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Tomes

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Tomes or Codices (plural of Codex) can be thought of as Alternate Advancement part 2. Due to client restrictions, new AA's can not be added to Shards of Dalaya, and Tomes are the solution to this. Various tomes exist in the game, be they store bought, quested, or droppped. Tome itself is a blanket term, and 'tome' items aren't necessarily called Tomes at all.

A Tome must be 'filled' with exp to get its benefit. This is done by right clicking the Tome to read it. Any prerequisites or limitations are written within. If you are eligible to use the tome you will receive a message telling you so, and from then on your normal exp bar represents the earned tome experience. For some tomes, the benefit will be gained as you earn experience, for others you will receive no benefit until you level it up completely.

When it is filled it can be disposed of, you do not need to hold on to it any more. Only one tome can be 'active' at a time, but there is no penalty for switching which tome is active ahead of time. The amount of exp you had in the previous tome is saved, and you can continue right where you left off. The amount of exp a tome needs tends to be measured in equivalent AA levels, and the amount needed vary greatly from tome to tome.

There is no limit to the number of tomes which can be learned. It is safe to switch tomes mid-way, and safe to switch back without losing any progress. If a tome is moved within a bag it becomes inactive and any experience gained will be lost unless the tome is reactivated, another tome is activated, or experience is moved to AAs.

The most common Tome by far, the Codex of Power, can be bought in Erimal library. They cost about 1.7k Platinum per volume, with 5 volumes total, which must be used in turn. To use them, you need 250+ AAs to begin with.

While exact numbers are not known at this point, it is estimated that around 40 million experience points are needed to complete each volume of the codex of power. This number has been difficult to calculate, but it is a good estimate and a bit more informative than the standard "200 AAs" estimate (which doesn't mean anything since AAs vary in experience cost)

See how to use Tomes in Character Comparisons here.

Known Old-World Tomes

NOTE: Tomes need to be left clicked to be activated. Once Activated you need to adjust your experience so that less than 100% goes to AA's. They can be (left click) activated in your bags. WARNING: IF YOU MOVE THE CODEX AFTER YOU ACTIVATE IT, it deactivates and any exp gained on a deactivated tome does not register.

Ikisith Tomes

In order to begin using any tome from Ikisith, you must hand it in to Apprentice Vaceth (Valley of Erimal  at 1151, 860, -42  • Palace library - first floor) to be translated (much like Ancient Spell Scrolls and Eldritch Spell Scrolls). There is a translation fee of 500 Platinum for level I tomes, 1200 Platinum for level II tomes, and 2000 Platinum for level III tomes.

Tomes become no drop after they are translated. This can not be undone.


All listed experience requirements may or may not vary based on racial experience bonuses or penalties. Further research is needed.


Body/Mind tomes

Tome name Effect Estimated XP cost/AAs
Tome of Bodily Avoidance I Increases physical avoidance by 1%.
Tome of Bodily Avoidance II Increases physical avoidance by a further 1%.
Opus of Bodily Avoidance I Increases physical avoidance by a further 1%.
Tome of Bodily Resilience I Increases physical mitigation by 1%.
Tome of Bodily Resilience II Increases physical mitigation by a further 1%.
Opus of Bodily Resilience I Increases physical mitigation by a further 1%.
Tome of Racing Thoughts I Raises the worn Flowing Thought cap by 1. Req. approx. 26,000,000 exp
Tome of Racing Thoughts II Raises the worn Flowing Thought cap by an additional 1.
Opus of Racing Thoughts I Raises the worn Flowing Thought cap by an additional 1.
Tome of the Swift I Increases base movement speed by 2%. Req. approx. 12,500,000 exp (uncertain: conflicting report of 17,500,000 exp)
Tome of the Swift II Increases base movement speed by an additional 2%.
Tome of the Swift III
Tome of Striking I Increases your chance to land a critical hit by 1 percent. Req. approx. 17,500,000 exp


