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Alternate Advancement: Monk
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Jump to navigationJump to searchGeneral Abilities
Name | Cost to Max | Cost | Level Req. | Type | Pre-Req's | Description |
---|---|---|---|---|---|---|
Innate Stats | ||||||
Innate Strength | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Strength by 2 points for each ability level. |
Innate Stamina | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Stamina by 2 points for each ability level. |
Innate Agility | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Agility by 2 points for each ability level. |
Innate Dexterity | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Dexterity by 2 points for each ability level. |
Innate Wisdom | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Wisdom by 2 points for each ability level. |
Innate Intelligence | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Intelligence by 2 points for each ability level. |
Innate Charisma | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Charisma by 2 points for each ability level. |
Advanced Stats | ||||||
Advanced Innate Strength | 10 | 1 | 61 | Passive | Innate Strength at Level 5. | This ability raises your innate Strength by two points per rank. You may train this ability twice each level, beginning at level 61. |
Advanced Innate Stamina | 10 | 1 | 61 | Passive | Innate Stamina at Level 5. | This ability raises your innate Stamina by two points per rank. You may train this ability twice each level, beginning at level 61. |
Advanced Innate Agility | 10 | 1 | 61 | Passive | Innate Agility at Level 5. | This ability raises your innate Agility by two points per rank. You may train this ability twice each level, beginning at level 61. |
Advanced Innate Dexterity | 10 | 1 | 61 | Passive | Innate Dexterity at Level 5. | This ability raises your innate Dexterity by two points per rank. You may train this ability twice each level, beginning at level 61. |
Advanced Innate Wisdom | 10 | 1 | 61 | Passive | Innate Wisdom at Level 5. | This ability raises your innate Wisdom by two points per rank. You may train this ability twice each level, beginning at level 61. |
Advanced Innate Intelligence | 10 | 1 | 61 | Passive | Innate Intelligence at Level 5. | This ability raises your innate Intelligence by two points per rank. You may train this ability twice each level, beginning at level 61. |
Advanced Innate Charisma | 10 | 1 | 61 | Passive | Innate Charisma at Level 5. | This ability raises your innate Charisma by two points per rank. You may train this ability twice each level, beginning at level 61. |
Innate Resistance | ||||||
Innate Magic Protection | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Save Vs Magic by 2 points for each ability level. |
Innate Fire Protection | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Save Vs Fire by 2 points for each ability level. |
Innate Cold Protection | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Save Vs Cold by 2 points for each ability level. |
Innate Poison Protection | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Save Vs Poison by 2 points for each ability level. |
Innate Disease Protection | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Save Vs Disease by 2 points for each ability level. |
Advanced Resistance | ||||||
Shiritri's Protection | 10 | 1 | 61 | Passive | Innate Magic Protection at Level 5 | This ability raises your base resistance to magic-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. |
Warding of Tarhyl | 10 | 1 | 61 | Passive | Innate Fire Protection at Level 5 | This ability raises your base resistance to fire-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. |
Blessing of Shojar | 10 | 1 | 61 | Passive | Innate Cold Protection at Level 5. | This ability raises your base resistance to cold-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. |
Shroud of Kaezul | 10 | 1 | 61 | Passive | Innate Poison Protection at Level 5 | This ability raises your base resistance to poison-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. |
Gradelsh's Gift | 10 | 1 | 61 | Passive | Innate Disease Protection at Level 5. | This ability raises your base resistance to disease-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. |
Utility | ||||||
First Aid | 3 | 1 | 51 | Passive | No previous ability requirements. | This ability increases the amount you heal with bandages by 5, 15, and 25 percent. |
Innate Lung Capacity | 3 | 1 | 51 | Passive | No previous ability requirements. | This ability increases the amount of air you have by 10, 25, and 50 percent. |
Innate Metabolism | 3 | 1 | 51 | Passive | No previous ability requirements. | This ability decreases your food consumption by 10, 25, and 50 percent. |
Innate Regeneration | 3 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your regeneration ability by 1 point per ability level. |
Innate Run Speed | 3 | 1 | 51 | Passive | No previous ability requirements. | This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects. |
Increase to Stats Caps / HP | ||||||
Heroic Power | 10 | 2 | 61 | Passive | No previous ability requirements. | This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train this ability once each level, beginning at level 61. |
Hidden Strength | 18 | 3 | 51 | Passive | No previous ability requirements. | This ability allows you to gain additional (hidden) benefits from your STR, STA, AGI, DEX, and CHA stats even beyond your stat cap. You gain less benefits per stat point above your cap than you do for stat points under it. Each rank of this ability increases your hidden cap by 30. |
Innate Enlightenment | 15 | 3 | 61 | Passive | No previous ability requirements. | This ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61. (May only be trained by Priests and Casters.) |
Heroic Durability | 9 | 3 | 61 | Passive | No previous ability requirements. | This ability adds an additional 1.5% to your maximum HP per rank. You may train in this ability once every other level, beginning at level 61. (May only be trained by Tanks.) |
Priests and Casters Total: | 238 | |||||
Tanks Total: | 232 | |||||
Other Total: | 223 |
Melee Class Archetypes
- This chart is transcluded from Alternate Advancement.
