Notice something wrong, missing, or inadequate? Feel free to edit pages yourself and make use of discussion pages.
Wiki content is created, maintained, and administrated by players. Learn how you can help!

Difference between revisions of "12-man Tiers"

From SoDWiki
Jump to navigationJump to search
m
m
Line 46: Line 46:
 
| restriction = 12
 
| restriction = 12
 
| tier = 5
 
| tier = 5
| zone1 = The Abyss
+
| zone1 = Requiem of Fear
 
}}
 
}}
  
Line 52: Line 52:
 
| restriction = 12
 
| restriction = 12
 
| tier = 6
 
| tier = 6
| zone1 = The Abyss
+
| zone1 = Requiem of Fear
 
}}
 
}}
  
Line 58: Line 58:
 
| restriction = 12
 
| restriction = 12
 
| tier = 7
 
| tier = 7
| zone1 = The Abyss
+
| zone1 = Requiem of Fear
 
}}
 
}}
  

Revision as of 16:28, 5 June 2021

The purpose of organizing 12-man encounters into tiers is to give players a reasonable estimation of the difficulty of the encounter, as well as links to individual bosses for each tier.

For encounters without 12-man restrictions, see Raid Tiers and 6-man Tiers.

Please discuss changes to encounter tiers on the talk page to gain input from other players.

You should note that using only the information provided here when making a request for game balancing from the staff is not sufficient.


Tier 1  • Tier 2  • Tier 3  • Tier 4  • Tier 5  • Tier 6  • Tier 7  • Tier 8  • Tier 9  • Tier 10  • Tier 11  • Tier 12  • Tier 13  • Tier 14  • Tier 15  • Tier 16  • See also

Tier 10

The Abyss

Tier 1  • Tier 2  • Tier 3  • Tier 4  • Tier 5  • Tier 6  • Tier 7  • Tier 8  • Tier 9  • Tier 10  • Tier 11  • Tier 12  • Tier 13  • Tier 14  • Tier 15  • Tier 16  • See also

Tier 12

Bloodstorm Tunnels