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Difference between revisions of "Religion"

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||  [[Malath]] || [[Haegra Malath]] || Orderly, conservative || Lawful || Neutral || [[Malath's Necklace and Augment]] || April 3rd
 
||  [[Malath]] || [[Haegra Malath]] || Orderly, conservative || Lawful || Neutral || [[Malath's Necklace and Augment]] || April 3rd
 
|- style="text-align:center;"  
 
|- style="text-align:center;"  
||  [[Tarhansar]] || [[Caverns of the Deep One]] || Defender, impulsive || Chaotic || Good || [[Tarhansar's Necklace and Augment]] || April 28th
+
||  [[Tarhansar]] || [[Caverns of the Deep One]] || Defender, impulsive || Chaotic || Good || [[Tides of Blood]] || April 28th
 
|- style="text-align:center;"  
 
|- style="text-align:center;"  
 
||  [[Jayla]] || [[The Grand Library]] || Builder, rational || Neutral || Good || [[The High Price of Knowledge]] || August 7th
 
||  [[Jayla]] || [[The Grand Library]] || Builder, rational || Neutral || Good || [[The High Price of Knowledge]] || August 7th

Revision as of 15:08, 24 March 2011

Most of the Gods of Dalaya can be sworn to. The exceptions are Gorzenath, Master of Fire in Azzerach, the Forsaken Realm who can not be sworn to, and Malath who only Taldorians can be sworn to.


Deity Plane Deity description Alignment Alignment Augment Quest Holy Day
Gradalsh Plane of Entropy Destructive, entropic Chaotic Evil A Plague for all Seasons October 20th
Tarhyl Tower of Tarhyl Dominating, violent Chaotic Evil Flames of Vengeance and Strife June 1st
Sivyana Towers of Agony Vengeful, sadistic Neutral Evil Sivyana's Necklace and Augment May 19th
Marlow Plane of Nightmare Manipulator, controller Lawful Evil Daymare into Night December 24th
Shojar Azmaen, Heart of Frost Schemer, warlord Lawful Evil Shojar's Necklace and Augment December 1st
Enthann Plane of Valor Martial, self-improving Chaotic Neutral Enthann's Necklace and Augment February 9th
Shiritri Tasineth, Land of Bliss Whimiscal, emotional Chaotic Neutral Shiritri's Necklace and Augment March 1st
The Divine Light None Worship of the pantheon as a whole Neutral Neutral None January 15th
Sihala Plane of Earth Balancing, systematic Lawful Neutral Instincts and Intentions September 1st
Malath Haegra Malath Orderly, conservative Lawful Neutral Malath's Necklace and Augment April 3rd
Tarhansar Caverns of the Deep One Defender, impulsive Chaotic Good Tides of Blood April 28th
Jayla The Grand Library Builder, rational Neutral Good The High Price of Knowledge August 7th
Althuna City of Mercy Healer, just Lawful Good Roses of Judgement July 12th


Taldorians will start the game sworn to Malath, Paladins to Althuna and Shadowknights to Marlow. Anyone else will be offered to pick a faith at the Island of Voices in the Sea of Swords. Once you pick a faith, the only way to lose it is by unswearing and becoming a pariah.

Being a pariah will be a legitimate belief and basically represents a distrust of the gods and a belief that mortal beings are better off without them. Once you become a pariah, as before, you will never be able to swear to a God again.

A player sworn to a certain faith can not harm or loot NPCs of that faith. They can not help anyone fighting NPCs of that faith and cannot buff or resurrect anyone of a different faith while on their home plane. If you kill a creature protected by a deity, you will never be able to pledge to that deity.

Anyone who swears to a religion will be given the means to teleport to their home plane, part of the quest Gods and Mortals, with the exception is the Divine Light which has no home plane. Swearing to a deity will make the NPCs of their home plane friendly.

Factions of the Heartland

You will be able to join any faction group, even if your character's alignment is in opposition to the alignment of the faction you are attempting to join. Factions have quests that can be an excellent way to boost alignment with your deity, if chosen appropriately.

Faction Alignment
Order of the Blackscale EVIL
Silver Crown Trading Company LAWFUL
Council of Innovation GOOD

Specialization bonus

When sworn to the Divine Light or as a Pariah, you will gain a 15% flat bonus to all your specializations. When sworn to a different deity, you will gain a bonus or penalty depending on how in sync your alignment is with that of your deity - if your deity is LAWFUL EVIL, the more lawful and evil points you rack up, the bigger the bonus and the more good and chaotic points you rack up, the bigger the penalty. Paladins, Shadowknights and Taldorians are not in any way special here - their bonuses and penalties work exactly like those of any other worshiper of their pre-chosen deities. This bonus/penalty is between +20 to -20% for all gods of any alignment. However the neutral part matters much less than the non-neutral part does. This is to prevent people from getting a 10%+ bonus right out the door by pledging before they have any real alignment.

If you are completely neutral and completely good and your god is Jayla, then you get:

5% spec for NEUTRAL
15% spec for GOOD

If you were completely lawful and completely good and had Althuna:

10% spec for LAWFUL
10% spec for GOOD

As long as your alignment is NEUTRAL in the area where your god wants you to be NEUTRAL, you will always get the +5% bonus even if you are close to EVIL/GOOD or CHAOTIC/LAWFUL as long as you don't tip over into those areas.

"Completely" means +100 towards either side, not that you only have good or evil points. If you have 150 good and 50 evil points you are +100 to good and "completely" aligned.

The max is 65535; anything more than that and you'd roll over to 0.