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Fyona the Elementalist

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Adept information
Fyona the Elementalist
Level 11
Max level to engage 8
Zone Erimal
Respawn 4 Hours
Known Loot
Body Young Race
Intelligence Intelligent
Health (Monstrous)
Mana (Tough)
Strength (Pathetic)
Defense (Potent)
Magic Resist (Wimpy)
Fire Resist (Pathetic)
Cold Resist (Pathetic)
Poison Resist (Pathetic)
Disease Resist (Pathetic)
Uses Offensive Magic
Uses Buffing Magic
Stationary


Despite her well-maintained appearance, Fyona the Elementalist looks to be at least somewhat deranged. The Dark Elf rambles constantly to the elementals surrounding her and seems to have an unusual attachment to them. Defeating her will surely depend on dispatching these elementals in a methodical manner. The woman seems to treat Druids and fellow Magicians with particular suspicion.


Group Strategy

  • A Magician or Druid can start the event by hailing her and going through her dialogue.
  • There is a kill order in which the elemental pets can die specific to their names.
    • First one to die MUST be "Fyona's pet's pet's pet's pet," then "Fyona's pet's pet's pet," and so forth.
  • Root, See Invisible, and Ward Elemental are some suggested spells to have.

Battle Information

  • Upon engage, all of the pets will chase you and Fyona herself will dispell buffs on her target.
  • Alongside her are the four different types of elemental pets that a Magician can summon.
    • Air: This air elemental wields fist-load weapons, suggesting it may behave like a Monk. This combined with its already ethereal form suggest it will be difficult to hit with physical means. In fact, the elemental is so faint that it is effectively invisible to the naked eye.
    • Fire: This fire elemental wields no weapon, instead carrying a wand and a spellbook that looks to hold scribblings of Wizard magic. Such elementals are as well-known for their immunity to fire as they are for their weakness to cold.
    • Earth: This earth elemental looks as though it could deal quite the heavy blow with its mallet. However, the weapon is so heavy indeed that it must have an impact on the wielder's agility.
    • Water: This water elemental has a body composed of highly reflective water. It grips weapons akin to those of a Rogue, so it may be best not to turn your back on it.