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Cleric/Alternate Advancement

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Clerics can spend a grand total of 546 AA points between General, Archetype, and Class abilities.

General

Purchasing all Cleric General AAs requires 238 alternate advancement points.

Name Cost (total) Type Requirements Description
Advanced Innate Agility 1 (10) Passive Level: 61, Innate Agility at Level 5 This ability raises your innate Agility by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Charisma 1 (10) Passive Level: 61, Innate Charisma at Level 5 This ability raises your innate Charisma by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Dexterity 1 (10) Passive Level: 61, Innate Dexterity at Level 5 This ability raises your innate Dexterity by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Intelligence 1 (10) Passive Level: 61, Innate Intelligence at Level 5 This ability raises your innate Intelligence by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Stamina 1 (10) Passive Level: 61, Innate Stamina at Level 5 This ability raises your innate Stamina by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Strength 1 (10) Passive Level: 61, Innate Strength at Level 5 This ability raises your innate Strength by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Wisdom 1 (10) Passive Level: 61, Innate Wisdom at Level 5 This ability raises your innate Wisdom by two points per rank. You may train this ability twice each level, beginning at level 61.
Blessing of Shojar 1 (10) Passive Level: 61, Innate Cold Protection at Level 5 This ability raises your base resistance to cold-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
First Aid 1 (3) Passive Level: 51 This ability increases the amount you heal with bandages by 5, 15 and 25 percent.
Gradalsh's Gift 1 (10) Passive Level: 61, Innate Disease Protection at Level 5 This ability raises your base resistance to disease-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
Heroic Power 2 (10) Passive Level: 61 This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train this ability once each level, beginning at level 61.
Hidden Strength 3 (18) Passive Level: 51 This ability allows you to gain additional (hidden) benefits from your STR, STA, AGI, DEX and CHA stats even beyond your stat cap. You gain less benefits per stat point above your cap than you do for stat points under it. Each rank of this ability increases your hidden cap by 30.
Innate Agility 1 (5) Passive Level: 51 This ability raises your base Agility by 2 points for each ability level.
Innate Charisma 1 (5) Passive Level: 51 This ability raises your base Charisma by 2 points for each ability level.
Innate Cold Protection 1 (5) Passive Level: 51 This ability raises your base Save Vs Cold by 2 points for each ability level.
Innate Dexterity 1 (5) Passive Level: 51 This ability raises your base Dexterity by 2 points for each ability level.
Innate Disease Protection 1 (5) Passive Level: 51 This ability raises your base Save Vs Disease by 2 points for each ability level.
Innate Enlightenment 3 (15) Passive Level: 61 This ability raises the maximum you may raise your Intelligence and Wisdom by ten points. You may train this ability once each level, beginning at level 61.
Innate Fire Protection 1 (5) Passive Level: 51 This ability raises your base Save Vs Fire by 2 points for each ability level.
Innate Intelligence 1 (5) Passive Level: 51 This ability raises your base Intelligence by 2 points for each ability level.
Innate Lung Capacity 1 (3) Passive Level: 51 This ability decreases your food consumption by 10, 25 and 50 percent.
Innate Magic Protection 1 (5) Passive Level: 51 This ability raises your base Save Vs Magic by 2 points for each ability level.
Innate Metabolism 1 (3) Passive Level: 51 This ability decreases your food consumption by 10, 25 and 50 percent.
Innate Poison Protection 1 (5) Passive Level: 51 This ability raises your base Save Vs Poison by 2 points for each ability level.
Innate Regeneration 1 (3) Passive Level: 51 This ability raises your regeneration ability by 1 point per ability level.
Innate Run Speed 1 (3) Passive Level: 51 This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Innate Stamina 1 (5) Passive Level: 51 This ability raises your base Stamina by 2 points for each ability level.
Innate Strength 1 (5) Passive Level: 51 This ability raises your base Strength by 2 points for each ability level.
Innate Wisdom 1 (5) Passive Level: 51 This ability raises your base Wisdom by 2 points for each ability level.
Shiriti's Protection 1 (10) Passive Level: 61, Innate Magic Protection at Level 5 This ability raises your base resistance to magic-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
Shroud of Kaezul 1 (10) Passive Level: 61, Innate Poison Protection at Level 5 This ability raises your base resistance to poison-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
Warding of Tarhyl 1 (10) Passive Level: 61, Innate Fire Protection at Level 5 This ability raises your base resistance to fire-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.

Archetype

To purchase Archetype AAs, you must first spend 6 AA points in General AAs. Purchasing all Cleric Archetype AAs requires 191 alternate advancement points.