Name | Max AA Trains | Cost | Level Req. | Type | Pre-Req's | Description |
---|---|---|---|---|---|---|
Natural Durability | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases your maximum hitpoints by 2,5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.) |
Natural Healing | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability raises your natural regeneration by one point per ability level. |
Combat Fury | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases your chance to land a critical hit. |
Fear Resistance | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability grants you a resistance bonus to fear type spells of 10, 20, and 30 percent. |
Finishing Blow | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability gives you a chance to finish off an NPC that is below 10 percent health and facing away from you. At the first step you can finish off NPCs of level 49 or below. Successive steps increase the level limit to 51 and 53 respectively. |
Combat Ferocity | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases your melee precision by 2, 5, and 10 percent. |
Combat Agility | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases your melee damage avoidance by 2, 5, and 10 percent. |
Total: | 84 |
Monk Class Abilities
Note: Costs may be incorrect. Values taken from a combination of EQLive, estimates, and pure damn guessing.
Name | Cost | Level Req. | Type | Pre-Req's | Description | |
---|---|---|---|---|---|---|
Ambidexterity | 9 | 59 | Passive | None | This ability enchances your dual wield skill to the point where it will never fail. | |
Improved Mend | 3/6/9 | 59 | Passive | First Aid at Level 3 | This ability makes your mend heal 30, 35 and 40 percent of your hit points. | |
Purify Body | 9 | 59 | Active, 1:12:00 | None | This ability removes all negative effects from your body except for fear, charm, and resurrection effects. | |
Rapid Feign | 3/6/9 | 59 | Passive | None | This ability reduces your reuse time on feign death by 10, 25, and 50 percent. | |
Return Kick | 3/6/9 | 59 | Passive | None | This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50 percent of the time. | |
Melee Mastery | 3/6/9 | 59 | Passive | None | For most classes, this ability gives you an increased chance to perform a double attack with your primary hand, and at the third rank, your double attacks with the primary hand will no longer fail. This additional attack stacks with double attack. | |
Skill of Hand | 5 | 59 | Passive | None | This ability increases your chance of triggering the special effects of Tiger Claw, Eagle Strike, Dragon Punch and Tail Rake. | |
Physical Enhancement | 5 | 59 | Passive | None | This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost. | |
Acrobatics | 3/6/9 | 59 | Passive | None | This ability will reduce the damage that you take from falling and increase your chance of dodging blows via the dodge skill by 5, 15 and 30 percent. | |
Total: | 118 |
Name | Max AA Trains | Cost | Level Req. | Type | Pre-Req's | Description |
---|---|---|---|---|---|---|
Advanced Innate Strength | 10 | 1 | 61 | Passive | Innate Strength at Level 5 | This ability raises your innate Strength by two points per rank. You may train this ability twice each level, beginning at level 61. |
Advanced Innate Stamina | 10 | 1 | 61 | Passive | Innate Stamina at Level 5 | This ability raises your innate Stamina by two points per rank. You may train this ability twice each level, beginning at level 61. |
Advanced Innate Agility | 10 | 1 | 61 | Passive | Innate Agility at Level 5 | This ability raises your innate Agility by two points per rank. You may train this ability twice each level, beginning at level 61. |
Advanced Innate Dexterity | 10 | 1 | 61 | Passive | Innate Dexterity at Level 5 | This ability raises your innate Dexterity by two points per rank. You may train this ability twice each level, beginning at level 61. |
Advanced Innate Intelligence | 10 | 1 | 61 | Passive | Innate Intelligence at Level 5 | This ability raises your innate Intelligence by two points per rank. You may train this ability twice each level, beginning at level 61. |
Advanced Innate Wisdom | 10 | 1 | 61 | Passive | Innate Wisdom at Level 5 | This ability raises your innate Wisdom by two points per rank. You may train this ability twice each level, beginning at level 61. |
Advanced Innate Charisma | 10 | 1 | 61 | Passive | Innate Charisma at Level 5 | This ability raises your innate Charisma by two points per rank. You may train this ability twice each level, beginning at level 61. |
Warding of Tarhyl | 10 | 1 | 61 | Passive | Innate Fire Protection at Level 5 | This ability raises your base resistance to fire-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. |
