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Difference between revisions of "Jyre"

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(Updated based on parse info)
Line 33: Line 33:
 
| effect = Consuming Flame
 
| effect = Consuming Flame
 
| effectflag = Melee Proc
 
| effectflag = Melee Proc
| effectcast = 100%
+
| effectcast = 100% in primary, about 20% in ammo
 
| aggression = +5%
 
| aggression = +5%
 
| critstrike = +5%
 
| critstrike = +5%

Revision as of 02:05, 2 March 2020


Jyre
 
Source

Quest

Type Equipment
Quest reward for A Dormant Power
Resists SvC: +40 SvF: +25 SvM: +15 SvD: +15 SvP: +15 
Advanced Item Effects DR: +15 AG: +5% SR: +10% CS: +5% 
Ratio 2
Skill 2H Slashing
Skill Mod Double Attack +5
Focus Effect Embodiment of Jyre
  • 1: Illusion: Red "New" Skeleton
  • 2: Increase Damage Shield by 20

Effects Consuming Flame
Lifetap target, Instant, Detrimental

  • 1: Decrease Hit Points by 35
  • 2: Increase Hate by 100

[MAGIC] [LORE] [NO DROP] 
Slot: Primary Ammo 
Skill: 2H Slashing Atk Delay: 25 
DMG: 50 AC: 150 
Focus Effect: Embodiment of Jyre
Effect: Consuming Flame (Melee Proc, 100% in primary, about 20% in ammo)
Skill Mod: Double Attack +5
STR: +50 STA: +50 AGI: +50 DEX: +50 WIS: +25 INT: +25 CHA: +25 HP: +500 MANA: +500 
SV MAGIC: +15 SV FIRE: +25 SV COLD: +40 SV POISON: +15 SV DISEASE: +15 
Damage Reduction: +15
Aggression: +5%
Stun Resist: +10%
Critical Strike: +5%
Recommended level of 65. 
WT: 2.5 Size: Large 
Class: WAR PAL SHD 
Race: ALL

Note: Equipping this weapon grants the wielder a number of secondary effects, including an innate Death Save that may bring the wielder back to 10% once per fight, a 7% chance to block any damage (Jyre absorbs the incoming blow.) and a -20% Specialization rating regardless of the user's Alignment.