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Alternate Advancement: Rogue

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Rogue Class Abilities

Note: Costs may be incorrect. Values taken from a combination of EQLive, estimates, and pure damn guessing.

Name Cost Level Req. Type Pre-Req's Description
Ambidexterity 9 59 Passive None This ability enhances your dual wield skill to the point where it will never fail.
Escape 9 59 Active, 1:12:00 None This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible similar to your hiding ability.
Improved Backstab 3/6/9 59 Passive None This ability increases the damage of your backstab considerably for each step spent into the ability.
Melee Mastery 3/6/9 59 Passive None For most classes, this ability gives you an increased chance to perform a double attack with your primary hand, and at the third rank, your double attacks with the primary hand will no longer fail. This additional attack stacks with double attack.
Lethal Strike 5 59 Active, 1:12:00 None This ability will make your next backstab on a valid assassination target autimatically assassinate them.
Physical Enhancement 5 59 Passive None This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
Tumbler's Grace 3/6/9 59 Passive None This skill grants you an innate chance to dodge any offensive spell targeting you. The initial chance of this occuring is 2%. Further ranks in this skill increases the chance to 5% and 10% respectively. This effect stacks with any other abilities providing a chance to dodge offensive spells.
Acrobatics 3/6/9 59 Passive None This ability will reduce the damage that you take from falling and increase your chance of dodging blows via the dodge skill by 5, 15 and 30 percent.
Chaotic Stab 6 59 Passive None This ability will allow you to do a low-damage backstab against a monster while facing its front rather than performing a normal attack.
Total: 106

Rogue PoP Abilities

Note: Costs may be incorrect. Values taken from a combination of EQLive, estimates, and pure damn guessing.

Name Cost Level Req. Type Pre-Req's Description
Coup de Grace 2/2/2 62 Passive Finishing Blow at Level 3 This ability increases the cap of the monsters which you can finish off with a Finishing Blow to level 55, level 57 and level 59 respectively. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Fury of the Ages 3/3/3 62 Passive Combat Fury at Level 3 This ability further increases your chance to score a critical blow against your opponent. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Lightning Reflexes 3/3/3/3/3 61 Passive Combat Agility at Level 3 This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.
Unerring Precision 3/3/3/3/3 61 Passive Combat Ferocity at Level 3 This ability further increases your chance of striking your foe in melee combat. You may train in this ability once each level after reaching level 61.
Hastened Escape 2/2/2 63 Passive Escape at Level 1 This ability decreases the amount of time required between uses of Escape by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Lethality 2/2/2 63 Passive Lethal Strike at Level 1 This ability decreases the amount of time required between uses of Lethal Strike by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Weapon Shield 3/3/3 62 Passive Melee Mastery at Level 3 This ability increases your basic ability to parry, block and riposte blows. It does not add to block gained from shields. Each rank in this ability further improves the chance of either skill taking effect. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Deadeye 3/3/3 61 Passive None This ability grants you an increased performance with ranged attacks from throwing and archery, increasing your chance to both hit the foe and score critical hits on them. You gain the ability to train an additional rank at levels 61, 63, and 65.
Assassination Mastery 6 63 Passive None This ability enchances the rogue's ability to assassinate foes, increasing the level of enemies that are valid targets for assassination to 54 and allowing him to assassinate unengaged foes with throwing weapons from behind.
Skulking Visage 1/1/1/1/1 61 Passive None This ability allows the rogue to remain on the edges of combat, constantly existing only at the edges of the target's awareness. Decreases the amount of aggression generated by the rogue in melee combat while behind the enemy. You may train in this ability once each level after reaching level 61.
Hastened Stealth 3/3/3 61 Passive None This ability reduces the time between which you may attempt to hide or evade by one second per rank. You may train the ranks of this ability at or after levels 61, 62, and 63.
Freedom of Body 1/2/3 61 Passive None This ability grants you a chance to shrug off and break free from any spells attempting to constrict your movement at 5, 10 and 20% respectively. You may train in this ability at or after levels 61, 63, and 65.
Total: 101

General Abilities (Shared among all Classes)


PoP Advanced Abilities (Shared among all Classes)


Melee Class Archetypes

Name Max AA Trains Cost Level Req. Type Pre-Req's Description
Natural Durability 3 2/4/6 55 Passive 6 General Abilities This ability increases your maximum hitpoints by 2,5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Natural Healing 3 2/4/6 55 Passive 6 General Abilities This ability raises your natural regeneration by one point per ability level.
Combat Fury 3 2/4/6 55 Passive 6 General Abilities This ability increases your chance to land a critical hit.
Fear Resistance 3 2/4/6 55 Passive 6 General Abilities This ability grants you a resistance bonus to fear type spells of 10, 20, and 30 percent.
Finishing Blow 3 2/4/6 55 Passive 6 General Abilities This ability gives you a chance to finish off an NPC that is below 10 percent health and facing away from you. At the first step you can finish off NPCs of level 49 or below. Successive steps increase the level limit to 51 and 53 respectively.
Combat Ferocity 3 2/4/6 55 Passive 6 General Abilities This ability increases your melee precision by 2, 5, and 10 percent.
Combat Agility 3 2/4/6 55 Passive 6 General Abilities This ability increases your melee damage avoidance by 2, 5, and 10 percent.
Total: 84