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Alternate Advancement: Rogue

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General Abilities

Name Cost to Max Cost Level Req. Type Pre-Req's Description
Innate Stats
Innate Strength 5 1 51 Passive No previous ability requirements. This ability raises your base Strength by 2 points for each ability level.
Innate Stamina 5 1 51 Passive No previous ability requirements. This ability raises your base Stamina by 2 points for each ability level.
Innate Agility 5 1 51 Passive No previous ability requirements. This ability raises your base Agility by 2 points for each ability level.
Innate Dexterity 5 1 51 Passive No previous ability requirements. This ability raises your base Dexterity by 2 points for each ability level.
Innate Wisdom 5 1 51 Passive No previous ability requirements. This ability raises your base Wisdom by 2 points for each ability level.
Innate Intelligence 5 1 51 Passive No previous ability requirements. This ability raises your base Intelligence by 2 points for each ability level.
Innate Charisma 5 1 51 Passive No previous ability requirements. This ability raises your base Charisma by 2 points for each ability level.
Advanced Stats
Advanced Innate Strength 10 1 61 Passive Innate Strength at Level 5. This ability raises your innate Strength by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Stamina 10 1 61 Passive Innate Stamina at Level 5. This ability raises your innate Stamina by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Agility 10 1 61 Passive Innate Agility at Level 5. This ability raises your innate Agility by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Dexterity 10 1 61 Passive Innate Dexterity at Level 5. This ability raises your innate Dexterity by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Wisdom 10 1 61 Passive Innate Wisdom at Level 5. This ability raises your innate Wisdom by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Intelligence 10 1 61 Passive Innate Intelligence at Level 5. This ability raises your innate Intelligence by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Charisma 10 1 61 Passive Innate Charisma at Level 5. This ability raises your innate Charisma by two points per rank. You may train this ability twice each level, beginning at level 61.
Innate Resistance
Innate Magic Protection 5 1 51 Passive No previous ability requirements. This ability raises your base Save Vs Magic by 2 points for each ability level.
Innate Fire Protection 5 1 51 Passive No previous ability requirements. This ability raises your base Save Vs Fire by 2 points for each ability level.
Innate Cold Protection 5 1 51 Passive No previous ability requirements. This ability raises your base Save Vs Cold by 2 points for each ability level.
Innate Poison Protection 5 1 51 Passive No previous ability requirements. This ability raises your base Save Vs Poison by 2 points for each ability level.
Innate Disease Protection 5 1 51 Passive No previous ability requirements. This ability raises your base Save Vs Disease by 2 points for each ability level.
Advanced Resistance
Shiritri's Protection 10 1 61 Passive Innate Magic Protection at Level 5 This ability raises your base resistance to magic-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
Warding of Tarhyl 10 1 61 Passive Innate Fire Protection at Level 5 This ability raises your base resistance to fire-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
Blessing of Shojar 10 1 61 Passive Innate Cold Protection at Level 5. This ability raises your base resistance to cold-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
Shroud of Kaezul 10 1 61 Passive Innate Poison Protection at Level 5 This ability raises your base resistance to poison-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
Gradelsh's Gift 10 1 61 Passive Innate Disease Protection at Level 5. This ability raises your base resistance to disease-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
Utility
First Aid 3 1 51 Passive No previous ability requirements. This ability increases the amount you heal with bandages by 5, 15, and 25 percent.
Innate Lung Capacity 3 1 51 Passive No previous ability requirements. This ability increases the amount of air you have by 10, 25, and 50 percent.
Innate Metabolism 3 1 51 Passive No previous ability requirements. This ability decreases your food consumption by 10, 25, and 50 percent.
Innate Regeneration 3 1 51 Passive No previous ability requirements. This ability raises your regeneration ability by 1 point per ability level.
Innate Run Speed 3 1 51 Passive No previous ability requirements. This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Increase to Stats Caps / HP
Heroic Power 10 2 61 Passive No previous ability requirements. This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train this ability once each level, beginning at level 61.
Hidden Strength 18 3 51 Passive No previous ability requirements. This ability allows you to gain additional (hidden) benefits from your STR, STA, AGI, DEX, and CHA stats even beyond your stat cap. You gain less benefits per stat point above your cap than you do for stat points under it. Each rank of this ability increases your hidden cap by 30.
Innate Enlightenment 15 3 61 Passive No previous ability requirements. This ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61. (May only be trained by Priests and Casters.)
Heroic Durability 9 3 61 Passive No previous ability requirements. This ability adds an additional 1.5% to your maximum HP per rank. You may train in this ability once every other level, beginning at level 61. (May only be trained by Tanks.)
Priests and Casters Total: 238
Tanks Total: 232
Other Total: 223


