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Azmaen, Heart of Frost/Lore
Azmaen functions as a planning ground for Shojar's campaigns against both his terrestrial enemies and the other elemental gods.
Intricate and convoluted as Shojar's own agenda, Azmaen is a fortress of cold stone and ice inhabited by some of the finest mortal and immortal minds serving the god of schemes. United under a philosophy of "might makes right" here his Djorn strategists direct the Frost Giants in their eternal war against the Scale Alliance.
To penetrate the realm of Shojar, adventurers must first find their way around golems of razor-ice that grind the blood of foolish intruders into the floor under their constantsly treading feet.
Assuming a raiding party can best these challenges, they must still defeat some of the most intelligent and brutal warlords amongst all the planes before they can plunder the wealth of military weaponry hidden in the icy vaults.