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Alternate Advancement: Wizard
From SoDWiki
Jump to navigationJump to searchThese are the alternate advancement skills that are specific to the wizard class.
General Abilities
Name | Cost to Max | Cost | Level Req. | Type | Pre-Req's | Description |
---|---|---|---|---|---|---|
Innate Stats | ||||||
Innate Strength | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Strength by 2 points for each ability level. |
Innate Stamina | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Stamina by 2 points for each ability level. |
Innate Agility | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Agility by 2 points for each ability level. |
Innate Dexterity | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Dexterity by 2 points for each ability level. |
Innate Wisdom | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Wisdom by 2 points for each ability level. |
Innate Intelligence | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Intelligence by 2 points for each ability level. |
Innate Charisma | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Charisma by 2 points for each ability level. |
Advanced Stats | ||||||
Advanced Innate Strength | 10 | 1 | 61 | Passive | Innate Strength at Level 5. | This ability raises your innate Strength by two points per rank. You may train this ability twice each level, beginning at level 61. |
Advanced Innate Stamina | 10 | 1 | 61 | Passive | Innate Stamina at Level 5. | This ability raises your innate Stamina by two points per rank. You may train this ability twice each level, beginning at level 61. |
Advanced Innate Agility | 10 | 1 | 61 | Passive | Innate Agility at Level 5. | This ability raises your innate Agility by two points per rank. You may train this ability twice each level, beginning at level 61. |
Advanced Innate Dexterity | 10 | 1 | 61 | Passive | Innate Dexterity at Level 5. | This ability raises your innate Dexterity by two points per rank. You may train this ability twice each level, beginning at level 61. |
Advanced Innate Wisdom | 10 | 1 | 61 | Passive | Innate Wisdom at Level 5. | This ability raises your innate Wisdom by two points per rank. You may train this ability twice each level, beginning at level 61. |
Advanced Innate Intelligence | 10 | 1 | 61 | Passive | Innate Intelligence at Level 5. | This ability raises your innate Intelligence by two points per rank. You may train this ability twice each level, beginning at level 61. |
Advanced Innate Charisma | 10 | 1 | 61 | Passive | Innate Charisma at Level 5. | This ability raises your innate Charisma by two points per rank. You may train this ability twice each level, beginning at level 61. |
Innate Resistance | ||||||
Innate Magic Protection | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Save Vs Magic by 2 points for each ability level. |
Innate Fire Protection | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Save Vs Fire by 2 points for each ability level. |
Innate Cold Protection | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Save Vs Cold by 2 points for each ability level. |
Innate Poison Protection | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Save Vs Poison by 2 points for each ability level. |
Innate Disease Protection | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Save Vs Disease by 2 points for each ability level. |
Advanced Resistance | ||||||
Shiritri's Protection | 10 | 1 | 61 | Passive | Innate Magic Protection at Level 5 | This ability raises your base resistance to magic-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. |
Warding of Tarhyl | 10 | 1 | 61 | Passive | Innate Fire Protection at Level 5 | This ability raises your base resistance to fire-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. |
Blessing of Shojar | 10 | 1 | 61 | Passive | Innate Cold Protection at Level 5. | This ability raises your base resistance to cold-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. |
Shroud of Kaezul | 10 | 1 | 61 | Passive | Innate Poison Protection at Level 5 | This ability raises your base resistance to poison-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. |
Gradelsh's Gift | 10 | 1 | 61 | Passive | Innate Disease Protection at Level 5. | This ability raises your base resistance to disease-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. |
Utility | ||||||
First Aid | 3 | 1 | 51 | Passive | No previous ability requirements. | This ability increases the amount you heal with bandages by 5, 15, and 25 percent. |
Innate Lung Capacity | 3 | 1 | 51 | Passive | No previous ability requirements. | This ability increases the amount of air you have by 10, 25, and 50 percent. |
Innate Metabolism | 3 | 1 | 51 | Passive | No previous ability requirements. | This ability decreases your food consumption by 10, 25, and 50 percent. |
Innate Regeneration | 3 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your regeneration ability by 1 point per ability level. |
Innate Run Speed | 3 | 1 | 51 | Passive | No previous ability requirements. | This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects. |
Increase to Stats Caps / HP | ||||||
Heroic Power | 10 | 2 | 61 | Passive | No previous ability requirements. | This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train this ability once each level, beginning at level 61. |
Hidden Strength | 18 | 3 | 51 | Passive | No previous ability requirements. | This ability allows you to gain additional (hidden) benefits from your STR, STA, AGI, DEX, and CHA stats even beyond your stat cap. You gain less benefits per stat point above your cap than you do for stat points under it. Each rank of this ability increases your hidden cap by 30. |
Innate Enlightenment | 15 | 3 | 61 | Passive | No previous ability requirements. | This ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61. (May only be trained by Priests and Casters.) |
Heroic Durability | 9 | 3 | 61 | Passive | No previous ability requirements. | This ability adds an additional 1.5% to your maximum HP per rank. You may train in this ability once every other level, beginning at level 61. (May only be trained by Tanks.) |
Priests and Casters Total: | 238 | |||||
Tanks Total: | 232 | |||||
Other Total: | 223 |
Pure Caster Class Archetypes
