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Gorgotrachelorex
From SoDWiki
Jump to navigationJump to searchAdept information | |
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Gorgotrachelorex | |
Level | 20 |
Max level to engage | 17 |
Zone | Red Sun Peaks |
Location | -1440, 1290 Extreme SW corner of the map |
Respawn | 8.5 hours |
Class | Warrior |
Body | Reptile/Amphibian |
Intelligence | Unintelligent |
Health | █ █ █ █ █ █ █ █ █ █ █ (Godlike) |
Mana | █ █ █ █ █ (Average) |
Strength | █ █ █ █ █ █ █ (Potent) |
Defense | █ █ █ █ █ (Average) |
Magic Resist | █ █ █ █ (Inferior) |
Fire Resist | █ █ █ █ (Inferior) |
Cold Resist | █ █ █ █ (Inferior) |
Poison Resist | █ █ █ █ (Inferior) |
Disease Resist | █ █ █ █ (Inferior) |
Uses Offensive Magic |
Group suggestions
- Primary Note: Confirmed that Gorgotrachelorex can be trioed with Draist WAR, DRU, and Grin CLR (all level 17s). Use Spell: Zealot's Strike most of the time, and Spell: Healing only when absolutely necessary. Don't need to kill adds in between, they die when adept dies.
- Fairly twinked and mostly on-level group of 5 or more.
- Two clerics, main tank, dps (second tank will also work), and bring a magician or druid for dmg shield.
Battle information
- Max Hit: ~75 vs. 600 AC
- Hit: ~50
- Summons one undead add every 10% of its health. Adds are low-hp, low-damage, and can be dealt with fairly easily.
- Frenzies
- uses Spell: Call of Earth resistible with 210MR
Strategy
- Set up hotkeys to target and heal the tank when he hits around 80-85%.
- Make sure that main tank has aggro (adept at 95%) BEFORE attacking with another character.
- Have the dps or second tank engage adds, always keep main tank on the adept.
- In breaks between adds, engage with dps/second tank.
Note
- Although the adept is still downable without dmg shield, it really makes the fight like 2x easier if you have it. He will hit you a lot more than you hit him.
- Killing the adept BEFORE all adds are down will not result in a group wipe, unlike Theurgist Iztala.