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Hotkey
Hotkeys, also known as socials, macros or hotbuttons, are buttons that activate up to five lines of saved text at one touch.
Creating a hotkey requires accessing the Socials panel under the Actions bar by pressing Ctrl + O. There are five panels of twelve hotkeys each, the first panel being filled with preset hotkey suggestions. Right clicking one of the hotkey buttons will bring up a window with five lines in which to enter text at the rate of one command per line. After creating the desired hotkey, it can be named and the name can be colored to choice. It is possible to drag a hotkey to the Hot Buttons bar for quick use.
- Examples of hotbuttons:
- Social Name: Defense
- /style 3
- Social Name: Bind
- #bind
- Social Name: Loc
- /loc
- Social Name: AutoFood
- /doability (Forage)
- /autoinventory
- Social Name: Defense
Hotkey Notation
For the most part you may only include one line of 'code' per hotkey line. You may place any command that you know in a single line, and most of these are common knowledge. The complete list for these commands can be found by using following #help normal and /help.
- Examples:
- #bind
- /autoinventory
Variables
These can be useful for telling your group exactly what you're pulling.
Example: "Get ready! %T is coming and %S looks pissed!" might yield...
"Get ready! a green moss snake is coming and it looks pissed!"
- %T - returns the target's name (i.e. - "a green moss snake")
- %S - returns the target's subject gender ("he", "she", or "it")
- %O - returns the target's object gender ("him", "her", or "it")
- %P - returns the target's possessive gender ("his", "hers", "its")
- %R - returns the target's race (i.e. - "human")
Doability
The /doability command allows you to use abilities set up in the action box. To open the action box use ctrl-m. Alternatives are ctrl-c to open the battle portion of the action box, ctrl-a to open the general abilities portion or ctrl-o to open the customizable portion.. There are 6 available buttons in the general abilities area and only 4 available in the battle(the first 2 in the battle are reserved for mellee and ranged attack respectively). Each one corresponds to the numbers 1-10 with the general category being 1-6 and the battle category being 7-10.
- Examples:
- Sense Heading is bound to the first general button in the actions box.
- /doability 1
- Kick is bound to the first battle button in the actions box.
- /doability 7
- Bind Wound is bound to the last battle button in the actions box.
- /doability 10
- Sense Heading is bound to the first general button in the actions box.
Casting Spells
Casting spells can be done using /cast #. The number corresponds to the spell gem slot of the desired spell. It's rather simple to use.
- Examples:
- /cast 1
- Casts the spell in the first spell gem slot.
- /cast 8
- Casts the spell in the eighth spell gem slot.
- /cast 1
Note: since spells tend to fizzle from time to time it is often necessary to double up on casting spells in the inevitable fizzle failure.
- Example:
- /cast 1
- /cast 1
- This alleviates the probability of a fizzle failure slowing you down, unless you're unfortunate enough to get a double fizzle.
Pause
The only exception to the "one command per line" rule is when using "/pause #,". Pauses always appear at the beginning of the line but the actual pause takes place at the end of the line. The maxium is approximate 1 min 10 sec for each line of pause.
- Examples:
- /pause 55,/cast 1
- This would cast the first spell in your list and then pause for 5.5 seconds.
- /pause 150,/style 15
- This would use style 15 and then pause for 15 seconds.
- /pause 55,/cast 1
The full use of pause can only be appreciated by what follows on your next lines.
- Examples:
- /pause 55,/cast 1
- /cast 2
- This would cast the first spell in your list, pause for 5.5 seconds and then cast the second spell in your list.
- /pause 150,/style 15
- /style 3
- This would use style 15, pause for 15 seconds and then switch to style 3
- /cast 1
- /pause 55,/cast 1
- /cast 2
- /cast 2
- This allows for one spell to be cast, then another and also accounts for possible fizzles.
- You can test the time pause by using:
- /time
- /pause 9999
- /time
Hotkeys for AA's
The simple way of making an AA hotbutton is to simply click on Hotkey in the AA window and then drag it to your hotbutton bar. There are some AA's, however, where it would be nice to include your AA in an existing Hotbutton.
The proper syntax is: /alt activate #
Active AA | # |
---|---|
Arcane Grip | 117 |
Area Taunt | 110 |
Assault of Shadows | 85 |
Barrier Ward | 66 |
Bestow Divine Aura | 39 |
Call of the Blessed | 36 |
Call of Xuzl | 208 |
Cannibalization | 47 |
Celestial Regeneration | 38 |
Crown of Storms | 185 |
Death Imitation | 71 |
Deflect | 172 |
Divine Rage | 153 |
Divine Stun | 73 |
Divine Unbinding | 169 |
Dread Lich | 69 |
Drowsed Thoughts | 50 |
Elemental Barrier | 174 |
Elemental Form: Air | 64 |
Elemental Form: Earth | 63 |
Elemental Form: Fire | 61 |
Elemental Form: Water | 62 |
Enhanced Control | 46 |
Escape | 102 |
Exodus | 43 |
Foresight | 219 |
Frenzied Burnout | 60 |
Frenzy of Spirit | 127 |
Fury of Light | 77 |
Gather Mana | 57 |
Guardian of the Forest | 184 |
Guarding Rune | 173 |
Hand of Piety | 180 |
Harm Touch | 6000 |
Healing Sleep | 171 |
Host of the Elements | 207 |
Improved Harm Touch | 86 |
Innate Camouflage | 80 |
Innate Invis to Undead | 37 |
Jayla's Insight | 199 |
Lay on Hands | 6001 |
Leech Touch | 87 |
Leechstorm | 70 |
Lethal Strike | 107 |
Life Burn | 68 |
Life Fire | 52 |
Mana Burn | 226 |
Mend Companion | 58 |
Paragon of Spirit | 128 |
Protection of the Lady | 76 |
Purify Body | 98 |
Purify Soul | 41 |
Quick Gate | 53 |
Recall Minion | 176 |
Recession | 72 |
Resilence | 109 |
Shape of the Earth Mother | 170 |
Shapeshift | 217 |
Soulbond | 35 |
Speed of the Wind | 212 |
Spell Surge | 232 |
Spirit Host | 177 |
Spirit Speed | 126 |
Turn Undead | 40 |
Wake the Dead | 175 |
Warcry | 111 |
Lay on Hands | 6001 |