Name | Cost to Max | Cost | Level Req. | Type | Pre-Req's | Description |
---|---|---|---|---|---|---|
Channeling Focus | 12 | 2/4/6 | 55 | Passive | No previous ability requirements. | This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent. |
Combat Agility | 12 | 2/4/6 | 55 | Passive | No previous ability requirements. | This ability increases your melee damage avoidance by 2, 5, and 10 percent. |
Combat Ferocity | 12 | 2/4/6 | 55 | Passive | No previous ability requirements. | This ability increases your melee precision by 2, 5, and 10 percent. |
Lightning Reflexes | 15 | 3/3/3/3/3 | 61 | Passive | Combat Agility at Level 3. | This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61. |
Mental Clarity | 12 | 2/4/6 | 55 | Passive | No previous ability requirements. | This ability increases your natural mana regeneration by 1 point per ability level. |
Mind of the Arcane | 9 | 3/3/3 | 62 | Passive | Spell Casting Expertise at level 3. | This ability makes it impossible for you to fizzle a spell. the first level affects all spells below level 55. The secondd, on all spells below level 60. At the third rank, you will no longer fizzle any spells. You may train this ability once each level, upon reaching levels 62, 63, and 64. |
Natural Durability | 12 | 2/4/6 | 55 | Passive | No previous ability requirements. | This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.) |
Spell Casting Deftness | 12 | 2/4/6 | 55 | Passive | No previous ability requirements. | This ability reduces the casting time of beneficial spells with a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent. |
Spell Casting Expertise | 12 | 2/4/6 | 55 | Passive | No previous ability requirements. | This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52. |
Spell Casting Fury | 12 | 2/4/6 | 55 | Passive | No previous ability requirements. | This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent. |
Spell Casting Mastery | 12 | 2/4/6 | 55 | Passive | No previous ability requirements. | This ability increases the effect of your Focus/Mind specialization skill. |
Spell Casting Subtlety | 12 | 2/4/6 | 55 | Passive | No previous ability requirements. | After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less. |
Unerring Precision | 15 | 3/3/3/3/3 | 61 | Passive | Combat Ferocity at Level 3. | This ability further increases your chance of striking your foe in melee combat. You may train in this ability once each level after reaching level 61. |
Total: | 159 |
Wizard Class Abilities
Name | Cost to Max | Cost | Level Req. | Type | Pre-Req's | Description |
---|---|---|---|---|---|---|
Allegiant Familiar | 6 | 6 | 64 | Activated, 0:01:00 | No previous ability requirements. | Summons a powerful familiar that enhances your mana pool and mana regeneration. |
Arcane Grip | 5 | 5 | 59 | Activated, 1:12:00 | No previous ability requirements. | This ability will grant you the ability to cast an extremely low resistance Root-type spell. |
Call of Xuzl | 6 | 3/2/1 | 61 | Activated, 0:15:00 | No previous ability requirements. | This ability calls a number of swords into existence directed at a target. The swords attack the target until the dissipate 45 seconds later. The initial rank of this ability calls two swords. Additional ranks add one sword each. You may train the ranks of this ability at or after levels 61, 63, and 65. |
Deflect | 2 | 2 | 62 | Activated, 0:08:00 | No previous ability requirements. | This ability calls forth a massive shockwave of energy, flinging your enemies in all directions. Allows the wizard to cast an unresistable mana-less spell that throws back all creatures in his vicinity, also reducing their aggro towards him. |
Exodus | 6 | 6 | 59 | Activated, 1:12:00 | No previous ability requirements. | This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell. |
Fury of the Arcane | 12 | 2/4/6 | 63 | Passive | Spell Casting Fury at Level 3. | This ability increases both your chances of performing a critical blast when casting a spell, and performing an ultimate blast when landing a critical blast. Additionally, at the third rank of this skill, you will be able to perform Primal Blasts - a rare and highly improved Ultimate Blast. |
Hastened Exodus | 12 | 2/4/6 | 63 | Passive | Exodus at Level 1. | This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63. |
Hastened Grip | 12 | 2/4/6 | 63 | Passive | Arcane Grip at Level 1. | This ability decreases the amount of time required between uses of Arcane Grip by ten percent per rank. You may train in this ability once each level after reaching level 63. |
Life Fire | 9 | 9 | 59 | Activated, 0:07:00 | No previous ability requirements. | This ability will detonate you in a huge gout of flame, killing you and casting a high-damage Area of Effect spell centered on the spot of your death. |
Mana Burn | 1 | 1 | 59 | Activated, 1:12:00 | Mental Clarity at Level 3. | This ability allows you to do non-resistable damage in an amount based off of your current mana. |
Quick Damage | 18 | 3/6/9 | 59 | Passive | Spell Casting Fury at Level 3. | This ability reduces the casting time on your damage spells that have a casting time of greater than four seconds by 2, 5, and 10 percent. |
Quick Evacuation | 18 | 3/6/9 | 59 | Passive | No previous ability requirements. | This ability reduces the casting time on your evacuation and succor spells by 10,25, and 50 percent. |
Quick Gate | 6 | 6 | 59 | Activated, 1:12:00 | No previous ability requirements. | This ability gives you an instant-cast self gate spell to your bindpoint spell. |
Soulbond | 9 | 9 | 59 | Activated, 1:12:00 | No previous ability requirements. | This ability makes the next beneficial duration spell yo cast Soulbounded. A Soulbonded spell cannot be dispelled, and will remain even if the target dies. It will wear off normally when its duration runs out. |
Spellsurge | 0 | 0 | 65 | Activated, 0:00:10 | Spell Casting Fury at Level 3. | An instant cast damage spell that increased in power as your maximum mana increases. |
Ultimate Blast | 18 | 3/6/9 | 59 | Passive | Spell Casting Fury at Level 3. | This ability gives you a small chance to deliver an Ultimate Blast whenever you deliver a critical blast. An Ultimate Blast does four times the normal spell damage. The chance increases with each step of this ability purchased. |
Total: | 140 |