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Alternate Advancement
Once a character reaches level 51, they will be able to put experience that they gain towards Alternate Advancement points (AA). These points can then be used to train various AA skills. All classes have unique AA skills as well as a set of common skills that they share with every other class. In-game, these skills can be viewed via the Alternate Advancement Window (the default keyboard shortcut is V).
Within this window, you can adjust what percentage of your gained experience will go towards normal experience (level advancement) vs AA experience (AAXP). If you turn this percentage to 100%, then you will stop advancing in level completely, but will gain AAXP at the fastest possible rate.
There are bonuses under certain circumstances when it comes to gaining AAXP. Your first 50 AA points will be gained 50% faster than normal. Also, you gain a 10% AAXP bonus at level 63, 20% at level 64, and 30% at level 65 (only from killing mobs?) that **does not** display on the client's experience gain messages. It is widely accepted that the base rate at which you gain AAXP matches the amount of normal experience required to go from level 50 to level 51 (more exp parses are needed).
It is believed that racial experience modifiers do not affect the experience points gained for AAs but rather affect the number of experience points needed for an AA point. For neutral races, this number is believed to be approximately 346,500 (between 346,428 and 346,556).
Human -- 329,900 EXP (more parses needed)
Barbarian, Erudite, Half Elf -- 337,800 EXP (more parses needed)
Dark Elf, Dwarf, Froglok, Gnome, Halfling, High Elf, Ogre, Troll, Vah, Wood Elf -- 346,500 EXP
Iksar -- 355,200 EXP (more parses needed)
Please Refer to: Tome of Knowledge Unlabeled Tome and AA values for more detailed information on AA and Tome mechanics.
Class-Specific Abilities
- Bard
- Beastlord
- Cleric
- Druid
- Enchanter
- Magician
- Monk
- Necromancer
- Paladin
- Ranger
- Rogue
- Shadowknight
- Shaman
- Warrior
- Wizard
General Abilities
Name | Cost to Max | Cost | Level Req. | Type | Pre-Req's | Description |
---|---|---|---|---|---|---|
Innate Stats | ||||||
Innate Strength | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Strength by 2 points for each ability level. |
Innate Stamina | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Stamina by 2 points for each ability level. |
Innate Agility | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Agility by 2 points for each ability level. |
Innate Dexterity | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Dexterity by 2 points for each ability level. |
Innate Wisdom | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Wisdom by 2 points for each ability level. |
Innate Intelligence | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Intelligence by 2 points for each ability level. |
Innate Charisma | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Charisma by 2 points for each ability level. |
Advanced Stats | ||||||
Advanced Innate Strength | 10 | 1 | 61 | Passive | Innate Strength at Level 5. | This ability raises your innate Strength by two points per rank. You may train this ability twice each level, beginning at level 61. |
Advanced Innate Stamina | 10 | 1 | 61 | Passive | Innate Stamina at Level 5. | This ability raises your innate Stamina by two points per rank. You may train this ability twice each level, beginning at level 61. |
Advanced Innate Agility | 10 | 1 | 61 | Passive | Innate Agility at Level 5. | This ability raises your innate Agility by two points per rank. You may train this ability twice each level, beginning at level 61. |
Advanced Innate Dexterity | 10 | 1 | 61 | Passive | Innate Dexterity at Level 5. | This ability raises your innate Dexterity by two points per rank. You may train this ability twice each level, beginning at level 61. |
Advanced Innate Wisdom | 10 | 1 | 61 | Passive | Innate Wisdom at Level 5. | This ability raises your innate Wisdom by two points per rank. You may train this ability twice each level, beginning at level 61. |
Advanced Innate Intelligence | 10 | 1 | 61 | Passive | Innate Intelligence at Level 5. | This ability raises your innate Intelligence by two points per rank. You may train this ability twice each level, beginning at level 61. |
Advanced Innate Charisma | 10 | 1 | 61 | Passive | Innate Charisma at Level 5. | This ability raises your innate Charisma by two points per rank. You may train this ability twice each level, beginning at level 61. |
Innate Resistance | ||||||
Innate Magic Protection | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Save Vs Magic by 2 points for each ability level. |
Innate Fire Protection | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Save Vs Fire by 2 points for each ability level. |
Innate Cold Protection | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Save Vs Cold by 2 points for each ability level. |
Innate Poison Protection | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Save Vs Poison by 2 points for each ability level. |
Innate Disease Protection | 5 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your base Save Vs Disease by 2 points for each ability level. |
Advanced Resistance | ||||||
Shiritri's Protection | 10 | 1 | 61 | Passive | Innate Magic Protection at Level 5 | This ability raises your base resistance to magic-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. |
Warding of Tarhyl | 10 | 1 | 61 | Passive | Innate Fire Protection at Level 5 | This ability raises your base resistance to fire-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. |
Blessing of Shojar | 10 | 1 | 61 | Passive | Innate Cold Protection at Level 5. | This ability raises your base resistance to cold-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. |
Shroud of Kaezul | 10 | 1 | 61 | Passive | Innate Poison Protection at Level 5 | This ability raises your base resistance to poison-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. |
Gradelsh's Gift | 10 | 1 | 61 | Passive | Innate Disease Protection at Level 5. | This ability raises your base resistance to disease-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. |
Utility | ||||||
First Aid | 3 | 1 | 51 | Passive | No previous ability requirements. | This ability increases the amount you heal with bandages by 5, 15, and 25 percent. |
Innate Lung Capacity | 3 | 1 | 51 | Passive | No previous ability requirements. | This ability increases the amount of air you have by 10, 25, and 50 percent. |
Innate Metabolism | 3 | 1 | 51 | Passive | No previous ability requirements. | This ability decreases your food consumption by 10, 25, and 50 percent. |
Innate Regeneration | 3 | 1 | 51 | Passive | No previous ability requirements. | This ability raises your regeneration ability by 1 point per ability level. |
Innate Run Speed | 3 | 1 | 51 | Passive | No previous ability requirements. | This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects. |
Increase to Stats Caps / HP | ||||||