Stat based tomes

Tome name Effect Estimated XP cost/AAs
Tome of Bodily Resistance I Increase poison and disease resists by 3 points each. Req. approx. 7,000,000 exp
Tome of Bodily Resistance II Increase poison and disease resist by an additional 3 points each.
Tome of Bodily Resistance III Increase poison and disease resist by an additional 3 points each.
Tome of Elemental Resistance I Increase fire and cold resists by 3 points each. Req. approx. 7,000,000 exp
Tome of Elemental Resistance II
Tome of Elemental Resistance III
Tome of Magical Resistance I Increase magic resist by 4 points each. Req. approx. 7,000,000 exp
Tome of Magical Resistance II
Tome of Magical Resistance III
Tome of Enhanced Strength I Increase overcap by +10 points. Req. approx. 7,000,000 exp
Tome of Enhanced Strength II
Opus of Enhanced Strength I
Tome of Enhanced Stamina I Increase overcap by +10 points. Req. approx. 7,000,000 exp
Tome of Enhanced Stamina II
Opus of Enhanced Stamina I
Tome of Enhanced Dexterity I Increase overcap by +10 points. Req. approx. 7,000,000 exp
Tome of Enhanced Dexterity II
Opus of Enhanced Dexterity I
Tome of Enhanced Agility I Increase overcap by +10 points. Req. approx. 7,000,000 exp
Tome of Enhanced Agility II
Opus of Enhanced Agility I
Tome of Enhanced Charisma I Increase overcap by +10 points. Req. approx. 7,000,000 exp
Tome of Enhanced Charisma II
Opus of Enhanced Charisma I


Casting tomes

Tome name Effect Estimated XP cost/AAs
Tome of Exceptional Healing I Increases the chance to score an exceptional heal by 1%.
Tome of Exceptional Healing II
Opus of Exceptional Healing I
Tome of Critical Evocation I Increases the chance to score a critical blast by 1%. Req. approx. 20,800,000 exp
Tome of Critical Evocation II
Opus of Critical Evocation I
Tome of Frost Mastery I Increases damage of cold spells by 2%. Req. approx. 17,400,000 exp
Tome of Frost Mastery II
Opus of Frost Mastery I
Tome of Flame Mastery I Increases damage of fire spells by 2%. Req. approx. 17,400,000 exp
Tome of Flame Mastery II
Opus of Flame Mastery I
Tome of Infection Mastery I Increases damage of disease and poison spells by 2%.
Tome of Infection Mastery II
Opus of Infection Mastery I
Tome of the Mind I Req. approx. 17,400,000 exp
Tome of the Mind II
Opus of the Mind I
Tome of Lifetap Mastery I Increases the damage of your lifetap spells by 2%.
Tome of Lifetap Mastery II Increases the damage of your lifetap spells by a further 2%.


Pet tomes

Tome name Effect Estimated XP cost/AAs
Companion Bound Magic I Adds 25% of the player's pre-buff Magic resist to pet.
Companion Bound Fire I Adds 25% of the player's pre-buff Fire resist to pet.
Companion Bound Cold I Adds 25% of the player's pre-buff Cold resist to pet.
Companion Bound Poison I Adds 25% of the player's pre-buff Poison resist to pet.
Companion Bound Disease I Adds 25% of the player's pre-buff Disease resist to pet.
Companion Critical Strike I Adds 1% critical strike to pet.
Companion Armor I Adds 25% of the players AC to pet


Class tomes

Class tomes also need to be translated by Apprentice Vaceth in Valley of Erimal. Level I class tomes cost 1000 Platinum to translate.

Tome name Class Effect Estimated XP cost/AA's
Forbidden Harvest I Wizard Gives you mana when a mob dies via a nuke Req. approx. 27,700,000 exp
Reclaimed Mana I Wizard Restores 15% of mana from resisted spells Req. approx. 27,700,000 exp
Focused Hate I Shadowknight ? ?
Word of Power I Magician Pet Flurry Req. approx. 27,700,000 exp
Word of Power II Magician Pet Rampage? ?
Trackmaster I Ranger ? ?
Leeching Servant I ? ? ?
Servant Training I ? ? ?
Tears of the Crusader I ? ? ?
Crippler I ? ? ?