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Magician pets

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Description

Magicians can summon air elementals, earth elementals, fire elementals, water elementals, relic elementals, rats, goblins, orcs, and cyclops as controlled pets and are the most powerful pets. Magician elemental pets are capable of casting spells and are each useful in their own situations. An magician can have an active pet and any or all summoned monster pets active at the same time. Host of the Elements may be used with any summoned pets.

Host of the Elements

Host of the Elements is a Magician specific Alternate Advancement activated ability. When activated, up to five to nine mini elementals are summoned to attack the targeted character for 30 seconds. The ability can not be activated less than 22 minutes from the last time it was activated. The ability becomes available for purchase at level 63.

Pet Related AA's

Name Cost Level Requirements Type Pre-Requisites Description
Mend Companion 5 59 Activated, 00:36:00 None This ability allows you to cast an instant healing spell on your pet.
Frenzied Burnout 6 59 Active, 1:12:00 12 Points in Archetype Abilities Allows you to cast a spell upon your pet that will cause it to go beserk, doing increased damage.
Barrier Ward 5 59 Active, 1:12:00 Spell Casting Fury at Level 3 This ability allows you to conjure a protective ward around your pet, that negates 75% of all spell damage it suffers. This protective ward lasts for five minutes.
Pet Discipline 6 59 Passive None This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold.
Quick Summoning 3/6/9 59 Passive 12 Points in Archetype Abilities Reduces the casting time of your summoning spells by 10, 25, and 50 percent.
Elemental Enhancement 3 59 Passive 12 Points in Archetype Abilities Increases the attack power and health of your pet slightly. Also stacks cumulatively with any additional pet enhancements gained from item focuses.
Hastened Mending 2/2/2 63 Passive Mend Companion at Level 1 This ability decreases the amount of time required between uses of Mend Companion by twenty-five percent per rank. You may train in this ability once each level, upon reaching level 63.
Recall Minion 5/3 62 Activated, 0:00:01 None This ability allows you to instantly call your minion to your side, making him forget about all foes he was fighting. The second rank of the ability will additionally make all foes forget about him as well. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
Host of the Elements 5/4/3 63/64/65 Active, 0:22:00 None Calls an assault of elemental minions into existence directed at a target. The minions attack the target without question until they are called back to their plane 30 seconds later. Initial rank of this ability calls five elementals. Additional ranks add two elementals each.

Elemental Pet Spells

Each elemental type has special abilities:

Elemental Type Notes
Air Elementals
Casts DD with Stun
High Dodge
High Aggro
Earth Elementals
High HP
Casts Root
Low Aggro outside of Root
Fire Elementals
Low HP
Low AC
High melee DPS
Casts Damage Shield on itself (overwrites any other DS)
Casts DD
Relic Elementals
Best all round pet
Almost as large as a summoned cyclops
Water Elementals
Casts small DD with short term 20% Slow
Good Aggro due to casting Slow often


Spells Spell Level Pet Level HP Max Hit Mana Cast Time (s) Notes
Spell: Elementalkin: Air 4 40 6
Spell: Elementalkin: Earth 4 40 6
Spell: Elementalkin: Fire 4 40 6
Spell: Elementalkin: Water 4 40 6
Spell: Relic: Manifest Elements 65 650 15
Quad hits
190 Nuke (194 in Snowy and Rainy weather)

Monster Pet Spells

Each monster pet will fight your target until your target or the monster pet dies. The monster disappears if the target monster dies. You may have your monster in conjunction with a normal elemental pet in addition to your other summoned monsters. You may only have one of each monster up at a time. Monster summoned pets count as NPC's in terms of 'target nearest enemy' keys, and may interfere with some peoples targeting.

All monsters take 2 seconds to summon and can only be summoned every 5 minutes.

Spells Spell Level Pet Level HP Max Hit Mana Graphic Notes
Spell: Monster Summoning I 34 100 Rat
Spell: Monster Summoning II 50 150 Goblin
Spell: Monster Summoning III 60 200 Orc
Spell: Monster Summoning IV 64 250 Cyclops

Magician Heals

Spells Level Cast Time (s) Re-Cast Time (s) Heal Amount Mana Cure Notes
Spell: Renew Elements 8 2 5 50 25 x10 Poison
Spell: Renew Summoning 20 2 15 100 25 x10 Poison
Spell: Transon's Elemental Infusion 52 3 20 580 175 x10 Poison
Spell: Til's Elemental Recomposition 64 3 20 1215 285 x10 Poison

Pet Buffs

Magician Pet Specific Buffs

Note you can only buff your own summoned pet and not a pet belonging to someone else with pet specific buffs.

Spells Level Duration (ticks) Mana Effects
Spell: Tiny Companion 20 - 50 Shrinks pet

Other Buffs

  • AC buffs, for adds or if your pet is tanking
  • HP buffs
  • STR, DEX buffs for increased damage
  • Haste if better than the pet specific haste you have
  • Proc spells
  • Movement spells like Spell: Spirit of Wolf if you're using your pet to pull
  • Pets are affected by resist buffs of all kinds, and have their own set of base resists

Pet Equipment

Some things to keep in mind:

  • Can equip any slot, AC can make a big difference if your pet is tanking
  • The best weapons are those with procs
  • You don't get your weapons back, so use something you don't mind never seeing again
  • Pets follow the recommended level guidelines of equipment, and must be a high enough level for procs to work
  • Pets have a special equipment slot specifically for Haste items, no matter where the item would usually go
  • Pets gain Dual Wield at level 20 - start summoning them two weapons at this point.