Heroic Power | 10 | 2 | 61 | Passive | No previous ability requirements. | This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train this ability once each level, beginning at level 61. |
Hidden Strength | 18 | 3 | 51 | Passive | No previous ability requirements. | This ability allows you to gain additional (hidden) benefits from your STR, STA, AGI, DEX, and CHA stats even beyond your stat cap. You gain less benefits per stat point above your cap than you do for stat points under it. Each rank of this ability increases your hidden cap by 30. |
Innate Enlightenment | 15 | 3 | 61 | Passive | No previous ability requirements. | This ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61. (May only be trained by Priests and Casters.) |
Heroic Durability | 9 | 3 | 61 | Passive | No previous ability requirements. | This ability adds an additional 1.5% to your maximum HP per rank. You may train in this ability once every other level, beginning at level 61. (May only be trained by Tanks.) |
Priests and Casters Total: | 238 | |||||
Tanks Total: | 232 | |||||
Other Total: | 223 |
Archetype Abilities
Hybrid Class Archetypes
Name | Max AA Trains | Cost | Level Req. | Type | Pre-Req's | Description |
---|---|---|---|---|---|---|
Spell Casting Fury | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent. |
Channeling Focus | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability reduces the chance of your spell casts being interrupted. 5/10/15 % increase to your channeling skill. |
Natural Durability | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases your maximum hitpoints by 2,5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.) |
Natural Healing | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability raises your natural regeneration by one point per ability level. |
Combat Fury | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases your chance to land a critical hit. 2/4/6 additional % to your crit chance. |
Fear Resistance | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability grants you a resitance bonus to fear type spells of 10, 20, and 30 percent. |
Finishing Blow | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability gives you a chance to finish off an NPC that is below 10 percent health and facing away from you. At the first step you can finish off NPCs of level 49 or below. Successive steps increase the level limit to 51 and 53 respectively. |
Combat Ferocity | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases your melee precision. 1/2.5/5 additional % to hit. |
Combat Agility | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases your melee damage avoidance. 1/2.5/5 additional % to your dodge chance. |
Mental Clarity | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases your natural mana regeneration by 1 point per ability level. |
Total: | 120 |
Pure Caster Class Archetypes
Name | Max AA Trains | Cost | Level Req. | Type | Pre-Req's | Description |
---|---|---|---|---|---|---|
Spell Casting Mastery | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases the effect of your Focus/Mind specialization skill. |
Spell Casting Fury | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent. |
Channeling Focus | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent. |
Spell Casting Subtlety | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less. |
Spell Casting Expertise | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52. |
Spell Casting Deftness | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability reduces the casting time of beneficial spells with a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent. |
Natural Durability | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases your maximum hitpoints by 2,5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.) |
Combat Ferocity | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases your melee precision by 2, 5, and 10 percent. |
Combat Agility | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases your melee damage avoidance by 2, 5, and 10 percent. |
Mental Clarity | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases your natural mana regeneration by 1 point per ability level. |
Total: | 120 |
Priest Class Archetypes
Name | Max AA Trains | Cost | Level Req. | Type | Pre-Req's | Description |
---|---|---|---|---|---|---|
Healing Adept | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent. |
Healing Gift | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell. |
Spell Casting Mastery | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases the effect of your Focus/Mind specialization skill. |
Spell Casting Fury | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability gives you a chance to land critical hits with your direct damage and damage over time spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent. |
Channeling Focus | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent. |
Spell Casting Reinforcement | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent. |
Spell Casting Subtlety | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less. |
Spell Casting Expertise | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52. |
Spell Casting Deftness | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability reduces the casting time of beneficial spells with a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent. |
Natural Durability | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases your maximum hitpoints by 2,5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.) |
Combat Ferocity | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases your melee precision by 2, 5, and 10 percent. |
Combat Agility | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases your melee damage avoidance by 2, 5, and 10 percent. |
Mental Clarity | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases your natural mana regeneration by 1 point per ability level. |
Total: | 144 |
Melee Class Archetypes
Name | Max AA Trains | Cost | Level Req. | Type | Pre-Req's | Description |
---|---|---|---|---|---|---|
Natural Durability | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases your maximum hitpoints by 2,5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.) |
Natural Healing | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability raises your natural regeneration by one point per ability level. |
Combat Fury | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases your chance to land a critical hit. |
Fear Resistance | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability grants you a resistance bonus to fear type spells of 10, 20, and 30 percent. |
Finishing Blow | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability gives you a chance to finish off an NPC that is below 10 percent health and facing away from you. At the first step you can finish off NPCs of level 49 or below. Successive steps increase the level limit to 51 and 53 respectively. |
Combat Ferocity | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases your melee precision by 2, 5, and 10 percent. |
Combat Agility | 3 | 2/4/6 | 55 | Passive | 6 General Abilities | This ability increases your melee damage avoidance by 2, 5, and 10 percent. |
Total: | 84 |