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Difference between revisions of "Theurgist Iztala"
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|location = 1428, 112 | |location = 1428, 112 | ||
|loc details = Northernmost room in zone | |loc details = Northernmost room in zone | ||
− | | respawn = | + | | respawn = 21 hours |
| class = Magician | | class = Magician | ||
| Body = Humanoid | | Body = Humanoid |
Revision as of 23:18, 13 January 2020
Adept information | |
---|---|
Theurgist Iztala | |
Level | 45 |
Max level to engage | 42 |
Zone | Lair of Paw |
Location | 1428, 112 Northernmost room in zone |
Respawn | 21 hours |
| |
Class | Magician |
Body | Humanoid |
Health | █ █ █ █ █ █ █ █ █ █ (Ridiculous) |
Mana | █ █ █ █ █ █ (Hardy) |
Strength | █ █ █ (Weak) |
Defense | █ █ █ █ █ (Average) |
Group Suggestions
- Each group is advised to have at least one Cleric or Druid who can cast group heals during AE phases.
- A Paladin can aid in group healing via the Sacred Cleansing group HoT.
- A competent, on-level Enchanter can be vital to this fight's success, though exceptionally high DPS and organized take-down of the elementals can circumvent the need for Mez.
- Several DPS characters are suggested in order to burn down the adds as quickly as possible.
Strategy
- Three Phases:
- 80% Fire Phase: Theurgist Iztala vanishes and calls upon the element of fire to assist her in battle.
- An explosive fireling x 4 spawn
- Total HP: ~2,700 (each)
- Melee Damage: 20 - 55
- If not killed fast enough, each elemental "flails its arms wildly, spreading the flames"; this spawns one a roaring flame per living fireling.
- A roaring flame is immobile and will emit an unmitigable, small-range 500-point AE and then disappear; players should run away from these roaring flames whenever possible.
- Mez will not prevent these adds from spawning, but it does make avoiding the AEs much easier.
- Once all four firelings are defeated, Theurgist Iztala returns.
- An explosive fireling x 4 spawn
- 60% Earth Phase: Theurgist Iztala vanishes and calls upon the element of earth to assist her in battle.
- A tangled earthling x 4 spawn
- Total HP: ~3,000 (each)
- Melee Damage: 5 - 30
- These elementals constantly cast an AE that forces Feign Death, (Unknown) Snare, and 250 points of unmitigable non-melee damage upon everyone; players must manually stand if they are FDed.
- The AE spellcasts can be paused (though not interrupted) with Mez, allowing the elementals to be worn down one at a time.
- Once all four earthlings are defeated, Theurgist Iztala returns.
- A tangled earthling x 4 spawn
- 80% Fire Phase: Theurgist Iztala vanishes and calls upon the element of fire to assist her in battle.
- 20% Air & Water Phase: No emote accompanies this phase.
- A soothing waterling & a dazzling airling spawn to fight alongside Theurgist Iztala.
- Total HP: ~2,200 (waterling) / ~1,700 (airling)
- Melee Damage: 5 - 20
- With slow attack speed and minuscule damage capabilities, even a caster may tank these adds with no danger.
- The waterling increases Theurgist Iztala's regenerative abilities.
- The airling emits an unresistable PBAE Stun which does no damage.
- These elementals are both immune to Mez and must be burned down one at a time as quickly as possible.
- If one or both of the elementals are alive by the time Theurgist Iztala reaches 5% health, all players will be struck down by 10,000 points of unmitigable non-melee damage, wiping the raid.
- A soothing waterling & a dazzling airling spawn to fight alongside Theurgist Iztala.
- 20% Air & Water Phase: No emote accompanies this phase.
Battle information
- Spells:
- Stand: Damages all players on the aggro list for 5 points of unresistable non-melee damage every 12 seconds whenever Theurgist Iztala is visible.
- Max Hit: 163 vs. 800 AC
- Hit: 130