becomes alot more difficult. You want to start in the small room southwest of the first 2 spiders. There is a static spawn of a random blue/lb mob here and a pather that walks through. Start by waiting for the pather to go through, then cast root on the static spawn. You now have 30 seconds to kill this thing before the pather comes by. Use your fire/magic based dots that don't have an initial DD component because broken roots in this camp kill. Kill the static spawn, wait for the pather then kill it and you are ready for the spiders. Send your pet at the first 2 spiders, and root each. Pull your pet back so it doesn't break root. Start steadily DPSing one of the spiders, making sure to keep both rooted. They have about 10000 hit points, so, for me at least, I use Funeral Pyre of Malath and Relic: Marlows Cremation. I have to usually cast each 2 times on the mob then lifetap it to kill it. Once the first spider is down immediatally switch to the second and burn it down. The next spider you want is the single one in the big room. Apply the same rootrot strategy and kill it. If the named spider is not up, you have 2 more single spawns in the next room. If she is up, you must do the double spawn to the west using the same strategy as the first double spawn, or you can make an attempt at splitting out the 2 spiders in the nameds room. (I do this alot but I also have 2400 deaths, attempt at your own risk!)

Each full clear of the spiders netted me about 45% of an AA at 100-150 and about 35% of an AA at 150+, plus the very nice drop rate of the tradeskill silks.

- Zorlaft

  • My personal hunting ground at 65 is Sorc's Lab. Sorc's Lab is extremly difficult if you are not used to splitting and/or the zone itself, however there is a lot of great sellable loot here like gear or crystals (5p a pop and they drop a lot, on top of ice kobold hides for augs which rarely drop). Start with working your way up the main area killing mostly light blues using a root rot technique, or by invis'ing up (watch out for hailmasters i think who see invis). There are two notible mob mentions in this top area being a kobold warmonger (drops the iced ring and iced kobold gauntlets which sell for 61p) who spawns at the very top above the ledge to the false wall, and a named kobold near the second false wall who drops the Wintry Veil. This area is dangerous though as it's filled with ice and kobolds who will agro from different ledges if your not careful. If you fall, FD immedietly, as you probably agro'd a few kobolds falling. The next area of interest is what i call the False Wall Orb Room, which is accessed by passing through the false walls from the main area. Hard to explain their location, but with a little bit of searching you'll find them. this room has four ways out, two to the main lobby, one to the lower tunnels, and one to a place i call Dogtown. The lower tunnels are rough as you could turn a corner and have mobs on you. Dogtown is where the money is. Head across the pit and stay on the ice and slowly skoot across (i jump usually) it to reach the false wall to dogtown. Across the false wall there are two guards who will pummel you if not prepared. My method involves running across and feigning to let them both agro my pet and mez them both and set up root rot. Then kill the loner to the far right of the room to set yourself up room to snare kite. Start working your way right to left and use root to break up groups. Now, when you get into the room, you will notice a house of three kobolds who are shamans and think, holy crap how will i split that? The shamans constantly cast big long spells so rooting one, then FD to lose agro and rooting a second will bring the third with no others. Hardly do they cast at you from afar, so just use root heavy dot them, also a named spawns here who has a pet (slightly more annoying but same method except pet comes at you right away). The kobold runner also can spawn up here. When this room is finished, either go back to the main lobby and kill the named place holders, or follow the path behind Dogtown to the castle and kill spiders and golems until dogs respawn.

-Shadamir

  • Another suggestion, for those who want a relatively stable source of xp and loot, without a high amount a risk would be the Orc Fort in Eastern Wastes whenever groups aren't there. There's plenty of spawns, a large kiting area, and the majority of the spawn are easily splittable. The xp isn't the greatest thing, but like I said earlier, its stable and reliable, and you can net around 1-9pp a kill at times, as well as pick up teeth for Giant faction, and mastercraft weapons if you got inventory space to spare. My killing method usually consists of pulling the stragglers that wander around outside the fort with Darkness then Funeral Pyre/Scitter em and drag them around while pet beats on them. Could try fear kiting if you feel like wasting the extra mana, but using the tried and true pet kiting method, with a little over 4k mana, I can usually kite two or three of them before I need to med and, even then, not for long. Once those are dropped, if you're killing fast enough to beat the respawn (which you should be, because these things aren't too tough), you can split the two guards at the entrance by rooting one and feign deathing. Beware possible casters. Always try to pull the oathbreakers while they're buffing so you can catch them low on mana. If you're feeling gamey, you can always not even bother splitting them. You're choice. Regardless, if you kill fast enough to start pulling the fort interior, try and pull them out into the space in front of the fort to utilize your pets DPS, and don't forget to turn /pet taunt off so he doesn't grab aggro. I usually net about 8k xp per kill, and kill relatively fast with small amounts of down time (and practically no down time if I box my bard in for mana song and crowd control), plus that trickle of platinum. Overall, a good mention. But, there's always a strong possibility of a group being here, in which case you'll have to go somewhere else.

- Theik (Also cleaned up the page a wee bit)

  • Another in the same vein of relatively easy/safe/stable, would be EPL and WPL. In WPL there are some safe spots to kite in and using only Funeral Pyre and Caress of Sivyanna + the highest level Darkness I have (in other words, I am level 62 so I don't have ancients, relics, etc) and about 3.2k mana, I can kill 2-3 of the bears, spiders, beetles, etc before needing a med break and they're 5-10k apiece (bears worth more). If I pull the bandits, worshippers or frenzied worshippers, I can only just barely kill 1, there is a highish risk of death but they're 15k a pop and drop items for the quest for Small Brass Wand. Also if the Gods smile upon you and you kill a Plaguewracked asp, and the Gods smile again and it drops the skin it sells for a ton (nearly 2k?) to players.