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Warrior

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Warrior
Class archetype
Melee
Armor class
Platemail

 
Preferenced statistics
Title at level 51 Champion
Title at level 55 Myrmidon
Title at level 60 Conqueror
Title at level 65 Vindicator
Warrior Links


A Warrior goes toe-to-toe with an imperial lobotomist while his less durable groupmates cast spells from a safe distance.

The Warrior is one of three Tank classes in Shards of Dalaya, alongside the Paladin and Shadowknight. Of the three, the Warrior does the most damage, and has excellent Aggro, also taking the least amount of damage due. Warriors having a difficult time holding aggro should refer to the Warrior Aggro Weapons Guide.

The Warrior also has a slew of abilities unique to the class, primarily foelock, which gives him much needed bonus hate against an enemy at the start of a fight, and /shield which lets him boost an ally's chance to completely avoid incoming melee damage.

The Warrior is also a tough solo class, and anyone making a Warrior should strongly consider making a boxed healer to be his partner. The duo will be capable of great things.

If you like being the most efficient heal target, like always being up in the enemies face, and enjoy having large group responsibility, then the Warrior may be for you.

Starting Statistics

The Warrior class receives 25 starting points to distribute in the various stats. The stats that the game deems important to the class are Strength, Stamina, and Agility.

Race STR STA AGI DEX WIS INT CHA
Barbarian 113 105 87 70 70 60 55
Dark Elf 70 75 95 75 83 99 60
Dwarf 100 100 75 90 83 60 45
Froglok 80 90 105 100 75 75 50
Gnome 70 80 90 85 67 98 60
Half Elf 80 80 95 85 60 75 75
Halfling 80 85 100 90 80 67 50
Human 85 85 80 75 75 75 75
Iksar 80 80 95 85 80 75 55
Ogre 140 132 75 70 67 60 37
Troll 118 119 88 75 60 52 40
Wood Elf 75 75 100 80 80 75 75
Vah 100 85 95 70 70 65 65

Skills

Combat Skills

Level <50 cap 50+ cap
1H Blunt 1 200 250
1H Slashing 1 200 250
Piercing 1 200 250
2H Blunt 1 200 250
2H Slashing 1 200 250
Hand to Hand 1 200 250
Throwing 1 200 250
Archery 1 200 250
Offense 1 210 250
Defense 1 210 250
Taunt 1 200 250
Kick 1 200 250
Bash 6 200 250
Dodge 6 200 250
Parry 10 200 250
Dual Wield 13 200 250
Double Attack 15 200 250
Riposte 25 200 250
Disarm 35 200 250

Other Skills

Level <50 cap 50+ cap
Sense Heading* 1 200 200
Bind Wound 1 100 150
Swimming* 1 250 250
Fishing 1 250 250
Baking* 1 250 250
Tailoring* 1 250 250
Blacksmithing* 1 250 250
Fletching* 1 250 250
Brewing* 1 250 250
Alcohol Tolerance* 1 200 200
Begging 1 ??? ???
Jewelcrafting* 1 250 250
Pottery* 1 250 250

Styles

To use styles, type /style (or /s) and the corresponding number of the style. /style list will bring up the list of styles for your class.

The use of styles uses the warrior's stamina. Unlike other classes, a warrior does not regenerate stamina all of the time, but instead gains stamina through combat.

Name Level Description
(1) Normal 1 The most basic combat style. Does not affect your combat in any way.
(2) Aggressive 1 Puts you into an aggressive stance, sacrificing avoidance for increased attack speed.
(3) Defensive 1 Puts you into a defensive stance, sacrificing attack speed for increased avoidance.
(4) Vindicator's Stance 65 Increase Mitigation
Stamina Cost: None, Mitigation: 13%
(5) Massive Kick 10 Empowers your next Kick to automatically hit, deal 10 times damage, and knockback the target a fair amount. This will also disable the target's standard Summoning ability if applicable for 2 seconds to aid in its use as a positioning tool. Cost: 42 - 170 stamina.
(6) Bloodlust 15 Small hate increase and percentage of melee damage to health for 6 seconds. Cost: 15% of maximum stamina
(7) "On Your Feet!" 20 Causes all nearby group/raid members to dodge the next 2 attacks against them within the next 5 seconds. Cost: 12 - 780 stamina.
(8) Driving Strike 25 Strikes out with your Primary-hand weapon, landing an extra attack which always hits and crits for 5 times damage. Reuse time scales with weapon delay. Cost: 5 - 325 stamina.
(9) Defend 30 Reduces incoming melee damage by 15% for 5 seconds. Cost: 35% of maximum stamina.
(10) Rampage 35 Performs a full round of attacks on a nearby target other than the target you are currently attacking, reuse based off weapon delay. Cost: 8 - 488 stamina.
(11) "Stand Your Guard!" 20 Allows allies to take 10% less damage from spells for 6 seconds. Cost: ??? stamina.
(12) Whirlwind 45 Performs a full round of attacks to up to 5 targets within a short range, reuse based off weapon delay. Cost: 30% of maximum stamina.
(13) "Finish Him!" 50 For the next 5 seconds, all nearby group/raid members gain 10% Critical chance and deal 2.5 times damage with Critical Hits provided their current HP ratio is at least 3 times as high as their target's HP ratio. Cost: 60% of maximum stamina.
(14) Merciless Taunt 55 Increases your aggro with the target by an enormous amount (all but guaranteeing you will take aggro), then decreases it by the same amount 3 seconds later. Cost: 55% of maximum stamina.
(15) "NOW!" 60 Any spells currently being cast by any raid/group members (not Bards) will complete casting immediately. Anyone who was not casting at the time but begins to do so within the next half second will also instantly cast their spell. Cost: 80% of maximum stamina.
(16) Enrage 65 Causes you to riposte all attacks for the next 6 seconds. Cost: 100% of maximum stamina.
(17) Resilient Defense 65 Increases Mitigation by 15% for 10 seconds. Cost: 20% of maximum stamina. (NOTE: prevents you from using abilities or gaining Endurance for 15 seconds.)


Classes of Dalaya
Hybrid classes
Bard • Beastlord • Paladin • Ranger • Shadowknight
Melee classes
Monk • Rogue • Warrior
Priest classes
Cleric • Druid • Shaman
Caster classes
Enchanter • Magician • Necromancer • Wizard