Blessing of Shojar | 10 | 1 | 61 | Passive | Innate Cold Protection at Level 5 | This ability raises your base resistance to cold-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. |
Shiritri's Protection | 10 | 1 | 61 | Passive | Innate Magic Protection at Level 5 | This ability raises your base resistance to magic-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. |
Shroud of Kaezul | 10 | 1 | 61 | Passive | Innate Poison Protection at Level 5 | This ability raises your base resistance to poison-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. |
Gradelsh's Gift | 10 | 1 | 61 | Passive | Innate Disease Protection at Level 5 | This ability raises your base resistance to disease-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. |
Heroic Power | 5 | 2 | 61 | Passive | None | This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train this ability once each level, beginning at level 61. |
Innate Enlightenment | 5 | 3 | 61 | Passive | None | This ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61. (May only be trained by Priests and Casters.) |
Heroic Durability | 3 | 3 | 61 | Passive | None | This ability adds an additional 1.5% to your maximum HP per rank. You may train in this ability once every other level, beginning at level 61. (May only be trained by Tanks.) |
Total: | 145 |
Monk PoP Abilities
Note: Costs may be incorrect. Values taken from a combination of EQLive, estimates, and pure damn guessing.
Name | Cost | Level Req. | Type | Pre-Req's | Description | |
---|---|---|---|---|---|---|
Coup de Grace | 2/2/2 | 62 | Passive | Finishing Blow at Level 3 | This ability increases the cap of the monsters which you can finish off with a Finishing Blow to level 55, level 57 and level 59 respectively. You may train in this ability once each level, upon reaching levels 62, 63, and 64. | |
Fury of the Ages | 3/3/3 | 62 | Passive | Combat Fury at Level 3 | This ability further increases your chance to score a critical blow against your opponent. You may train in this ability once each level, upon reaching levels 62, 63, and 64. | |
Lightning Reflexes | 3/3/3/3/3 | 61 | Passive | Combat Agility at Level 3 | This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61. | |
Unerring Precision | 3/3/3/3/3 | 61 | Passive | Combat Ferocity at Level 3 | This ability further increases your chance of striking your foe in melee combat. You may train in this ability once each level after reaching level 61. | |
Hastened Purification of the Body | 2/2/2 | 63 | Passive | Purify Body at Level 1 | This ability decreases the amount of time required between uses of Purify Body by ten percent per rank. You may train in this ability once each level, upon reaching level 63. | |
Weapon Shield | 3/3/3 | 62 | Passive | Melee Mastery at Level 3 | This ability increases your basic ability to parry, block and riposte blows. It does not add to block gained from shields. Each rank in this ability further improves the chance of either skill taking effect. You may train in this ability once each level, upon reaching levels 62, 63, and 64. | |
Superior Mend | 2/4/6 | 63 | Passive | Improved Mend at Level 3 | This ability further increases the strength of the monk's mend ability by 5% per rank. The three ranks of this ability may be trained once each level for levels 63 and above. | |
Deadeye | 3/3/3 | 61 | Passive | None | This ability grants you an increased performance with ranged attacks from throwing and archery, increasing your chance to both hit the foe and score critical hits on them. You gain the ability to train an additional rank at levels 61, 63, and 65. | |
Crippling Strike | 2/4/6 | 61 | Passive | None | This ability grants you the chance to score a crippling strike whenever you strike a critical hit in melee combat. A crippling strike deals additional damage to the foe and interrupts any spells they are casting. The initial rank of this ability functions on foes up to level 57. Further ranks increases it to level 59 and level 61 respectively. You gain the ability to train an additional rank at levels 61, 63, and 65. | |
Discipline of the Body | 2/2/2/2/2 | 61 | Passive | None | This ability directly increases the damage dealt by the monk's special attacks. Each rank spent in the ability increases the damage by 20%. | |
Freedom of Body | 1/2/3 | 61 | Passive | None | This ability grants you a chance to shrug off and break free from any spells attempting to constrict your movement at 5, 10 and 20% respectively. You may train in this ability at or after levels 61, 63, and 65. | |
Total: | 104 |