Notice something wrong, missing, or inadequate? Feel free to edit pages yourself and make use of discussion pages.
Wiki content is created, maintained, and administrated by players. Learn how you can help!

Armor Class

From SoDWiki
Jump to navigationJump to search

See also: Spell Armor Class


Armor Class, or AC, directly translates into a % of potential damage reduction on hits. For example, 1500 AC is ~80% potential reduction. Then, a fourth of that is turned into certain reduction (meaning at 1500 AC you always reduce hits by at least 20%) and the rest is randomized for the true reduction number for a single hit (so reduction is anywhere from 20-80%, and on average 50%, at 1500 AC).

There are three softcaps of AC, and they do not vary based on class. One at 100 (each point before 100 makes a much bigger difference, so that AC on lower levels is more useful), another at 250 (each point before 250 makes a much bigger difference, so that AC on lower levels is more useful), and finally at 500 (each point before 500 makes a bigger difference, same reason as above). After 500 all AC is the same.