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Frozen Mistress of the Grotto

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Adept information
Frozen Mistress of the Grotto
Level 60
Max level to engage 57
Zone Siren's Grotto
Location -639,-679,-5622(from Wyvernfang Coast entrance go underwater and to the east to get to the correct area)
Respawn 28.5 hours?
Known Loot
Class Enchanter
Body Humanoid Monster
Intelligence Intelligent
Health (Tough)
Mana (Average)
Strength (Weak)
Defense (Considerable)
Magic Resist (Considerable)
Fire Resist (Considerable)
Cold Resist (Considerable)
Poison Resist (Considerable)
Disease Resist (Considerable)
Stationary



Strategy

  • This adept has non adept mobs around it which you will want to kill pre-fight (these do no de-pop on engage, and pop on normal mob timers), as a mechanic late in the fight has barrier wards spawn on each ledge.
  • There is a good set up spot to the southwest of the adept, however the adept is non-kos so this may not be completely necessary.
  • Two mindless brughwar adds pop at the entrance to the room at each 25% phase: they will either be yellow or red con to 57. They hit for ~100 and can either be killed or cc'd. Note, Mistress can mez an enchanter that is mezzing the adds and cause havok. May be easier just to kill them or only CC the 25% pack.
  • The adept melee procs a 775 damage magic attack (enchanter spell) and will occasionally emote about summoning a frost blast (800+ frost damage) in a certain direction. This direction is based on which way the adept is facing when she completes the spell: the forward arc will always hit the tank. It's possible for the tank to face the adept around and have the group stay in the same spot, in order to position the blasts, though the frost hit may root the tank temporarily.
  • The adept also will attempt to mesmerize the group, including the tank: 261 magic resist was not enough to resist every single one, you may need 270+ magic resist at least. Successfully killed with the tank at 250 MR.
  • If the tank is mezzed, whomever has agro can maneuver her emoted AoE to hit the tank and break the mez.
  • When the adept is near dead (10%), she will spawn healing wards (2 total) the side ledge/wooden platforms and go invulnerable. You need to kill these wards on each ledge before she can be finished off. They have roughly 2k hp, do no damage and summon.

Group suggestions

Relatively easy with a well geared adept crew of 4+ toons, could probably do warr(with a slow proc)+clr+a high dps/2nd healer if optimal. Her actual melee swing damage is quite low (avg hit around 100 on 57 warr), so it isn't the end of the world if a hybrid or pet needs to tank her for a bit.

  • HP: ~72,500