Notice something wrong, missing, or inadequate? Feel free to edit pages yourself and make use of discussion pages.
Wiki content is created, maintained, and administrated by players. Learn how you can help!

User:Haenir/Pet Weapons

From SoDWiki
Jump to navigationJump to search

In the past a weapon's DMG could replace a pet's maximum per-hit damage, but only if the weapon DMG was higher than the pet's natural damage after Focus Effects and whatnot. At higher levels, this basically meant that pets only benefited from procs and stats on weapons. Now, in the new system, a pet's per-hit melee damage will ALWAYS benefit from having a weapon equipped, gaining a bonus to their final maximum damage based on the weapon's ratio. Higher weapon damage/delay ratios give higher damage bonuses. So a pet will always be better off even with a no stats, no proc, low damage rusty dagger than with no weapon at all, no matter what level they are.