Melee Class Archetypes

This chart is transcluded from Alternate Advancement.
Name Max AA Trains Cost Level Req. Type Pre-Req's Description
Natural Durability 3 2/4/6 55 Passive 6 General Abilities This ability increases your maximum hitpoints by 2,5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Natural Healing 3 2/4/6 55 Passive 6 General Abilities This ability raises your natural regeneration by one point per ability level.
Combat Fury 3 2/4/6 55 Passive 6 General Abilities This ability increases your chance to land a critical hit.
Fear Resistance 3 2/4/6 55 Passive 6 General Abilities This ability grants you a resistance bonus to fear type spells of 10, 20, and 30 percent.
Finishing Blow 3 2/4/6 55 Passive 6 General Abilities This ability gives you a chance to finish off an NPC that is below 10 percent health and facing away from you. At the first step you can finish off NPCs of level 49 or below. Successive steps increase the level limit to 51 and 53 respectively.
Combat Ferocity 3 2/4/6 55 Passive 6 General Abilities This ability increases your melee precision by 2, 5, and 10 percent.
Combat Agility 3 2/4/6 55 Passive 6 General Abilities This ability increases your melee damage avoidance by 2, 5, and 10 percent.
Total: 84


Rogue Class Abilities

Note: Costs may be incorrect. Values taken from a combination of EQLive, estimates, and pure damn guessing.

Name Cost Level Req. Type Pre-Req's Description
Ambidexterity 9 59 Passive None This ability enhances your dual wield skill to the point where it will never fail.
Escape 9 59 Active, 1:12:00 None This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible similar to your hiding ability.
Improved Backstab 3/6/9 59 Passive None This ability increases the damage of your backstab considerably for each step spent into the ability.
Melee Mastery 3/6/9 59 Passive None For most classes, this ability gives you an increased chance to perform a double attack with your primary hand, and at the third rank, your double attacks with the primary hand will no longer fail. This additional attack stacks with double attack.
Lethal Strike 5 59 Active, 1:12:00 None This ability will make your next backstab on a valid assassination target autimatically assassinate them.
Physical Enhancement 5 59 Passive None This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
Tumbler's Grace 3/6/9 59 Passive None This skill grants you an innate chance to dodge any offensive spell targeting you. The initial chance of this occuring is 2%. Further ranks in this skill increases the chance to 5% and 10% respectively. This effect stacks with any other abilities providing a chance to dodge offensive spells.
Acrobatics 3/6/9 59 Passive None This ability will reduce the damage that you take from falling and increase your chance of dodging blows via the dodge skill by 5, 15 and 30 percent.
Chaotic Stab 6 59 Passive None This ability will allow you to do a low-damage backstab against a monster while facing its front rather than performing a normal attack.
Total: 106


PoP Advanced Abilities (Shared among all Classes)

