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Warrior
Warrior | |
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Class archetype | |
Armor class | |
Preferenced statistics | |
Title at level 51 | Champion |
Title at level 55 | Myrmidon |
Title at level 60 | Conqueror |
Title at level 65 | Vindicator |
Warrior Links | |
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The Warrior is one of three Tank classes in Shards of Dalaya, alongside the Paladin and Shadowknight. Of the three, the Warrior does the most damage, and has excellent Aggro, also taking the least amount of damage due. Warriors having a difficult time holding aggro should refer to the Warrior Aggro Weapons Guide.
The Warrior also has a slew of abilities unique to the class, primarily foelock, which gives him much needed bonus hate against an enemy at the start of a fight, and /shield which lets him boost an ally's chance to completely avoid incoming melee damage.
The Warrior is also a tough solo class, and anyone making a Warrior should strongly consider making a boxed healer to be his partner. The duo will be capable of great things.
If you like being the most efficient heal target, like always being up in the enemies face, and enjoy having large group responsibility, then the Warrior may be for you.
Starting Statistics
The Warrior class receives 25 starting points to distribute in the various stats. The stats that the game deems important to the class are Strength, Stamina, and Agility.
Race | STR | STA | AGI | DEX | WIS | INT | CHA |
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Barbarian | 113 | 105 | 87 | 70 | 70 | 60 | 55 |
Dark Elf | 70 | 75 | 95 | 75 | 83 | 99 | 60 |
Dwarf | 100 | 100 | 75 | 90 | 83 | 60 | 45 |
Froglok | 80 | 90 | 105 | 100 | 75 | 75 | 50 |
Gnome | 70 | 80 | 90 | 85 | 67 | 98 | 60 |
Half Elf | 80 | 80 | 95 | 85 | 60 | 75 | 75 |
Halfling | 80 | 85 | 100 | 90 | 80 | 67 | 50 |
Human | 85 | 85 | 80 | 75 | 75 | 75 | 75 |
Iksar | 80 | 80 | 95 | 85 | 80 | 75 | 55 |
Ogre | 140 | 132 | 75 | 70 | 67 | 60 | 37 |
Troll | 118 | 119 | 88 | 75 | 60 | 52 | 40 |
Wood Elf | 75 | 75 | 100 | 80 | 80 | 75 | 75 |
Vah | 100 | 85 | 95 | 70 | 70 | 65 | 65 |
Skills
Combat Skills
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Other Skills
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Styles
To use styles, type /style (or /s) and the corresponding number of the style. /style list will bring up the list of styles for your class.
The use of styles uses the warrior's stamina. Unlike other classes, a warrior does not regenerate stamina all of the time, but instead gains stamina through combat.
Allies = nearby group/raid members
Name | Level | Stamina Cost | Description |
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Available Styles: | |||
(1) Normal | 1 | None | No Modifiers - The most basic combat style. Does not affect your combat in any way. You will default to this every time you zone. |
(2) Aggressive | 1 | None | Increase Atk Spd; Decrease Avoidance - Puts you into an aggressive stance, sacrificing avoidance for increased attack speed. |
(3) Defensive | 1 | None | Decrease Atk Spd; Increase Avoidance - Puts you into a defensive stance, sacrificing attack speed for increased avoidance. |
(4) Vindicator's Stance | 65 | None | Increase Mitigation by 13% |
(19) Juggernaut Rage | 65 | None | Greatly increase Atk Spd; Greatly Decrease Avoidance. Greatly reduced armor. Juggernaut's Rage Leaving Juggernaut Rage reduces your combat abilities for 12 seconds. Cooldown reduction & stamina cost reduction increased by rank for Driving Strike, Whirlwind & Rampage. Foelock doesn't apply while in Juggernaut Rage. Bloodlust lowers aggro instead of increasing it. Unlocks reckless strike. An attack that scales by rank and damages the warrior and and its target. |
Available Abilities: | |||
(5) Massive Kick | 10 | 42 - 170 | Empowers your next kick to deal extra damage and knock back the target - Your next Kick to automatically hit, deal 10 times damage, and knockbacks the target a fair amount. This will also disable the target's standard Summoning ability if applicable for 2 seconds to aid in its use as a positioning tool. |
(6) Bloodlust | 15 | 15% | Small hate increase and percentage of melee damage to health for 6 seconds. |
(7) 'On Your Feet!' | 20 | 12 - 780 | Allows your Allies to Dodge the next 2 attacks against them for 5 seconds. |
(8) Driving Strike | 25 | 5 - 325 | Performs a powerful attack with your Primary weapon - An extra attack which always hits and crits for 5 times damage. Reuse time scales with weapon delay. |
(9) Defend | 30 | 35% | Increases Mitigation by 15% for 5 seconds. |
(10) Rampage | 35 | 8 - 488 | Performs a round of attacks on a nearby target - Other than the target you are currently attacking. Reuse time scales with weapon delay. |
(11) 'Stand Your Guard!' | 20 | ??? | Allows your Allies to take 10% less damage from spells for 6 seconds. |
(12) Whirlwind | 45 | 30% | Performs a round of attacks on several nearby targets - Up to 5 targets within a short range. Reuse time scales with weapon delay. |
(13) 'Finish Him!' | 50 | 60% | Increases your Allies' Critical Hit chance and damage when they have more HP than their target for 10 seconds - Gain 10% critical chance and deal 2.5 times damage with critical hits provided their current HP ratio is at least 3 times as high as their target's HP ratio. |
(14) Merciless Taunt | 55 | 55% | Forces your target to attack you for 3 seconds - Increases your aggro with the target by an enormous amount (all but guaranteeing you will take aggro), then decreases it by the same amount 3 seconds later. |
(15) 'NOW!' | 60 | 80% | Allows your Allies to instantly complete any spells they are currently casting - Any spells currently being cast by any raid/group members (not Bards) will complete casting immediately. Anyone who was not casting at the time but begins to do so within the next half second will also instantly cast their spell. |
(16) Enrage | 65 | 100% | Allows you to Riposte all attackers in front of you for 6 seconds. |
(17) Resilient Defense | 65 | 20% | Increases Mitigation by 25% for 15 seconds but prevents you from using other abilities for the duration. (NOTE: prevents you from gaining endurance for 15 seconds as well.) |
(18) Reckless Strike | 65 | ??? | A reckless strike that damages both the target and the user, scales off of your health. - Only available in Juggernaut Rage Style. |