Name Cost Type Requirements Description
Advanced Healing Adept 2/4/6 Passive Level: 62, Healing Adept at Level 3 This ability increases the maximum effectiveness of your healing and healing over time spells by three percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Advanced Healing Gift 2/4/6 Passive Level: 62, Healing Gift at Level 3 This ability increases your chance to score an exceptional heal by two percent per rank. An exceptional heal doubles the healing value of the spell. You may train in this ability once per level, upon reaching the levels 62, 63, and 64.
Channelling Focus 2/4/6 Passive Level: 55 This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.
Combat Agility 2/4/6 Passive Level: 55 This ability increases your melee damage avoidance by 2, 5, and 10 percent.
Combat Ferocity 2/4/6 Passive Level: 55 This ability increases your melee precision by 2, 5, and 10 percent.
Fury of Magic 3/3/3 Passive Level: 61, Spell Casting Fury at Level 3 This ability further increases your chance to score a critical hit with your direct damage spells.
Healing Adept 2/4/6 Passive Level: 55 This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent.
Healing Gift 2/4/6 Passive Level: 55 This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell.
Lightning Reflexes 3/3/3/3/3 Passive Level: 61, Combat Agility at Level 3 This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.
Mental Clarity 2/4/6 Passive Level: 55 This ability increases your natural mana regeneration by 1 point per ability level.
Natural Durability 2/4/6 Passive Level: 55 This ability increases your maximum hitpoints by 2,5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Spell Casting Fury 2/4/6 Passive Level: 55 This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent.
Spell Casting Mastery 2/4/6 Passive Level: 55 This ability increases the effect of your Focus/Mind specialization skill.
Spell Casting Reinforcement 2/4/6 Passive Level: 55 This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
Spell Casting Reinforcement Mastery 8 Passive Level: 59, Spell Casting Reinforcement at Level 3 This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
Unerring Precision 3/3/3/3/3 Passive Level: 61, Combat Ferocity at Level 3 This ability further increases your chance of striking your foe in melee combat. You may train in this ability once each level after reaching level 61.

Class

To purchase Class AAs, you must first spend 12 AA points in Archetype AAs. Purchasing all Cleric Class AAs requires 111 alternate advancement points.

Name Cost Type Requirements Description
Bestow Divine Aura 6 Activated Level: 59 This ability gives you the ability to cast a Divine Aura spell on a Player target, temporarily rendering the target invulnerable. 0:10:00 base cooldown.
Call of the Blessed 5 Activated Level: 59, Healing Gift at Level 3 This ability allows you to instantly call forth an exceptionally powerful healing force that affects all nearby allies, restoring their health to full continously over a short duration of time. The spell generates no aggression, but its power is such that when a player is affected by it, they may not be affected by another Call of the Blessed for 30 minutes. 18:00:00 cooldown. (/alt activate 36)
Celestial Regeneration 5 Activated Level: 59, Healing Gift at Level 3 This ability gives you the ability to cast a large heal over time spell at no mana cost. 0:15:00 cooldown.
Celestial Renewal 3/6 Passive Level: 63, Celestial Regeneration at Level 1 This ability grants improvements to your existing Celestial Regeneration. You may train in the two ranks of this ability at or after levels 63 and 64.
Divine Rage 2/4/6 Activated Level: 61 This ability grants its wielder the ability to cast a spell that imbues them with a powerful combat proc that deals unresistable damage. Each level of the skill increases the damage dealt. You may train in the ranks of this ability at of after levels 61, 63, and 65. 0:03:00 cooldown.
Divine Unbinding 3/3/3 Activated Level: 61 This ability frees the target of the cleric of any magical bonds trapping them. The first rank of this ability will instantly dispel any movement-altering spells affecting the target. The second rank will additionally dispel any root type spells as well. The third rank will additionally dispel fearing and mesmerizing spells. You may train the ranks of this ability at or after levels 61, 63, and 65. 0:03:00 cooldown. (/alt activate 169)
Eternal Benevolence 2/4/6 Passive Level: 61 Those most favored in the eyes of their deity are sometimes protected from blows that would otherwise slay them. For each rank bought in this ability, the cleric gains a chance to survive a killing blow, as they are protected by a Divine-Aura type spell rather than succumbing. Each rank in the ability increases the frequency of the save. You gain the ability to train an additional rank at levels 61, 63, and 65.
Hastened Divinity 2/2/2 Passive Level: 63, Bestow Divine Aura at Level 1 This ability decreases the amount of time required between uses of Bestow Divine Aura by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Purification of the Soul 2/2/2 Passive Level: 63, Purify Soul at Level 1 This ability decreases the amount of time required between uses of Purify Soul by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Turning 2/2/2 Passive Level: 63, Turn Undead at Level 1 This ability decreases the amount of time required between uses of Turn Undead by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Innate Invis to Undead 3 Activated Level: 59 This ability allows you to become invisible to the undead, nearly at will, without the need to memorize the spell. 0:00:07 cooldown.
Purify Soul 5 Activated Level: 59, Healing Gift at Level 3 This ability allows you to cast a spell that cures all ailments except for charm, fear, and resurrection effects. 0:30:00 base cooldown.
Soulbond 9 Activated Level: 59 This ability makes the next beneficial duration spell you cast Soulbonded. A Soulbonded spell cannot be dispelled, and will remain even if the target dies. It will wear off normally when its duration runs out. 1:12:00 cooldown.
Turn Undead 3/6/9 Activated Level: 59 This ability grants you an AE Slow+DD spell useful against undead. Each ability level increases both the damage and the size of the slow. The slow will not take effect if there is already a larger slow effect on the target, but the damage will still apply. 1:12:00 base cooldown.
Bug Bug!
Currently Celestial Renewal shows up as an activated skill (and gives "ability not found" when used).