Name Max AA Trains Cost Level Req. Type Pre-Req's Description
Advanced Innate Strength 10 1 61 Passive Innate Strength at Level 5 This ability raises your innate Strength by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Stamina 10 1 61 Passive Innate Stamina at Level 5 This ability raises your innate Stamina by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Agility 10 1 61 Passive Innate Agility at Level 5 This ability raises your innate Agility by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Dexterity 10 1 61 Passive Innate Dexterity at Level 5 This ability raises your innate Dexterity by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Intelligence 10 1 61 Passive Innate Intelligence at Level 5 This ability raises your innate Intelligence by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Wisdom 10 1 61 Passive Innate Wisdom at Level 5 This ability raises your innate Wisdom by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Charisma 10 1 61 Passive Innate Charisma at Level 5 This ability raises your innate Charisma by two points per rank. You may train this ability twice each level, beginning at level 61.
Warding of Tarhyl 10 1 61 Passive Innate Fire Protection at Level 5 This ability raises your base resistance to fire-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
Blessing of Shojar 10 1 61 Passive Innate Cold Protection at Level 5 This ability raises your base resistance to cold-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
Shiritri's Protection 10 1 61 Passive Innate Magic Protection at Level 5 This ability raises your base resistance to magic-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
Shroud of Kaezul 10 1 61 Passive Innate Poison Protection at Level 5 This ability raises your base resistance to poison-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
Gradelsh's Gift 10 1 61 Passive Innate Disease Protection at Level 5 This ability raises your base resistance to disease-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
Heroic Power 5 2 61 Passive None This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train this ability once each level, beginning at level 61.
Innate Enlightenment 5 3 61 Passive None This ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61. (May only be trained by Priests and Casters.)
Heroic Durability 3 3 61 Passive None This ability adds an additional 1.5% to your maximum HP per rank. You may train in this ability once every other level, beginning at level 61. (May only be trained by Tanks.)
Total: 145

Rogue PoP Abilities

Note: Costs may be incorrect. Values taken from a combination of EQLive, estimates, and pure damn guessing.

Name Cost Level Req. Type Pre-Req's Description
Coup de Grace 2/2/2 62 Passive Finishing Blow at Level 3 This ability increases the cap of the monsters which you can finish off with a Finishing Blow to level 55, level 57 and level 59 respectively. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Fury of the Ages 3/3/3 62 Passive Combat Fury at Level 3 This ability further increases your chance to score a critical blow against your opponent. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Lightning Reflexes 3/3/3/3/3 61 Passive Combat Agility at Level 3 This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.
Unerring Precision 3/3/3/3/3 61 Passive Combat Ferocity at Level 3 This ability further increases your chance of striking your foe in melee combat. You may train in this ability once each level after reaching level 61.
Hastened Escape 2/2/2 63 Passive Escape at Level 1 This ability decreases the amount of time required between uses of Escape by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Lethality 2/2/2 63 Passive Lethal Strike at Level 1 This ability decreases the amount of time required between uses of Lethal Strike by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Weapon Shield 3/3/3 62 Passive Melee Mastery at Level 3 This ability increases your basic ability to parry, block and riposte blows. It does not add to block gained from shields. Each rank in this ability further improves the chance of either skill taking effect. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Deadeye 3/3/3 61 Passive None This ability grants you an increased performance with ranged attacks from throwing and archery, increasing your chance to both hit the foe and score critical hits on them. You gain the ability to train an additional rank at levels 61, 63, and 65.
Assassination Mastery 6 63 Passive None This ability enchances the rogue's ability to assassinate foes, increasing the level of enemies that are valid targets for assassination to 54 and allowing him to assassinate unengaged foes with throwing weapons from behind.
Skulking Visage 1/1/1/1/1 61 Passive None This ability allows the rogue to remain on the edges of combat, constantly existing only at the edges of the target's awareness. Decreases the amount of aggression generated by the rogue in melee combat while behind the enemy. You may train in this ability once each level after reaching level 61.
UNDOCUMENTED: Also improves your ability to press the Hide button while moving. To clarify, a Rogue should no longer get "You must stand perfectly still to hide!" messages after purchasing the 5th rank of this ability.
Hastened Stealth 3/3/3 61 Passive None This ability reduces the time between which you may attempt to hide or evade by one second per rank. You may train the ranks of this ability at or after levels 61, 62, and 63.
Freedom of Body 1/2/3 61 Passive None This ability grants you a chance to shrug off and break free from any spells attempting to constrict your movement at 5, 10 and 20% respectively. You may train in this ability at or after levels 61, 63, and 65.
Total: 101